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 Is Jump Shoot Jump a Worthwhile Mechanic?

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Tounguekutter
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PostSubject: Is Jump Shoot Jump a Worthwhile Mechanic?   Thu Feb 02 2017, 19:51

I'm on the fence about this one because I have not played many games against units which have a JSJ mechanic (I don't know if I've ever actually played Tau - Question ). I have heard that facing units with the mechanic can be annoying. What have been your experiences facing units with the JSJ mechanic and do you think that it is too frustrating to be considered a viable mechanic to exist in the game or do you think that given a fair points cost for such a powerful ability that it would be fine to occasionally crop up? A big thanks to Dr. U. R. Ian Rakarth for the complementary therapy session after the discussion!

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TeenageAngst
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PostSubject: Re: Is Jump Shoot Jump a Worthwhile Mechanic?   Thu Feb 02 2017, 20:01

People who complain about it don't know how to position themselves. Tau doing it doesn't bother me since it is the only thing that gives their suits any mobility, and even then it's rarely more than 12" per turn. Eldar doing it isn't a travesty either since their units can already go wherever the hell they want in a single turn. It also tremendously benefits armies like Corsairs which are built entirely around being able to do that.

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Tounguekutter
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PostSubject: Re: Is Jump Shoot Jump a Worthwhile Mechanic?   Thu Feb 02 2017, 20:28

{strokes beard thoughtfully}  I see what you're saying.  How would one counter such tactics?  I find a good way to check balance of a rule is to see whether or not there is a clear, viable counter-measure.

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I love 8th edition, and I love Dark Eldar in 8th, but I still can't wait for fluffy Kabal rules to drop in our dex.  I have written multiple Dark Eldar fan codexes (3 and a "mini-fandex" which was totally ridiculous), the latest of which (for 7th edition) can be found here.  I also created a Blood Angels 7th edition fan codex (and I'm taking ideas for a Blood Angels chapter trait to fan-rule in while my girlfriend and I wait for the full codex), and I have used the Age of Sigmar Kharadron Overlords battletome to create a 40k squat army codex complete with a bunch of Stratagems.
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|Meavar
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PostSubject: Re: Is Jump Shoot Jump a Worthwhile Mechanic?   Fri Feb 03 2017, 03:46

I think that it depends a lot on the table. If there is a lot of LoSB terrain the rule is insane. And the only tactic against it is having enough guys to herd them (not always easy against for instance eldar) or having the speed to engage them anyway.
Usually having high speed yourself, just raw numbers, or a targeting mechanism that does not need LoS are the best counter tactics.
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