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 Gangs of Commorragh game discussion

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BizarreShowbiz
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PostSubject: Gangs of Commorragh game discussion   Fri Jan 27 2017, 22:20

Hey guys, I got my Gangs of Commorragh box yesterday and I can wholeheartedly say that it surpassed every expectation I had.

The game itself is fast, easy to learn and play and really cinematic and fun. Both Hellions and Reavers are very well represented and feel unique but balanced. I am very happy with my purchase. Its worth every penny.

Some shots of yesterdays game. My friend never played anything WH40k related and still had a blast (even though he lost horribly to my reavers) Twisted Evil






What are your thoughts on the game?

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PostSubject: Re: Gangs of Commorragh game discussion   Sat Jan 28 2017, 00:05

Agreed, I've got my set and aside from being a great deal it also looks very well put together as a product. The rulebook is super nice and likewise it has all vastly exceeded my expectations for a throwaway game from a fringe faction. Wink

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hekatrixxy
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PostSubject: Re: Gangs of Commorragh game discussion   Sat Jan 28 2017, 02:05

Good to hear that you enjoyed the game play. I'm still waiting for my two boxes to be delivered.

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Azdrubael
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PostSubject: Re: Gangs of Commorragh game discussion   Sat Jan 28 2017, 03:20

Cool stuff, wonder if there is a clouds battlematt selling somewhere, for aero modelling games..

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Jimsolo
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PostSubject: Re: Gangs of Commorragh game discussion   Sat Jan 28 2017, 03:39

No one is ever going to play it with me, so I'll never know. Wink
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Azdrubael
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PostSubject: Re: Gangs of Commorragh game discussion   Sat Jan 28 2017, 03:42

Think you can bring onboard some non-40k interested friend ))


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PostSubject: Re: Gangs of Commorragh game discussion   Sat Jan 28 2017, 07:57

So, what is the basics of the game?
It looks kinda lame to me (but reavers...) but how it`s played in general

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BizarreShowbiz
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PostSubject: Re: Gangs of Commorragh game discussion   Sat Jan 28 2017, 13:14

The basics are pretty simple. You have limitations to movement similar to flyers and have to kill enemy models. You receive benefits if you shoot a model from the rear and penalizers if you do so from the side. In each phase a player activates one model, then its the opponent turn to do so and so on, what makes the game very dynamic.

Also theres this prey-hunter mechanic that activates if you are chasing an enemy unit that gives huge benefits to hunters. There are special manouvres, some are common to both Hellions and Reavers, others are exclusive (like doing bladevane flythroughs, or grabbing other models or scenery with the hellion glaive), what gives each band its own personality.

TL;DR: Gangs of Commorragh is a fun, dynamic and fast paced game that you guys should give a try.

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Silverglade
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PostSubject: Re: Gangs of Commorragh game discussion   Sat Jan 28 2017, 13:28

It looks similar to the Star Wars tactical game to me. Is that the case?
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Ripper.McGuirl
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PostSubject: Re: Gangs of Commorragh game discussion   Sat Jan 28 2017, 17:05

I haven't played any Star Wars, but I picked up my pre-order today, and I'm super pleased. I bought it for the game, not the models. I already had the exact amount of reavers and hellions that come in the box, so now I've got quite a bit to play with. More importantly, I've got plenty to let other people use, so I can get some games in.

The game plays really fast. It took us no time at all to get the basics, and then the tactical depth becomes apparent very quickly. There are enough differences between the reavers and hellions that it feels like a genuine choice between two different play styles.

Coming at this from an old-timer (20+ years in the hobby) raised on Necromunda, I will say it tickles all of my nostalgia zones, while having the benefit of exceedingly badass models.

I wish that there were a bit more armament and skill variation to make your dudes feel a little more like individuals, but it would be no trouble at all to write your own charts and tables to add things to the game. I can also imagine they'll add some things to WD here and there, as they've done with all their other boxed games at some point or another.

You could easily sub out hellion models for scourges, as the sky board maneuvers could easily be visualized as winged maneuvers. The scourges even make an appearance as more-or-less a dangerous terrain result. (they hang out on one of the spires and shoot at you if you get too close).

Overall, it's not the kind of thing that would ever (or even intend to) replace your 40k games, but on those days when you and your friend just want to hang out at the house and eat leftover calzones and roll some dice, it's perfect.

*also, oh hey, hi. Been loosely following this board for years now, but only really ever bopped in to look at models. I've got a bunch of 3rd edition models, as well as some new stuff...been primarily a 30K player the last several years, but Fall of Cadia and this game have started breaking my will.*
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DEfan
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PostSubject: Re: Gangs of Commorragh game discussion   Sat Jan 28 2017, 18:33

Welcome to the Dark City, suitably named "Ripper."

Gangs of Commorragh is on my February Hobby budget!

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TeenageAngst
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PostSubject: Re: Gangs of Commorragh game discussion   Sat Jan 28 2017, 20:10

Caved and bought the box because my friend said he is willing to give it a try. The pieces are nice, and of course it coming with 4 full units of models helps justify the price. I'll review it after I get a chance to play it with him in coming weeks. One thing I will say though is I liked the little short stories they tucked in there, so much so I wish there were more of them. It's cool seeing things from the perspective of an undercity dweller instead of the high ranking Archons and Haemonculi of Commorragh.

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Archon Vitcus
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PostSubject: Re: Gangs of Commorragh game discussion   Sat Jan 28 2017, 22:20

Close up shots for the cardboard terrian please?

I'm picking mine up tomorrow or Tuesday
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PostSubject: Re: Gangs of Commorragh game discussion   Sun Jan 29 2017, 03:25

It's X-Wing combat with Necromunda list building.
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PostSubject: Re: Gangs of Commorragh game discussion   Sun Jan 29 2017, 11:06

Looking forward to receiving it (package on the way), and hoping for it to get expanded in WD in future. Neomunda Wink
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PostSubject: Re: Gangs of Commorragh game discussion   Sun Jan 29 2017, 17:41

As sort of an aside, I didn't realize how many extra bits Hellions came with or how cool the models actually are. I'm actually considering picking up a second box just for the conversion options.

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Jimsolo
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PostSubject: Re: Gangs of Commorragh game discussion   Sun Jan 29 2017, 18:44

I think that's a big draw for a lot of people.

I've wondered how many people are buying this for the game and how many are buying it for the models. (Although I'm up for it, I highly doubt I'll ever end up playing the boxed game.)
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Logan Frost
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PostSubject: Re: Gangs of Commorragh game discussion   Mon Jan 30 2017, 03:36

@Jimsolo, everyone is buying it for the models, the game is a nice bonus.
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Jimsolo
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PostSubject: Re: Gangs of Commorragh game discussion   Mon Jan 30 2017, 05:40

I've seen a few here and on Dakka claiming interest in the game first and models second, but I think they're the minority.
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PostSubject: Re: Gangs of Commorragh game discussion   Mon Jan 30 2017, 05:54

Don't get me wrong, I like boardgames and from the videos on the web it looks fun to play and I will play it with my friends, but I'm not taking two boxes to play twice at the same time.
All those models for that price is a steal.
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DEfan
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PostSubject: Re: Gangs of Commorragh game discussion   Mon Jan 30 2017, 06:21

Imagine if the prey/attacker mechanism existed as a bonus for DE in regular 40K. +1 BS everywhere!

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PostSubject: Re: Gangs of Commorragh game discussion   Mon Jan 30 2017, 09:15

I wonder if my 8 year old daughter can handle this game? 40K is kinda steep for her even though she primarily wants to play knights.

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PostSubject: Re: Gangs of Commorragh game discussion   Mon Jan 30 2017, 09:17

It's been a long time since I was 8, but I imagine it might be a bit steep as well? Maybe once she gets the basic idea of how things move around, it won't be so bad. It certainly doesn't have as much going on as 40k does, and the fact that you can break it down into moving one model at a time may help isolate some of the decision making. I say give it a shot and report back!
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Jimsolo
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PostSubject: Re: Gangs of Commorragh game discussion   Mon Jan 30 2017, 13:22

I think an 8 year old could handle it.
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PostSubject: Re: Gangs of Commorragh game discussion   Tue Jan 31 2017, 19:15

Yeah, totally buy it for her for you Razz ! That's how I sold 40K to the wife!

When my eldest was 10, he could handle 40K and it did great things for his reading.

Get kids into it young! They are primed to learn. Just praise more than you criticise, like a ratio of 4:1, and your kid will love the experience.

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