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 Triumvirate Rule Leak

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Archon Vitcus
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PostSubject: Re: Triumvirate Rule Leak   16/1/2017, 14:54

Saint Celestine is a bullet magnet, I wouldn't waste the points shooting her just so she can get back up. Tie her in combat and kill everything else.

Edit: looking over her rules, s3 t3 w5, she has no instant death or anything so yeah lock her in combat and go to town on everything else

Cawl has no eternal warrior, flesh guantlets do instant death.

Greyfax is as easy to kill as a sister
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Count Adhemar
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PostSubject: Re: Triumvirate Rule Leak   16/1/2017, 15:04

@Archon Vitcus wrote:
Saint Celestine is a bullet magnet, I wouldn't waste the points shooting her just so she can get back up. Tie her in combat and kill everything else.

Edit: looking over her rules, s3 t3 w5, she has no instant death or anything so yeah lock her in combat and go to town on everything else

She has Hit & Run...

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fisheyes
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PostSubject: Re: Triumvirate Rule Leak   16/1/2017, 15:13

My understanding (which may be wrong) was that part of the Triumvirate was that you could mix/match imperial armies togeather (for added Deathstar fun killing), so he MAY be able to get in a drop pod. Just saying.

Hunh, Vects Dias could have changed geometry since he last pimp-walked his way out of the webway?
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Count Adhemar
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PostSubject: Re: Triumvirate Rule Leak   16/1/2017, 15:18

@fisheyes wrote:
My understanding (which may be wrong) was that part of the Triumvirate was that you could mix/match imperial armies togeather (for added Deathstar fun killing), so he MAY be able to get in a drop pod. Just saying.

Hunh, Vects Dias could have changed geometry since he last pimp-walked his way out of the webway?

Sorry, bit of a bugbear of mine but D-A-I-S!

Even if GW misspell it sometimes grumble, grumble, moan, rhubarb...

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Painjunky
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PostSubject: Re: Triumvirate Rule Leak   17/1/2017, 09:15

@Count Adhemar wrote:
@TeenageAngst wrote:
Comparing these to say, an Eldar Phoenix Lord, they definitely are better for the points. That being said, everything here can be countered with sufficient poison/S6 so I don't see it changing much.

It takes 126 poison shots (ie, 10.5 Venoms or 682.5 points) to take out Celestine and her Geminae. If she passes a Ld test (Ld10) she comes back on full wounds and can immediately resurrect one of her Geminae and both then act normally. That's pretty bloody good for 200 points!

Thanx for the doing the math.
Yep celestine is an absolute tank, so is cawl.
DE do not currently have the firepower to realistically target either with shooting.

How many poison shots to kill cawl with poison? Or with lances with his 5++ and 5+ FNP reroll?
I read some where he could boost his FNP to 4+???
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Count Adhemar
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PostSubject: Re: Triumvirate Rule Leak   17/1/2017, 10:14

I've not seen the full rules for Cawl yet but I know he's T6, 5W (and he regenerates D3 every turn), 2+/5++, FNP (rerollable). So it's going to be pretty tough to take him out, especially with that regeneration.

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Painjunky
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PostSubject: Re: Triumvirate Rule Leak   17/1/2017, 11:03

@Count Adhemar wrote:
I've not seen the full rules for Cawl yet but I know he's T6, 5W (and he regenerates D3 every turn), 2+/5++, FNP (rerollable). So it's going to be pretty tough to take him out, especially with that regeneration.

"Pretty tough" indeed! Shocked
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fisheyes
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PostSubject: Re: Triumvirate Rule Leak   17/1/2017, 13:41

Do we even have the tools to deal with him in CC? I am thinking Grots for the ID, but we would still need to get through the 2+ save...
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Count Adhemar
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PostSubject: Re: Triumvirate Rule Leak   17/1/2017, 13:57

@fisheyes wrote:
Do we even have the tools to deal with him in CC? I am thinking Grots for the ID, but we would still need to get through the 2+ save...

Taloi with Ichor Injectors? I4 so striking first, 4+ to hit, 2+ to wound , AP2, ID on 6. Of course, a single Talos is 130 points so clearly Cawl is correctly costed...

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