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 Store credit and looking for addons to current army

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sumguy777
Kabalite Warrior
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Join date : 2017-01-15

PostSubject: Store credit and looking for addons to current army   Tue Jan 24 2017, 06:28

i am not sure where this should go its kinda of a list kinda buying advice I would like to here all side really.
anyway

So I was planning on buying some grotesques, a haemonculus, some venoms, and a starter set ( a raider, 3 bikes, 10 warriors, and an archon). Since I have a large amount of store credit at 2 stores was planning on making this list

Formation – grotesquerie heamonculus w/ stinger pistol and Scissorhands, 3 grots each with raider.

HQ- Archon w/ agonizer, haywire, armor of misery

Elites- 2x 5 trueborn w/ 4 blasters in raider dark lance and night shields

Troops- 4x 5 k- warriors each in venom with dual splinter cannon

Fast attack- 3x 3 reavers each with cluster caltrops

Would this be the wisest thing to do since my collection currently only consists of
3 raiders
20 k warriors
15 wyches
1 archon
9 reavers
Is the new list using what I have efficiently and will it help me in the future? Also should I wait to buy stuff until I find out what is going on with “aeldari” or elder as a whole.
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amorrowlyday
Hekatrix
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Join date : 2015-03-15
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PostSubject: Re: Store credit and looking for addons to current army   Tue Jan 24 2017, 08:20

Yes absolutely that is a very fun way to play especially in casual settings. You're eventually going to realize that 2 units of trueborn is simply insufficient anti-vehicle and are going to change. Either splashing other eldar factions and trying your hand at the freakshow, grabbing ravagers en masse, taking multiple CAD's and bringing 2+ units of scourges, etc.

I think that giving the 5th, and even 6th to even out reaver pointcost, trueborn a splinter cannon is a reasonable expenditure of points. 26pts to put out 4 shots at 36" compared to 16 pts for kabalites to do it at 12" and 32pts for kabalites to do it at 24". Alternatively a sgt with a grenade is worth considering. Your Archon is begging to be a succubus. She does what your posturing to do better.

Do not buy grotesques en masse. As you realize they come in units of 3 but GW only sells them in singles for an obscene price. Instead buy AoS crypt horrors or something else on that scale, and talos kits and make your grotesquerie with the spare masks and bits from the talos.
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RedRegicide
Sybarite
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PostSubject: Re: Store credit and looking for addons to current army   Tue Jan 24 2017, 13:03

Crypt horrors for grots. Gangs of commogrragh are out of you to stack up on reavers.if you chose that, you could buy sky splinter which is 65 CDN for a raider and 10 warriors

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BetrayTheWorld
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PostSubject: Re: Store credit and looking for addons to current army   Tue Jan 24 2017, 16:30

I'd drop the Archon and instead take a Lhamean as your HQ for the combined arms detachment(You can use a wych to stand in as a lhamean). Then add an abberation with agonizer to a squad of grotesques. I also agree with amorrowlyday that you might find yourself light on AT, so I'd suggest making your list look like this(assuming you're making a 1500 list since that's roughly the point total of what you said):

Grotesquerie:
Haemonculus w/Scissorhand
3 Grotesques w/Aberation +agonizer
3 Grotesques

Combined Arms Detachment:
HQ
1 Lhamean
ELITE
1x5 Trueborn w/4 Blasters & dracon w/Haywire Grenades in raiders w/Night shields
1x5 Trueborn w/4 Blasters in raiders w/Night shields
TROOPS
4x5 Kabalite Warriors w/Sybarites + Haywire Grenades in dual cannon venoms
FAST ATTACK
3x3 Reavers with cluster caltrops
TOTAL: 1499

Then just make the Haemonculus your warlord. This setup gives you a decent amount more anti-vehicle capability. The reason for the haywire grenades instead of blasters is that with the haywire grenades, you're virtually guaranteed a glance on any hit, and you can put both a ranged and melee hit on a vehicle in a round for the price of a single blaster.

Also, to answer your other question, YES, I WOULD WAIT TILL THE NEW ELDAR STUFF COMES OUT BEFORE BUYING ANYTHING NEW!!!!.

Hope that helps. Good luck! Wink

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sumguy777
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PostSubject: Re: Store credit and looking for addons to current army   Tue Jan 24 2017, 17:10

yes the list is 1500. BetrayTheWorld wont the grots fail the first leadership test they take and run off the table without the archon. no dark lances on the raiders either?
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BetrayTheWorld
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PostSubject: Re: Store credit and looking for addons to current army   Tue Jan 24 2017, 17:59

With the grot raiders you're likely going to push them across the table into your opponents face on turn 1, and jink if they're fired at. A raider can move 30" in a single turn(12" move + 18" flat out), which basically get's you from the edge of one deployment zone to 6 inches into the other.

Which leads us into answering about the grotesques: Yes, if your opponent manages to kill one, they will probably fail their leadership test and run back a little. But they're going to be in your opponent's deployment zone, and they become fearless on turn 2 and auto-rally. So at worst, you will be 6 inches outside your opponent's deployment zone when you become fearless. And your opponent STILL has to destroy a jinking raider, then kill one of your grotesques, THEN fail a leadership test, which requires a fair amount of fire.

I don't suggest the dark lances on the grot raiders because the raiders are going to flat out, jink, and may get destroyed quickly. Their primary purpose is to slam 3 grots into the opponent's deployment zone turn 1. If they manage to survive, the dissie cannons are a bonus for later rounds.

As for the trueborn raiders...this is one of the few times I'd recommend night shields: On a boat full of blaster trueborn. That said, the boat should jink for a 3+ cover save any time so much as a bolter pistol shoots at it, which means that the gun on said raider is normally going to be useless(snap firing due to jink), but the guys inside will fire out at full ballistic skill. Due to that, I wouldn't suggest paying points to upgrade the weapons on the raiders.

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sumguy777
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PostSubject: Re: Store credit and looking for addons to current army   Tue Jan 24 2017, 18:18

@BetrayTheWorld wrote:
With the grot raiders you're likely going to push them across the table into your opponents face on turn 1, and jink if they're fired at. A raider can move 30" in a single turn(12" move + 18" flat out), which basically get's you from the edge of one deployment zone to 6 inches into the other.

Which leads us into answering about the grotesques: Yes, if your opponent manages to kill one, they will probably fail their leadership test and run back a little. But they're going to be in your opponent's deployment zone, and they become fearless on turn 2 and auto-rally. So at worst, you will be 6 inches outside your opponent's deployment zone when you become fearless. And your opponent STILL has to destroy a jinking raider, then kill one of your grotesques, THEN fail a leadership test, which requires a fair amount of fire.

I don't suggest the dark lances on the grot raiders because the raiders are going to flat out, jink, and may get destroyed quickly. Their primary purpose is to slam 3 grots into the opponent's deployment zone turn 1. If they manage to survive, the dissie cannons are a bonus for later rounds.

As for the trueborn raiders...this is one of the few times I'd recommend night shields: On a boat full of blaster trueborn. That said, the boat should jink for a 3+ cover save any time so much as a bolter pistol shoots at it, which means that the gun on said raider is normally going to be useless(snap firing due to jink), but the guys inside will fire out at full ballistic skill. Due to that, I wouldn't suggest paying points to upgrade the weapons on the raiders.

i agreed with the stock raiders for grot as most times opponents as focusing alot of fire power on killing them as they are right next to them turn 2. i wasnt really thinking about the trueborn having to jink and snap shots, although i was planing on it. makes sense to not take the lance then cause they will likely never get a real shot except turn 1. ty for the clarification. how do you feel about cutting the aberation with the agoniser for blasters on the bikes or more bikes?
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BetrayTheWorld
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PostSubject: Re: Store credit and looking for addons to current army   Tue Jan 24 2017, 18:27

I really like having at least 1 aberration with agonizer because they mow through space marines, including bikes, so well. If you had an extra 35 points available, I'd suggest getting another one. Wink

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