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 Kabal of the Nightsworn Project Log

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Squidmaster
Incubi
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PostSubject: Re: Kabal of the Nightsworn Project Log   Tue Dec 26 2017, 12:26

MAn, they look NICE!
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inevitable_faith
Hellion
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PostSubject: Re: Kabal of the Nightsworn Project Log   Sat Jan 06 2018, 01:51

Love the Incubi conversions here, they look deadly.
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Rhivan
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PostSubject: Re: Kabal of the Nightsworn Project Log   Sat Mar 31 2018, 17:35

So minor update

Wyches / Mandrakes

These are some of my Mandrake conversions, although later down the line I may very well use them as Wyches.

Dark Reapers

These guys were made outta spare bits I have 10 in total but my new phone camera for some reason couldn't take pictures of them and they aren't the best to begin with so (shrug)

Incubi Update


I finally got to work recently on painting and I have settled on a scheme. The only thing I'm missing is practice with it (and I'm unsure if I like the silver helm on the Incubi so that is subject to change, as well as learning how to paint blue OSL eyes)

But the Incubi is my first finished model and I'm overall really happy with it Smile Hope you guys enjoyed this little update, and I actually have a Tantalus conversion in the works (not that I'll use it much with all the new toys the Codex is giving us)


Last edited by Rhivan on Mon May 21 2018, 04:20; edited 1 time in total
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Rhivan
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PostSubject: Re: Kabal of the Nightsworn Project Log   Tue Apr 24 2018, 20:48

I've finally settled on my paint scheme Very Happy So I have a wash or two left on these guys but I thought I'd post my progress I've made with them



I've also started painting my first ever conversion in the scheme (they were the first test subjects)


Overall I actually have quite a few plans conversion wise (right now waiting on some orders, and I'm going to try and dabble in casting Executioner, and Shadow Warrior Heads as I need them moving forward as the lack thereof is my biggest problem currently)

I'm making a Zombie Dragon Tantalus conversion that is going pretty well, as well as fixing, stripping, and magnetizing my models (as my current method of transport has damaged my raiders, and knocked a sword off a grotesque, and the long handle on my leaping talos) I also have a new Haemonculus, Succubus, and Archon conversions on the way overall if I keep myself motivated and painting/converting this year will be my most active one my a longshot. Smile

Overall tell me what you guys think I'd love to see your comments and can't wait to see what you say.
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Rhivan
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PostSubject: Re: Kabal of the Nightsworn Project Log   Sun May 20 2018, 23:46

Sorry for my lack of updates I've been awaiting the kits I ordered (especially the Executioners) and I've made some results on my Mandrakes which are only lacking the spirit hosts on their bases (1 squad remaining to be built)

Now in some of the older stuff I've seen (and also eye of error) there are mentions of mandrakes dabbling in socery/psykery(?) and with the fluff of them also draining the life essence of their victims and weaponizing it I knew 2 things. 1.) Ghosts NEED to be present on these figures, and 2.) I need to make them look like battlemages... Enjoy

(On a side note I claim best mandrake conversions ever Razz  of course that is up for debate)




So I hope you like them, and please tell me what you think! I really look forward to reading it. Smile

EDIT: Think I should add sword sheathes to them? I have quite a few.
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Rhivan
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PostSubject: Re: Kabal of the Nightsworn Project Log   Thu May 24 2018, 06:28

Aww no comments yet ;( Oh well hopefully this'll get at least one of you to say something Razz





While the shield is purely decorative (just like the armor) I'm really fond of it as he looks quite dynamic marching forward shield raised. It looks espesially good from the back (I may just need to get a picture from that angle for you all)

Hope you all like my mandrakes, I'd love to hear what you guys think.
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Siticus the Ancient
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PostSubject: Re: Kabal of the Nightsworn Project Log   Thu May 24 2018, 07:26

It might be the choice of the kits, as these guys feel like straight up Incubi than Mandrakes due to how armoured they are. Not to say there can't be armourclad spooky ghosts that step out of the shadows and murder you, but the halberds and shields completely go against the idea of the unit being this sneaky shadowy murderer bunch.

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Squidmaster
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PostSubject: Re: Kabal of the Nightsworn Project Log   Thu May 24 2018, 10:18

Got to agree. They look too heavily armoured to be Mandrakes, and really look more like they should be Incubi. It might because of the armour bulk and glaive combo - I think its pretty much the heaviness of the armour. Its doesn't scream "shadow monster" to me. More "skilled and armoured melee fighter".
I mean, they look good, just not massively Mandrakey.
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Rhivan
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PostSubject: Re: Kabal of the Nightsworn Project Log   Thu May 24 2018, 16:22

I understand where the Incubi thing is coming from. It's probably gonna be a reoccurring problem in my army tbh as I really love armored units. Like this is my plan for my Wyches (roughly done ala paint)

(But with you know a different head and melee weapons)

The other thing with the drakes is that they are not currently done yet, I'm hoping the ghosts flying around them will help add to that shadowey theme for them to them. Some simmilar to this in a way (not mine)


On a slightly lighter note RIP singular shield guy, I thought it looked cool Razz as for my reasoning on using the halberds (as little as it is) is because they are S4 and I wanted to represent that with a bigger weapon as most Eldar are S3 and using the executioner swords I had on hand would've stepped on the hands of my Incubi, plus I've been wanting an excuse to use them...

Thanks for the criticism guys, I do appreciate and understand it, but would you be willing to tell me what you like about the models as well?



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Siticus the Ancient
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PostSubject: Re: Kabal of the Nightsworn Project Log   Thu May 24 2018, 17:03

I think your concept can still work with the right paint job. Make them look dark and shadowy, and you got it. The swirling ghosts will help to make them otherworldly creatures of nightmare.

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RedRegicide
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PostSubject: Re: Kabal of the Nightsworn Project Log   Fri May 25 2018, 12:41

Conversions- awesome, I really like them

Super mandrakes - I’d stick to those hooded wyches, they rock.

If you are set on the heavy mandrakes, I think siticus is right, some ghosts and OSL will make it clear what they are supposed to be

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