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 Ynnari are as good as I thought

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Vlad
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PostSubject: Ynnari are as good as I thought   Mon Mar 06 2017, 13:03

Greetings fellow denizens of the Dark City,

Please let me know if I made any stupid rules errors in this game. I have only recently got back into 40k so am still very much getting to grips with the rules and am prone to stupid mistakes. I will try and include as much detail below as possible.
Yesterday I had my first game using Ynnari. I played against a local chap that I game with regularly so I was familiar with his gaming style and I knew he would either be playing chaos, wolves or Blood Angels. We agreed a 1000 point game, just so we could both get to grips with the new Ynnari rules and my list went something as follows (briefly):

Visarch
6 man troupe with 2 embrace, 2 kiss and 2 caress (couldn't decide what to take so went for versatile approach)
6 man troupe with 2 embrace, 2 kiss and 2 caress
Dedicated Star weaver

Ynnaed's Net Formation
6 Scatbikes
6 reavers with 2 cluster caltrops and 2 heat lance
2 Skyweavers with zephyrglaives
Warlock skyrunner

I used the troupe master from the footslogging unit as the warlord and ran the Visarch with them, rolled the it will not die trait for the Visarch and the same trait again for the Troupe Master. I rolled on the revanant psychic powers for the warlock and got the WC2 blessing (can't remember name, it's the one that gives +1 to loads of stats).

My opponent took the following (roughly):
Ulrik
Psyker level 1
2 units of 5 man blood claws in drop pods
2 units of 5 man wolf guard in razor backs with las canons
5 fenrisian wolves
5 wolf scouts
Vindicator

We rolled "escalation" as the maelstrom mission and I deployed first with my starweaver and it's unit of 6 Harlies and the footslogging unit with the visarch on the board and Ynnaed's net in reserves. I drew Ascendancy as my first card (control 3 objectives for D3 points) which left me with a tricky decision straight off the bat. Do I sprint helter-skelter up the board to "get in the puppies faces rendeer " or do I grab 3 objectives and go for the early lead in points. After much deliberation I ran my footsloggers up to an objective, jumped the other unit out the star weaver onto the objective in my deployment zone and moved the star weaver 12" up to another objective.
My star weaver opened fire on the nearest razorback, scoring a penetrating hit and as my opponent failed his cover save, I rolled an exploding result, scoring me first blood and dumping his now 3 man unit of wolf guard with Ulrik right in the open. Unfortunately I only rolled a 1 on my D3 so at the end of my turn I was leading 2 points to nil.

His first turn saw the arrival of a drop pod of blood claws which scattered into an unfortunate position meaning they were essentially useless until next turn (they managed 1 glance on the star weaver). The two troupes sustained roughly 50% casualties each and I was starting to regret my early choice of going for the objectives as opposed to protecting my units. Still, his turn ended with Ynnari still leading 2 to nil.

Start of Ynnari turn 2 I drew two objectives which were destroy an enemy in shooting phase and manifest psychic power. I rolled for Ynnaed's net formation and they came on. What happened next can only be described as glorious. The scat bikes swooped in from the left flank, within 7" of the back of the vindicator and not far from the remaining razorback. The reavers came on from his board edge within 7" of the razorback, the Sky Weavers came on from my right flank to support the foot sloggers which also advanced to within charge range of the blood claws and the wolf guard and the warlock came on from my edge into cover but within 18" of my Harlies.

Psychic phase I pulled off the blessing earning me a VP and buffing my warlords unit. Shooting phase I started with my sky weavers shooting and killing a couple of blood claws. Then my scat bikes opened fire on the vindicator, wrecking it, which allowed them to soulburst and shoot at the razorback, also wrecking it, spilling out the wolf guard inside. The death of the razorback allowed the reavers to soulburst which they used to shoot at the squishy wolf guard killing one. They then shot again with their normal shots killing another 2 wolf guard. The harlequins charged ulrics unit, the visarch issued a challenge, dispatched ulrik quite swiflty and the harlequins then wiped out his unit. They soulbursted into the nearby building. The reavers finished off the other unit and my opponent conceded after he realised not only had I nearly tabled him, I had also scored another 5 VPs that turn making it 7 to 0 in Ynnari favour.

We decided to play again and it must be said, it went even better for me this time. he parked all his vehicles in a line, jumped all his squads out next them and waited for Ynnaed's net to arrive. The difference being that this time my warlock had rolled the nova power and he came on from my opponents edge right into the middle of his tightly nit units, causing an awful amount of wounds making it easy work for the reavers and scat bikes. Tabled turn 2.

My conclusion is that Ynnaed's net is absolutely amazing and I know I will find it very hard not to include it in my lists moving forward. The Visarch was decent and got the job done when he needed to. I don't know how this list would have fared had the opposition been different, but I left my friend reeling and saying "I don't know how you can win against that".

Anyone else had any success with Ynnaed's net or the Visarch?



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Count Adhemar
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PostSubject: Re: Ynnari are as good as I thought   Mon Mar 06 2017, 13:49

Sounds like fun. Not really looked at Ynnead's Net but might give it a whirl at some point. How did the Starweaver explode the Razorback in the first turn? They only have AP5 and RB's aren't open-topped so you can't get a 7 on the damage table.

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Vlad
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PostSubject: Re: Ynnari are as good as I thought   Mon Mar 06 2017, 14:13

Ah this may have been an example of misplaying. Do shuriken canons not have bladestorm and therefore rolling a 6 make sense it AP2? In the grand scheme of things it wouldn't have made a massive difference.

Ynnaeds net worked really really well!
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Count Adhemar
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PostSubject: Re: Ynnari are as good as I thought   Mon Mar 06 2017, 14:15

You only get AP2 on To Wound rolls, not armour penetration. Doubt it would have made much difference overall.

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Vlad
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PostSubject: Re: Ynnari are as good as I thought   Mon Mar 06 2017, 14:19

Ah ok my bad! My opponent didn't correct me on this either to be fair and I rolled 3 natural 6s in a row with him rolling a one on cover so he just went okay yeah and then took it off the board. Like you said in the grand scheme of things I don't think it would have chafed the game at all as I was wrecking vehicles with ease once the net was on
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Jimsolo
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PostSubject: Re: Ynnari are as good as I thought   Mon Mar 06 2017, 14:21

Wouldn't have made much of a difference, you wrecked it anyway.
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Vlad
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PostSubject: Re: Ynnari are as good as I thought   Mon Mar 06 2017, 16:34

My favourite part of this was the warlock getting off the nova power, wrecking face, then the scatbikes nailed a vehicle next to the warlock allowing him to shoot down a couple of guys before turbo boosting right to the other side of the board into safety!
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TeenageAngst
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PostSubject: Re: Ynnari are as good as I thought   Mon Mar 06 2017, 17:07

Yeah Ynnari in my experience so far straddle between amazing and disgusting. There hasn't been an opponent I've faced with them yet who's made it past turn 2 before giving up.

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Jimsolo
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PostSubject: Re: Ynnari are as good as I thought   Mon Mar 06 2017, 17:13

How much of that do you think can be attributed to shock value against abilities they aren't familiar with?
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Vlad
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PostSubject: Re: Ynnari are as good as I thought   Mon Mar 06 2017, 17:27

I think only a small portion of it is unfamiliarty. Against ynnaeds net I have no idea how any army can cope with it apart from out reserving them? But even then you are clutching at straws.
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PostSubject: Re: Ynnari are as good as I thought   Mon Mar 06 2017, 18:43

Yeah it's not something they can even compensate for. The army honestly isn't even fun against most opponents.

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PostSubject: Re: Ynnari are as good as I thought   Mon Mar 06 2017, 20:37

@TeenageAngst wrote:
Yeah it's not something they can even compensate for. The army honestly isn't even fun against most opponents.

Agreed.
They are already viewed as OP cheese round my locals.
Very hard to get a pick up game with them so im back to regular DE. Rolling Eyes
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PostSubject: Re: Ynnari are as good as I thought   Mon Mar 06 2017, 20:56

I'm just lucky in my area a lot of people play skirmish games and know how to deal with being out activated. Which is precisely what ynnari do. I honestly don't think they are as cheese as people say, but that may just be me. After losing with Ynnari in a 3-person game against KDK and Orks, I do see how they can be beat, and how they can be overrun fairly easily.

But that's just me, and maybe the caliber of my opponents. But then again, its hard to find real competitive players around here anymore.
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PostSubject: Re: Ynnari are as good as I thought   Mon Mar 06 2017, 21:03

I think ynnari can certainly fall apart if your opponent can take apart your key units quickly. I think that the ynnaeds net formation is utterly filthy and I for one can't see how you can reliably plan against it!
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PostSubject: Re: Ynnari are as good as I thought   Mon Mar 06 2017, 21:40

You can play against Ynnari but a casual Ynnari player will compete with veteran players of other armies.

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Vlad
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PostSubject: Re: Ynnari are as good as I thought   Mon Mar 06 2017, 22:12

@TeenageAngst well said. It will be interesting to see what counters people throw up in retaliation to the ynnari
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PostSubject: Re: Ynnari are as good as I thought   Mon Mar 06 2017, 23:11

Death stars. If there's only one big unkillable thing you can't farm soulbursts, it kinda defangs the army. Death stars aren't fun though but hey.

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PostSubject: Re: Ynnari are as good as I thought   Tue Mar 07 2017, 02:07

@TeenageAngst wrote:
Death stars. If there's only one big unkillable thing you can't farm soulbursts, it kinda defangs the army. Death stars aren't fun though but hey.

However, if you take out their hit and run, you just tarpit the deathstar and kill everything else while taking objectives.
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PostSubject: Re: Ynnari are as good as I thought   Tue Mar 07 2017, 07:45

@Vlad wrote:
I used the troupe master from the footslogging unit as the warlord and ran the Visarch with them, rolled the it will not die trait for the Visarch and the same trait again for the Troupe Master.

Unless Ynnari can do even more shenanigans than I was aware of, or you didn't mean to say "trait," you can't have more than one warlord. Though I doubt it would have mattered!

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amorrowlyday
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PostSubject: Re: Ynnari are as good as I thought   Tue Mar 07 2017, 07:58

Visarch generates a trait from the Ynnari table even if they aren't the warlord.
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Vlad
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PostSubject: Re: Ynnari are as good as I thought   Tue Mar 07 2017, 09:40

@Mr Believer yep Visarch gets a freebie roll on the trait table even if he isn't your warlord.

Deathstars could be a good answer but even then if that's all you're putting on the board you can just play the objective game with the bikes whilst whittling him down!
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PostSubject: Re: Ynnari are as good as I thought   Tue Mar 07 2017, 10:00

I don't think Ynnead's Net is quite as good as you make out. At the end of the day, it's still 4 units of bikes. Yes, you get to position them as you please (although that can be countered by your opponents deployment), they effectively get a free turn when they arrive and with clever use of Soulburst you can make that turn really count but after that you're still looking at killing 15 T4 models. And if your reserve roll lets you down, your opponent has a pretty good chance of tabling you whilst they're still in reserve.

You've played them at low point levels and I think that's where they will really shine. When you start playing bigger games I suspect they will not be as effective. Would be very interested to see if that theory pans out!

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Vlad
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PostSubject: Re: Ynnari are as good as I thought   Tue Mar 07 2017, 10:11

@Count Adhemar yes I do agree with you on that point. I did have quite a long discussion with my friend after the games and I suggested that maybe at this sort of points level they do perform really well, and I wondered how well they would do at the higher points games.

One thing to remember with Ynnaeds net is that, yes there is a risk of tabling whilst they are in reserve, however with a reroll on your reserve roll (granted by the formation) there is a strong chance they will be arriving turn 2
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PostSubject: Re: Ynnari are as good as I thought   Tue Mar 07 2017, 10:13

Not with my reserve rolls! lol

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PostSubject: Re: Ynnari are as good as I thought   Wed Mar 08 2017, 00:51

Can you pack ICs in the Ynneads Net units?

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