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 Myca's Surgeon Slab.

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Myca
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PostSubject: Re: Myca's Surgeon Slab.   Mon Jan 30 2017, 09:42

Been busy over the weekend and did some more work on my one of three raiders.
The gun I'm pretty pleased with. It's magnetised so that it swivels but also so it can be taken off for transport.
Then - far from complete - I have the tentacles which will link the control seat Wrack to the rest of the ship. It's slow going but I think it's worth it.





I also took the time to make my unit of four haywire Scourges. Did I just buy for boxes so that I could get four of the same weapon? Maybe. Am I using nothing other than legs, heads and guns from them? Also maybe. But my bits box overfloweth so you know...
I am using Tyranid Gargoyle bits so that they fit the theme.
I love the tails and honestly if I were to go under the Haemonculi's knife there is no way in heck I'd not get a tail. I need to work a little on spines for some of them. But the end result should keep em all looking like the ones that are done.



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Squidmaster
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PostSubject: Re: Myca's Surgeon Slab.   Mon Jan 30 2017, 10:17

Nice! They look fantastic!
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Ynneadwraith
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PostSubject: Re: Myca's Surgeon Slab.   Mon Jan 30 2017, 15:46

They look awesome dude Smile absolutely love the Gargoyle wings tying them into the Tyranid-hybrid theme, and the tails are genuinely perfect Smile they give them that slightly more animalistic look which is really really cool. Might have to steal that for my exodites!

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Myca
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PostSubject: Re: Myca's Surgeon Slab.   Mon Jan 30 2017, 15:50

Cheers both of you.

Steal away, nothing is sacred in the dark city.

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PostSubject: Re: Myca's Surgeon Slab.   Tue Jan 31 2017, 07:18

That raider! Oh man. I heard there were some heamonculi that were experimenting with grafting tyranid bits. But it seems they have almost perfected it. Absolutely brutal looking.
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Myca
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PostSubject: Re: Myca's Surgeon Slab.   Tue Jan 31 2017, 15:54

Thank you. I'm very glad you think so.

I just have to figure out how to do a raider in a similar style hahaha.

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Myca
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PostSubject: Re: Myca's Surgeon Slab.   Thu Feb 09 2017, 09:25

Good morning,

Figured I'd prove I wasn't dead. I've set up a production line for the Raiders on Tuesday.


I also got some bits on the side to be the Torment Grenade Launchers. Just need to sculpt the tentacles around them and hook the driver up a little more and we should be golden.


Now I'd ask for some input, I bought those massive rectangle bases - you know the ones terrorgheist used to sit on *single tear* - and thought I'd do scenic bases for this Kabal.
I have a choice though, Spawning pools and nid bits from their subspace realm.
OR
Battle diorama.

What do we think would look best?

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PostSubject: Re: Myca's Surgeon Slab.   Thu Feb 09 2017, 11:08

These look chuffing awesome Wink unlike the Americans, I use the word 'awesome' properly, as in 'this thing inspires awe' Smile

Can't wait to see them finished Smile

Oh, and I have no idea about which diorama style thing would be best. Which one are you most excited about?

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PostSubject: Re: Myca's Surgeon Slab.   Thu Feb 09 2017, 11:10

Thank you very much.

I kind of like the idea of the Tyranid spawning pools or like the inside of a haemonculi lab or something. But I am not sure if that is "Too much nid" for this project.

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PostSubject: Re: Myca's Surgeon Slab.   Thu Feb 09 2017, 11:21

No such thing as 'too much nid' for this Wink I say do it Smile

The thing I was thinking of doing for my exodites is making some custom objective markers. Could be some cool ideas for your dudes that you could use the spawning pool idea for Smile

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PostSubject: Re: Myca's Surgeon Slab.   Fri Feb 10 2017, 02:51

It's your army dude, "Too much Nid" for your army would be like "Too many Undead" for mine, that's the THEME! Push it and have fun with it!
(Have you thought of running beastpacks with Tyranid conversions as the beasts?)
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PostSubject: Re: Myca's Surgeon Slab.   Fri Feb 10 2017, 07:16

In the new Fracture of Biel Tan book Lelith is having a massive duel in the arena with loads of modified tyranids worked on by the haemonculus covens, so the beast pack idea could work really well, mixing talos and tetanus parts together to create so. Frightening monsters Smile

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Myca
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PostSubject: Re: Myca's Surgeon Slab.   Fri Feb 10 2017, 09:15

@Ynneadwraith
Yeah that's not a bad idea. I on thinking about it again don't think raiders would fit in the lab part of the Hae-lab so I think I'll do the nid stuff for both base and markers.

@Rhivan
I had some chimera conversions in my last iteration of the DE but this list is 750 points and themed around the Terrorgheists - can you see what I loved yet - and their wounding through leadership.
So it's all torment grenades, phantasm launchers and armour of misery. It's a pretty uncompetitive list but it'll make for a good story when it works right. No venom, DL, raider ravager spam for me. No sir.
This also means until I up the points there won't be any beast masters in this one. Though it'd give me an excuse to have a gargoyle ridden hellion as a beast master.

@Spellcheck2001
Potentially yeah but my list at the moment does not have room for 'em. I still have a but tone of spoopy harlequins to convert as well. I'll add it to the project list though.

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PostSubject: Re: Myca's Surgeon Slab.   Fri Feb 10 2017, 11:50

Wow... I'm floored by this conversion! Damn man... such an inspired conversion. I can't wait to see where this goes. Great stuff, super ambitious. Keep it up!

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PostSubject: Re: Myca's Surgeon Slab.   Fri Feb 10 2017, 15:58

Thanks that means a bunch.
I am in the middle of so many projects that this thing is going to be all over the place.
But I have one heck of a doozy lined up for the Ravager, which is part of me Feb vow.

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PostSubject: Re: Myca's Surgeon Slab.   Fri Feb 10 2017, 16:07

Neat! Can't wait to see what your twisted haemis come up with Wink

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PostSubject: Re: Myca's Surgeon Slab.   Tue Feb 14 2017, 09:42

So my obsession with Tyranids is likely bordering the fetishistic. Which makes sense because Kerrigan was my first love... An area of contention between my boyfriend and I hahahaha.

So here we have the beginnings of my Kabalites. I need to tidy them up, make them look more organic etc. But this is the theme.


Then some progress on the Raider Fleet. I've decided to not attach the 'helmsman' until I have tentacled - totally a word - the hull up a load.


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PostSubject: Re: Myca's Surgeon Slab.   Tue Feb 14 2017, 11:54

Love the Covenite footsoldiers Smile perfect blend of Covens style with the extra limbs being Tyranid Wink

Ooh! Bet you could make some kickass looking Incubi if you can get Boneswords the right size Smile so much potential for gribbly covens Tyranid counts-as stuff Smile

Raider fleet is looking great too Smile

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PostSubject: Re: Myca's Surgeon Slab.   Tue Dec 05 2017, 18:59

Please paint and update soon! Love your models

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