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 Ynnari Tactics - Initial impressions

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Massaen
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PostSubject: Re: Ynnari Tactics - Initial impressions   Sun Feb 12 2017, 17:23

besides, your list is illegal for LVO anyway... Single Wraithknight only

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PostSubject: Re: Ynnari Tactics - Initial impressions   Sun Feb 12 2017, 17:42

I suppose the list would also be illegal for lvo due to having 3 of the same detachments. In that case id take out that detachment, and get a corsair one with a lynx and hornets and just more bikes. Would be more rounded, still keep lots of firepower and add more d weapons
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amishprn86
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PostSubject: Re: Ynnari Tactics - Initial impressions   Sun Feb 12 2017, 17:44

Massaen wrote:
A WK is in no way reliable in killing multiple av13 targets... Knights for example. These lists can and will kill the WKs and be left with zero threats

I have 4 friends that are going to some team tournaments, the rules say "Each team can only have 1 knight, each team member with the knight must fight the other team member with the knight"

A single WK out shoots a single IK easily, especially with guide.


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amorrowlyday
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PostSubject: Re: Ynnari Tactics - Initial impressions   Sun Feb 12 2017, 18:22

As you can see: That list doesn't have guide so the point is moot.


Saying that

WK>IK but I have a a strong impulse that 2WK < 3IK.
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amishprn86
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PostSubject: Re: Ynnari Tactics - Initial impressions   Sun Feb 12 2017, 18:33

amorrowlyday wrote:
As you can see: That list doesn't have guide so the point is moot.


Saying that

WK>IK but I have a a strong impulse that 2WK < 3IK.

You dont need guide, just makes it easier, But depends HIGHER on what the 3 IK guns are.

A WK will out range the IK for 3-4 turns easily (so they cant melee you) if they are the more shooting ones, sure 3 shooting ones will, but if non have pods and just 1 arm gun, I sure the WK will win.

Even so, 3 IK out point 2 WK (meaning you have more units), so if they take 3-4 turns to kill both your WK and you at least kill 1-2 of these knights, with all those bikes unless its Kill Points you will win due to objectives, many times he might have to use the knight to deny you objective points.

I'd be fine with 40 bikes and 2 WK vs 30 SM and 3 IK, you bikes will wreck all the SM and vehicles, you will many times get 3 ish extra shooting attacks with bikes and might even get extra shooting with a WK.

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Azdrubael
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PostSubject: Re: Ynnari Tactics - Initial impressions   Sun Feb 12 2017, 18:47

Hey, guys, judging by these rules. Can Solitaire just assault a unit, wipe it, assault next unit, wipe it in the same phase? Is it return of 4th edition assault possibilty when you roll entire flank with it?

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amorrowlyday
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PostSubject: Re: Ynnari Tactics - Initial impressions   Sun Feb 12 2017, 18:51

No because that new fight will continue from the same initiative step you left at and since it doesn't grant us permission to repeat that initiative step It doesn't seem to follow that you'd get to repeat the attacks. Charge a unit, kill it and charge another and kill that one next turn? Definitely!
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Azdrubael
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PostSubject: Re: Ynnari Tactics - Initial impressions   Sun Feb 12 2017, 18:57

Ah. So if i assault Solitaire in ongoing combat or alongside anything and he wipes the floor on his high initative step friendly unit can then assault.

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Logan Frost
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PostSubject: Re: Ynnari Tactics - Initial impressions   Sun Feb 12 2017, 18:59

Well, it could soulburst charge in the shooting phase, wipe it and charge again in the assault phase.
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PFI
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PostSubject: Re: Ynnari Tactics - Initial impressions   Sun Feb 12 2017, 19:06

Not true, the soul burst just allows you to charge, it doesn't create a new fight subphase. If you cahrge in the shooting phase (or somehow the movement phase) you cannot actually attack until the fight subphase
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PostSubject: Re: Ynnari Tactics - Initial impressions   Sun Feb 12 2017, 19:10

@PFI, you are right, for some reason I was thinking it was an whole additional assault phase.
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Azdrubael
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PostSubject: Re: Ynnari Tactics - Initial impressions   Sun Feb 12 2017, 19:15

Yeah, looks like it mainly can bring additional mobility, maybe some shooting here and there. And one unit per detachment can maybe hide in close combat if additional enemy unit is nearby.

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PostSubject: Re: Ynnari Tactics - Initial impressions   Sun Feb 12 2017, 19:22

You COULD assault a small unit with bikes, jump units, or Harlequins with Embraces, wipe them with HoW, then charge another unit and get the rest of your attacks off.
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PostSubject: Re: Ynnari Tactics - Initial impressions   Sun Feb 12 2017, 19:25

Jimsolo wrote:
You COULD assault a small unit with bikes, jump units, or Harlequins with Embraces, wipe them with HoW, then charge another unit and get the rest of your attacks off.

This HoW is AMAZING.

Im going to be taking a Large Harlequin melee unit with 5-6 Embraces, the rest as Caress with a Shadowseer and Succubus in that unit so I can just hope combat to combat.

Im going to be running a 9-12 man Reaver unit for 3-4 Caltrops as well with 1 Arena Champ for a Agoniser so I can Charge > HoW > kill > >Charge > Agoniser > Hit and Run on my opponents turn XD

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PostSubject: Re: Ynnari Tactics - Initial impressions   Sun Feb 12 2017, 19:30

Is the Yncarne really that survivable? Maybe I'm thinking from the perspective of a Dark Eldar player, but several T6 3+ saves, even with Feel no Pain would take a turn to bring down. It's like a squad of plague marines.
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PostSubject: Re: Ynnari Tactics - Initial impressions   Sun Feb 12 2017, 19:46

ShamPow1999 wrote:
Is the Yncarne really that survivable? Maybe I'm thinking from the perspective of a Dark Eldar player, but several T6 3+ saves, even with Feel no Pain would take a turn to bring down. It's like a squad of plague marines.

You dont play it on your turn, you play it at the end or your opponents shooting/melee then it is in a key spot at full power on your turn, then make sure and I mean make sure you have a weak unit in a survival spot for shooting/melee next to one of your other units. Kill that unit and teleport the Yncarne to that safe spot.

honestly its one of the highest potential IC ive ever seen.

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PostSubject: Re: Ynnari Tactics - Initial impressions   Sun Feb 12 2017, 19:53

Yncarne is Daemon Prince good, but takes up a LoW slot. I'd run it but it will get its monoboob rocked by GMCs and D weapons.

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PostSubject: Re: Ynnari Tactics - Initial impressions   Sun Feb 12 2017, 19:59

I agree about the clowns and am mulling over other abuses around them.

@ShamPow1999 It being T6 should never matter. You should elect to have it deepstrike with it's personal USR when the last unit that you expect to have die during your opponents first turn dies, that way it survives to hit something and they don't change their firing patterns to prevent that. On your turn it'll charge something, and it better hit first or your using it wrong. At WS9/I10/AP2/Fleshbane and 6 attacks, 7 against things without defensive grenades it's offensively loaded and it will put hurt on whatever you hit with it since almost everything that connects wounds, presuming of course that you aren't throwing them at a rerollable 2++. Survivability is someone elses problem.

Alternatively armies centered around it's Aura of FNP will be CC focused and fearless within that aura, and so aren't going to be leaving things free to target the Yncarne when they should be locked in combat. I foresee warpspider Aspect hosts being good at this.
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PostSubject: Re: Ynnari Tactics - Initial impressions   Sun Feb 12 2017, 20:29

aurynn wrote:
I will repeat it again... pure DE army did place 8th on 2016 'Ardboyz.

When you say "the" 2016 ard boyz tournament, which one are you referring to? Because it was my understanding that GW cancelled the "Official" Ard Boyz tournament in 2012, and has yet to reinstate it. If you look on the internet and ITC list, you can see several "Ard Boyz" styled tournaments that use the name, but most of them are in Nowhere, Utah or something, where I don't anticipate they had the numbers of the Original Ard Boyz tournament.

But I could be wrong. Got a link? Here's mine showing an article about GW canceling Ard Boyz in 2012: Ard Boyz Canceled

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PostSubject: Re: Ynnari Tactics - Initial impressions   Sun Feb 12 2017, 20:33

BetrayTheWorld wrote:
aurynn wrote:
I will repeat it again... pure DE army did place 8th on 2016 'Ardboyz.

When you say "the" 2016 ard boyz tournament, which one are you referring to? Because it was my understanding that GW cancelled the "Official" Ard Boyz tournament in 2012, and has yet to reinstate it. If you look on the internet and ITC list, you can see several "Ard Boyz" styled tournaments that use the name, but most of them are in Nowhere, Utah or something, where I don't anticipate they had the numbers of the Original Ard Boyz tournament.

But I could be wrong. Got a link? Here's mine showing an article about GW canceling Ard Boyz in 2012: Ard Boyz Canceled


I've seen smaller no name stores do tournaments and called them Ard Boyz Tournaments, it must have been something like that.

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PostSubject: Re: Ynnari Tactics - Initial impressions   Sun Feb 12 2017, 21:38

amishprn86 wrote:
BetrayTheWorld wrote:
aurynn wrote:
I will repeat it again... pure DE army did place 8th on 2016 'Ardboyz.

When you say "the" 2016 ard boyz tournament, which one are you referring to? Because it was my understanding that GW cancelled the "Official" Ard Boyz tournament in 2012, and has yet to reinstate it. If you look on the internet and ITC list, you can see several "Ard Boyz" styled tournaments that use the name, but most of them are in Nowhere, Utah or something, where I don't anticipate they had the numbers of the Original Ard Boyz tournament.

But I could be wrong. Got a link? Here's mine showing an article about GW canceling Ard Boyz in 2012: Ard Boyz Canceled


I've seen smaller no name stores do tournaments and called them Ard Boyz Tournaments, it must have been something like that.

Me too, but that was sort of my point. If a small store holds a 10 man tournament, and DE got 8th place, that's not saying the same thing as if there is a 400 man tournament and a DE player got 8th place. Almost the complete opposite, in fact.

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PostSubject: Re: Ynnari Tactics - Initial impressions   Sun Feb 12 2017, 22:02

What about Skari and his results? Didn't he win no retreat or something?

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PostSubject: Re: Ynnari Tactics - Initial impressions   Sun Feb 12 2017, 22:05

Lawrence/The Spider won No Retreats 2 and 3. That event uses very strict listbuilding rules, CAD only or some such and that needs to be remembered in weighting. That said lawrence did just place 10th at LVO with a proto-ynnari army. I do think Scari has won something and I think it was something with a relatively normal rule set, but I also think that was his DE/Harlies army.

Mono-harlies has won major events before too though so I wouldn't call this a meaningful metric.
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PostSubject: Re: Ynnari Tactics - Initial impressions   Mon Feb 13 2017, 00:06

How is the Grotesquery not both a formation and a detachment?

Looking at pg 114 here "...Yvraine, the Visarch and Yncarne are new Army List Entries that can be included in any CWE, DE or H Detachment regardless of Faction Restrictions"

So no adding psykic support to a Grotesquery? I really want to find a way to buff the Grotesquery!
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PostSubject: Re: Ynnari Tactics - Initial impressions   Mon Feb 13 2017, 00:11

A formation IS a detachment.  Hmm.  Interesting.

EDIT: The rule does not, however, give the capacity to overrule FOC restrictions. You could include Yvraine or Visarch in a Covenite Coterie detachment, which has HQ slots they could go in, but not in a Grotesquerie.
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