HomeDark Eldar WikiDark Eldar ResourcesNull CityFAQUsergroupsRegisterLog in
Share | 
 

 Double CAD w/ 6 Ravagers

View previous topic View next topic Go down 
AuthorMessage
sumguy777
Kabalite Warrior
avatar

Posts : 183
Join date : 2017-01-15

PostSubject: Double CAD w/ 6 Ravagers   Thu Feb 02 2017, 20:09

Has anyone ever tried a list with 6 Ravagers w/ dark lances instead of taking the haywire granades? seems like you could do alot of damage the first and 2nd turn taking about nearly everything  big and scary letting your venom's and ravengers mop up the rest

something like a
2x llhmeans - venom w/ dual cannon

troops
5 x 5 warriors w/ dual cannon

fast attack
6x3 revears w/ cc

heavy
6 x 3 lance Ravagers

18 Lance shots is no joke maybe a bit over kill but no joke.


Last edited by sumguy777 on Fri Feb 03 2017, 18:29; edited 1 time in total
Back to top Go down
Barrywise
Sybarite
avatar

Posts : 447
Join date : 2012-11-14
Location : Illinois

PostSubject: Re: Double CAD w/ 6 Ravagers   Thu Feb 02 2017, 21:17

Not sure if I'm allowed to post stuff like this here but I'll go for it anyways. Here's an interesting battlerep from a fellow Dark Eldar player who spammed Scourges with blasters in a tournament. I hope it allows you some insight on blaster spam.

https://www.reddit.com/r/Warhammer40k/comments/5r73uo/deldar_domination/?st=IYOVR740&sh=f3ce638d

_________________
Want to chat in real time with your fellow archons? Join our Discord channel -> https://discord.gg/5yhRP7v
Back to top Go down
BetrayTheWorld
Trueborn
avatar

Posts : 2665
Join date : 2013-04-04

PostSubject: Re: Double CAD w/ 6 Ravagers   Fri Feb 03 2017, 00:06

I don't know about those batreps from reddit...he would have had to get pretty lucky to take out almost 3 wraithknights using blasters.

To the OP: I personally think massed ravagers can be effective due to their long range, resilience, and maneuverability compared to our other anti-tank options.

That said, they're still not great when compared to other factions stuff, like eldar hornets that get 1 more S8 shot for 45 points less, or D-weapons that take off multiple hullpoints per hit. If you're limited by detachment limits and/or don't want to use allies(or can't), then they're not a bad option. They aren't as good offensively as scourges, but they're more resilient with a longer range, so they have a better chance to live longer.

_________________
Back to top Go down
hydranixx
Sybarite
avatar

Posts : 466
Join date : 2013-11-26

PostSubject: Re: Double CAD w/ 6 Ravagers   Fri Feb 03 2017, 00:44

Honestly, 3-6 Ravagers is the only way to play Ravagers, though they are still not as strong as what other allied factions can bring. If you're bringing only 1 or 2 Ravagers they'll get focused down turn 1 while your shorter ranged anti tank tech moves into position/arrives from deep strike. If you're bothering to place a Ravager on the table, you may as well commit fully to it, and place at least 2-5 more down as well.

They're not as cheap and efficient as tank hunters (their Aerial Assault rule is sorely missed) as they were in 5th edition, nor are they as filthy and multipurpose as they used to be with their 2nd edition rules (When Disintegrators made marine players rage quit). However, Ravagers in 7th still perform a reasonable job for a somewhat reasonable price*, and people who don't know much about Dark Eldar seem to think they're scarier than they actually are.

Your list in particular has an obnoxious amount of 36" weapons, so your best option is to abuse your range and make your first shooting phase a crippling one. If you're not in a position with each Ravager to fire 2-3 Dark Lances from turn 1, you're wasting your points on these 6 Ravagers.

* Corsair and/or Eldar Hornets are kind of like Ravagers except better in almost all regards, so even though I quite like Ravagers, I'll never think of them as optimum choices...

Also, that source supposedly kills multiple Wraithknights in a single turn, with nothing more than Blasters? Unless they mistyped, and meant Wraithlords, I'm calling BS.

_________________
"Of course you should fight fire with fire! You should fight everything with fire."
Back to top Go down
BetrayTheWorld
Trueborn
avatar

Posts : 2665
Join date : 2013-04-04

PostSubject: Re: Double CAD w/ 6 Ravagers   Fri Feb 03 2017, 02:08

@hydranixx wrote:

Also, that source supposedly kills multiple Wraithknights in a single turn, with nothing more than Blasters? Unless they mistyped, and meant Wraithlords, I'm calling BS.

It wasn't in a single turn. It was over the course of a game, but still, blasters aren't great against wraithknights. For starters, you have to be in assault range just to shoot them, so if you don't kill them, they can almost guarantee an assault on you.

But anyhow, it's a reddit post and the guy isn't here to explain, so no point in mulling it over too much.

_________________
Back to top Go down
Barrywise
Sybarite
avatar

Posts : 447
Join date : 2012-11-14
Location : Illinois

PostSubject: Re: Double CAD w/ 6 Ravagers   Fri Feb 03 2017, 03:53

He mentioned something about 3 squads of Blaster scourge dropping in. But that's still 12 lucky blaster shots. I'm assuming the venoms poured fire in too.
Back to top Go down
sumguy777
Kabalite Warrior
avatar

Posts : 183
Join date : 2017-01-15

PostSubject: Re: Double CAD w/ 6 Ravagers   Fri Feb 03 2017, 06:09

so could you field an effective army with 4-6 ravengers and if so why do so many lists only run about 2?
Back to top Go down
doriii
Kabalite Warrior
avatar

Posts : 249
Join date : 2013-04-19
Location : durr

PostSubject: Re: Double CAD w/ 6 Ravagers   Fri Feb 03 2017, 07:22

please write Ravagers right....
Back to top Go down
drdoom222222
Hellion
avatar

Posts : 92
Join date : 2015-09-24

PostSubject: Re: Double CAD w/ 6 Ravagers   Fri Feb 03 2017, 10:24

I played with 5 Ravagers in a tournament last year, only went 2-3, but attribute 2 of those losses to play mistakes made by me. Sad (dark elder are not a forgiving army if not played correctly.)

here's the link - http://www.thedarkcity.net/t14452-pure-dark-eldar-1500-msu-or-dual-cad#172940

That list had a lot of AT (25-26) and I think I would play it again or something very similar.

Doubling out models is nice (4th round match up - flesh hounds) but most of the time things you will face are T5 (space wolf riders, bikes, juggernauts, death guard etc.) still you can keep them somewhat honest with your AP2 weapons.
Back to top Go down
Count Adhemar
Dark Lord of Granbretan
avatar

Posts : 6793
Join date : 2012-04-26
Location : London

PostSubject: Re: Double CAD w/ 6 Ravagers   Fri Feb 03 2017, 10:40

If I'm playing double CAD then I will usually bring 6 Ravagers along. In that sort of number they can make a difference, although they're far from excellent. However I recently discovered the Hornet Swarm formation from Doom of Mymeara which lets me bring a squadron of 3 Hornets as a standalone formation with a couple of special rules so now there's really little reason to consider Ravagers Sad

_________________

You have been weighed, you have been measured, and you have been found wanting. In what world could you possibly beat me?
Back to top Go down
|Meavar
Wych
avatar

Posts : 662
Join date : 2017-01-26

PostSubject: Re: Double CAD w/ 6 Ravagers   Fri Feb 03 2017, 11:18

Jeah it sort of shows balance sucks when for half the points you can bring the same thing in different codex.
Back to top Go down
CptMetal
Trueborn
avatar

Posts : 2679
Join date : 2015-03-03
Location : Ruhr Metropolian Area

PostSubject: Re: Double CAD w/ 6 Ravagers   Fri Feb 03 2017, 11:32

I own one but I´m actually not really convinced of taking them anymore. I´d rather take more Venoms instead. Put a Sybarite with a Haywire in it and a blaster and you got a similar anti tank potential. Sure, the range is shorter but you get even more Splinter fire too and more scoring Units and I think it would be a glorious sight starting with 12+ Venoms on the board.

Damn... I really need more Venoms.

_________________
+++++INCOMING TRANSMISSION+++++
The Dark Eldar Codex sucks. You probably won just because your enemy loaded his dice to loose. Never forget this mantra and spread the word. Mention it in every discussion possible, people can´t get enough of that valuable information and need to be reminded regularely.
+++++END OF TRANSMISSION+++++
http://www.thedarkcity.net/t12720-tainted-reborn
Back to top Go down
sumguy777
Kabalite Warrior
avatar

Posts : 183
Join date : 2017-01-15

PostSubject: Re: Double CAD w/ 6 Ravagers   Fri Feb 03 2017, 21:07

@Count Adhemar wrote:
If I'm playing double CAD then I will usually bring 6 Ravagers along. In that sort of number they can make a difference, although they're far from excellent. However I recently discovered the Hornet Swarm formation from Doom of Mymeara which lets me bring a squadron of 3 Hornets as a standalone formation with a couple of special rules so now there's really little reason to consider Ravagers Sad

im sorry im not seeing how they are better than multiple ravagers

i do see they are 1.5 points cheaper per dark lance and hull points but other than that they seem like the same thing? going to another codex for that doesnt seem worth it. especially with the multiple detachment required and the limitation on how many.

plus they have to all shoot at he same target where as the ravagers can split op their fire power.
Back to top Go down
Count Adhemar
Dark Lord of Granbretan
avatar

Posts : 6793
Join date : 2012-04-26
Location : London

PostSubject: Re: Double CAD w/ 6 Ravagers   Fri Feb 03 2017, 21:40

@sumguy777 wrote:
@Count Adhemar wrote:
If I'm playing double CAD then I will usually bring 6 Ravagers along. In that sort of number they can make a difference, although they're far from excellent. However I recently discovered the Hornet Swarm formation from Doom of Mymeara which lets me bring a squadron of 3 Hornets as a standalone formation with a couple of special rules so now there's really little reason to consider Ravagers Sad

im sorry im not seeing how they are better than multiple ravagers

i do see they are 1.5 points cheaper per dark lance and hull points but other than that they seem like the same thing? going to another codex for that doesnt seem worth it. especially with the multiple detachment required and the limitation on how many.

Hornets with 2 pulse lasers (the most effective version) are 80 points each. A Ravager with Dark Lances is 125. They are both fast skimmers but the Hornet is not open-topped. They are both BS4, AV 11/11/10. The Ravager has 1 extra HP, Deep Strike and Night Vision but the Hornet has Star Engines, Scout, Acute Senses and Skimmer Assault (which lets it snapfire after going flat out). Most importantly, the Hornet fires 4 S8 AP2 shots at 48" range whilst moving 12" per turn vs the Ravagers 2 S8 AP2 Lances (plus 1 snapfiring) at 36" range.

Hornets are, quite simply, superior vehicles.

Quote :
plus they have to all shoot at he same target where as the ravagers can split op their fire power.

True but when I can buy 3 Hornets for less than the cost of 2 Ravagers and can take multiple formations of them if needed then I don't really mind.

_________________

You have been weighed, you have been measured, and you have been found wanting. In what world could you possibly beat me?
Back to top Go down
sumguy777
Kabalite Warrior
avatar

Posts : 183
Join date : 2017-01-15

PostSubject: Re: Double CAD w/ 6 Ravagers   Sat Feb 04 2017, 00:01

i was looking at the bright lances. Okay i can see wt your talking about now yes, they are way better than a ravager (assuming you don't need the lance which you shouldn't) thank you for pointing it that out
Back to top Go down
Tounguekutter
Sybarite
avatar

Posts : 361
Join date : 2014-05-18
Location : Springfield, Virginia

PostSubject: Re: Double CAD w/ 6 Ravagers   Sat Feb 04 2017, 03:05

This is why in my fandex I tried to improve Ravagers in part by improving Dark Lances to have a secondary Firing mode where they drop the lance rule and 1 point of Strength for 2 shots.  It is nice to have the Lance rule in your backpocket, but becomes inefficient when facing anything other than 13+ vehicles, and I think that is our single biggest AT problem:  We are great against armies that try to bring a lot of Land Raiders but nobody does this, most people are spamming AV 12 or below and we're inefficient against that match-up.

That was not the only fix I applied to Ravagers. I also gave them the options to take Flickerfields and OG Nightshields (under the name Void-arrays), and of course I gave them Aerial-assault back. I still don't see why GW felt the need to take that away from us. Why did Ravagers need a nerf? We're Scourges not selling well enough?

_________________
I love 8th edition, and I love Dark Eldar in 8th, but I still can't wait for fluffy Kabal rules to drop in our dex.  I have written multiple Dark Eldar fan codexes (3 and a "mini-fandex" which was totally ridiculous), the latest of which (for 7th edition) can be found here.  I also created a Blood Angels 7th edition fan codex (and I'm taking ideas for a Blood Angels chapter trait to fan-rule in while my girlfriend and I wait for the full codex), and I have used the Age of Sigmar Kharadron Overlords battletome to create a 40k squat army codex complete with a bunch of Stratagems.
Back to top Go down
drdoom222222
Hellion
avatar

Posts : 92
Join date : 2015-09-24

PostSubject: Re: Double CAD w/ 6 Ravagers   Mon Feb 06 2017, 09:45

I would be happy if they could swap dis. cannons for dark lances for free and had an option for void lances or combine 3 dark lance for focused fire D shot. + aerial assault back for sure.
Back to top Go down
 
Double CAD w/ 6 Ravagers
View previous topic View next topic Back to top 
Page 1 of 1

Permissions in this forum:You cannot reply to topics in this forum
THE DARK CITY :: 

COMMORRAGH TACTICA

 :: Dark Eldar Tactics
-
Jump to: