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Ynneadwraith
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PostSubject: Re: Corsairs, Exodites, Craftworlders and hopefully Kabalites soon   Tue Nov 22 2016, 22:25

Yeah that'd be cool too Smile exodite warrior-psykers Smile

If the scale's right Blood Vestal heads would look very nice Smile I wonder if there's other Valkyrie-like heads somewhere...

As for counts-as Jetbikes, the only real difference between them and Scourges is T4 and 3+ armour. DA torsos (if only there were female ones) would do nicely to show a bit beefier armour, and the extra robes of the Shadow Spectres legs add visual bulk.

Beyond that, rule-of-cool trumps all Smile make them look kickass and no-one will question it Wink

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amorrowlyday
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PostSubject: Re: Corsairs, Exodites, Craftworlders and hopefully Kabalites soon   Tue Nov 22 2016, 22:34

I do have a problem with that to be perfectly frank, and I would not approve them for counts as if I was TOing an event. Winged units are jump or jetpack, they simply do not take up the volumetric area of jetbikes. IF your build included other suspended bits to achieve the "length" difference I'd have no problem.
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PostSubject: Re: Corsairs, Exodites, Craftworlders and hopefully Kabalites soon   Tue Nov 22 2016, 22:35

Plus the exodites give me excuses to throw shields onto my raiders and other fun gimmiks and well..."The exodites did it and it was cool. So we kept it"

Well any recommendations for spears for my Valkyrie? (I should probably be posting this on my log instead of bloating yours...oh well!)

Fair enough, on another note maybe I'll try to convert one of the Valkyrie to look like this

@amorrowlyday wrote:
I do have a problem with that to be perfectly frank, and I would not approve them for counts as if I was TOing an event. Winged units are jump or jetpack, they simply do not take up the volumetric area of jetbikes. IF your build included other suspended bits to achieve the "length" difference I'd have no problem.
That was something I was thinking about and was hoping to get some advice on that issue. The problem is I don't know how I'd be able to do it well. I was thinking maybe I could have them doing flying poses while connected to something like this but I'm not sure how that would look,

as for the bikes I'd use I was either thinking having something like Wolves, Raptors, or Undead horses with the Valkyrie flying around them, or jumping off/flying off these things
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PostSubject: Re: Corsairs, Exodites, Craftworlders and hopefully Kabalites soon   Tue Nov 22 2016, 22:40

I would have absolutely no problem calling those jetbikes.

The example boards or warp-ified mounts.
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Rhivan
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PostSubject: Re: Corsairs, Exodites, Craftworlders and hopefully Kabalites soon   Tue Nov 22 2016, 22:41

I wouldn't either, I was just thinking the idea is for the Valkyrie to be flying so it's be kinda weird and cluttered to have them leaping off jetbikes. I'm just not sure how that would look.
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amorrowlyday
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PostSubject: Re: Corsairs, Exodites, Craftworlders and hopefully Kabalites soon   Tue Nov 22 2016, 22:45

What is your lore? Realize that even the exodite pursuit of a hearty and labor filled existence still utilizes hyper advanced technology, dragons are genetically engineered creatures on the level of domestication beyond our bovine. Barbarian Eldar are still Eldar, just because they can physically do something doesn't necessarily mean they will deign to do so. It strikes me as hella fluffy for a winged psyker to tool around on their wheelie board and then pounce all great white shark/ snow fox like on their prey only to go retrieve their skyboards later.
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Rhivan
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PostSubject: Re: Corsairs, Exodites, Craftworlders and hopefully Kabalites soon   Tue Nov 22 2016, 22:48

Fair enough, I'm still fleshing out the lore for my exodites my Dark Eldar however are more fleshed out and vampiric/necromantic in nature, but my problem is more of the modeling issues and how that looks rather then the lore and fluff for it as that is still being worked on.

I'm not sure how cool it would be for them to be leaping off their skyboards in a pose like they're taking flight.

Alternitivley I could use Fenris Wolves as the length and have the Valkyrie leaping off of them and flying around them
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Ynneadwraith
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PostSubject: Re: Corsairs, Exodites, Craftworlders and hopefully Kabalites soon   Tue Nov 22 2016, 22:50

@amorrowlyday wrote:
I do have a problem with that to be perfectly frank, and I would not approve them for counts as if I was TOing an event. Winged units are jump or jetpack, they simply do not take up the volumetric area of jetbikes. IF your build included other suspended bits to achieve the "length" difference I'd have no problem.

Hmmm, you are right. They definitely take up a different amount of space on the battlefield. An unscrupulous player could use that to pack more models into cover than would otherwise be possible.

So, the obvious answer would be to add enough trailing robes and sucklike that they take up a similar amount of space to Jetbikes. It'd get expensive, but I've seen some kickass double-winged Scourges before. That'd give a decent amount of extra size to the model, albeit in height rather than length.

How happy would you be if the models were on larger bases? From what I understand, that's a general nerf which might make up the difference in tactical advantage of a smaller profile...

Although it would seem that Rhivan has sorted that particular problem Smile

@Rhivan wrote:
Plus the exodites give me excuses to throw shields onto my raiders and other fun gimmiks and well..."The exodites did it and it was cool. So we kept it"

Well any recommendations for spears for my Valkyrie? (I should probably be posting this on my log instead of bloating yours...oh well!)

Fair enough, on another note maybe I'll try to convert one of the Valkyrie to look like this

@amorrowlyday wrote:
I do have a problem with that to be perfectly frank, and I would not approve them for counts as if I was TOing an event. Winged units are jump or jetpack, they simply do not take up the volumetric area of jetbikes. IF your build included other suspended bits to achieve the "length" difference I'd have no problem.
That was something I was thinking about and was hoping to get some advice on that issue. The problem is I don't know how I'd be able to do it well. I was thinking maybe I could have them doing flying poses while connected to something like this but I'm not sure how that would look,

as for the bikes I'd use I was either thinking having something like Wolves, Raptors, or Undead horses with the Valkyrie flying around them, or jumping off/flying off these things

Yeah that'd look damn cool Smile and Raiders bedecked with Dark Elf shields like viking longboats is a kickass idea Smile

Ooh, it might be a little tricky, but how about making some sort of undead steed out of chopped up Sylvaneth bits to make a sort of twisted wraithbone horse of the apocalypse?

No idea how feasible that would be, but it's definitely got potential Smile

@amorrowlyday wrote:
What is your lore? Realize that even the exodite pursuit of a hearty and labor filled existence still utilizes hyper advanced technology, dragons are genetically engineered creatures on the level of domestication beyond our bovine. Barbarian Eldar are still Eldar, just because they can physically do something doesn't necessarily mean they will deign to do so. It strikes me as hella fluffy for a winged psyker to tool around on their wheelie board and then pounce all great white shark/ snow fox like on their prey only to go retrieve their skyboards later.

Now that's a cool image Smile

@Rhivan wrote:
Fair enough, I'm still fleshing out the lore for my exodites, but my problem is more of the modeling issues and how that looks rather then the lore and fluff for it.

I'm not sure how cool it would be for them to be leaping off their skyboards in a pose like they're taking flight.

Alternitivley I could use Fenris Wolves as the length and have the Valkyrie leaping off of them and flying around them

The other option is to not have the riding them at all. Two models per base, the flying Valkyrie and the Wolf/whatever would be about the size of a Jetbike Smile

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PostSubject: Re: Corsairs, Exodites, Craftworlders and hopefully Kabalites soon   Tue Nov 22 2016, 23:00

Quote :
The other option is to not have the riding them at all. Two models per base, the flying Valkyrie and the Wolf/whatever would be about the size of a Jetbike Smile
Oh I know it's why I brought them up but now it's the ever annoying question is WHAT DO I CHOOSE!?!?

Quote :
Ooh, it might be a little tricky, but how about making some sort of undead steed out of chopped up Sylvaneth bits to make a sort of twisted wraithbone horse of the apocalypse?
Well to make it easier I could use the Black Knight or Hexwraith horses as base and then modify it from there.

Well down to 3 options Razz
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PostSubject: Re: Corsairs, Exodites, Craftworlders and hopefully Kabalites soon   Tue Nov 22 2016, 23:05

Yeah choosing what to do is probably one of the trickier stages :S the next one, trial and error to see what looks best is tricky too :S I've just messed up making a head for my new Succubus/Daughter of Khaine/mini-Avatar thing through trial and error. Now I've got to wait for new bits to arrive as I've got a bit trigger-happy with the dremel :S

Hexwraith horses would fit nicely with your Morghast Taloi Smile would need a bit of 'eldarification' though as I've noticed the rags they're covered in are a little plain and unadorned...

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PostSubject: Re: Corsairs, Exodites, Craftworlders and hopefully Kabalites soon   Tue Nov 22 2016, 23:22

Well I'm sorry about your Succubus. Hexwraiths would fit pretty well with my Taloi, I've actually been debating whether or not I should use them as Reaver Jetbikes as I can get 5 for 33$ compared to 3 for 40$, Just not sure what I'd put as the rider or how I'd  give it "bit of 'eldarification" though...
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PostSubject: Re: Corsairs, Exodites, Craftworlders and hopefully Kabalites soon   Tue Nov 22 2016, 23:31

I've been thinking about using my Seeker dragon riders for Reavers for exactly the same reason...

I was wondering what Hexwraith mounts would look like with Wraithguard heads, but that'd probably look pretty iffy tbh :S

Some DEldar armour plates and/or vanes from Taloi and Reavers/Raiders might help. Chains from Raiders would also look pretty cool Smile

Really it's lees the eldarification (having an eldar rider would help with that), but more breaking up that large section of unadorned cloth. That's what would look incongruous on an eldar model as they're all about intricate detail on their non-vehicle models.

Thinking about it, you could probably go a long way with some freehand on the paint for the cloth Smile would certainly be the cheapest option Smile

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PostSubject: Re: Corsairs, Exodites, Craftworlders and hopefully Kabalites soon   Tue Nov 22 2016, 23:46

Well now I'm seriously considering it. I'm going to need to buy a LOT of Kabalite warrior kits aren't I xD

As for the heads for them I'm thinking either Kabalite Warrior heads, or possibly Dark Elf Executioners. Torso wise I'm thinking I should probably stay Warrior although if you have any suggestions please let me know. I'm not sure what legs I should use for them though, as Drakespawn Knights/Cold One Knights have some armor and legs (that go on mounts well) that mesh really well with Dark Eldar... But I'd have to spend another 33$ on them.

I doubt I could make the Raptors work as well though, unless you have any ideas.
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PostSubject: Re: Corsairs, Exodites, Craftworlders and hopefully Kabalites soon   Tue Nov 22 2016, 23:52

I had originally converted a set of fell warg ridershttps://www.games-workshop.com/en-US/Hunter-Orcs-on-Fell-Wargs to use as additional reavers, basically miniature thunderwolves, but over time I found I had plenty of actual reaver jetbikes, and had converted all of my carftworld ejb into corsairs, so I slapped some wraithbone limbs on as autoturrets for scatter lasers, and now i use them as scatbikes. Work great in that I don't need to constantly remind my opponents which jetbikes have which special rules.
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PostSubject: Re: Corsairs, Exodites, Craftworlders and hopefully Kabalites soon   Wed Nov 23 2016, 00:08

That certainly works. Thanks!
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PostSubject: Re: Corsairs, Exodites, Craftworlders and hopefully Kabalites soon   Wed Nov 23 2016, 10:16

@Rhivan wrote:
Well now I'm seriously considering it. I'm going to need to buy a LOT of Kabalite warrior kits aren't I xD

As for the heads for them I'm thinking either Kabalite Warrior heads, or possibly Dark Elf Executioners. Torso wise I'm thinking I should probably stay Warrior although if you have any suggestions please let me know. I'm not sure what legs I should use for them though, as Drakespawn Knights/Cold One Knights have some armor and legs (that go on mounts well) that mesh really well with Dark Eldar... But I'd have to spend another 33$ on them.

I doubt I could make the Raptors work as well though, unless you have any ideas.

Yeah I know that feeling Smile it's the feeling that your wallet will suddenly be very light in a couple of day's time :S

Dark Elf Executioner heads would look fantastic Smile I've learnt that the helmets of footsoldiers are pretty iconic to each faction. Using Guardian helmets for troops makes them look like Craftworlders, and using Kabalite heads makes them look like Dark Eldar. If you're trying to make exodites, it really pays to pick something different and Executioner heads would look kickass one a necromancy-themed army Smile

Bonus points if you carry over the Executioner heads to the footsoldiers too Smile as for making the heads work, Scourge heads have quite long necks that can be cut off and used to mate the Executioner head to the Kabalite body (Cold One Knight bodies would make good beefed-up armoured versions of Kabalite armour).

For the Cold One Knight legs places like bitzbox and other bits vendors are your friend there Smile same for the Executioner heads. If you just want a single bit from a kit, it can still be worth it buying them individually from vendors abroad too, even with postage. Make sure you make a list of what you'll need and get as much of it in one go as stocks allow though, otherwise you end up paying for multiple sets of postage :S

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PostSubject: Re: Corsairs, Exodites, Craftworlders and hopefully Kabalites soon   Wed Nov 23 2016, 17:00

Quote :
Yeah I know that feeling Smile it's the feeling that your wallet will suddenly be very light in a couple of day's time :S
It's even better when you have have to budget everything D:

Quote :
Dark Elf Executioner heads would look fantastic Smile I've learnt that the helmets of footsoldiers are pretty iconic to each faction. Using Guardian helmets for troops makes them look like Craftworlders, and using Kabalite heads makes them look like Dark Eldar. If you're trying to make exodites, it really pays to pick something different and Executioner heads would look kickass one a necromancy-themed army Smile
That makes sense, but the idea with my exodites and my dark eldar is that the exodites have joined the kabal and have both affected each other culturally and aesthetically to a degree, and then both added necromancy because well... you know.

What that means is I was thinking there would possibly be some crossover between armor as my exodites had reverted to more of iron age tech (I was thinking they lost a lot of their advanced tech and the dark eldar have started supplying it when they joined them).

So some of my Dark Eldar may have some Exodite esque armor (my Sslyth honor guard conversions I have planned for instance) and I was thinking some of the basic exodite infantry may use dark eldar or executioner heads... I'm still deciding between the torso and legs though like I really love some of your rejected Hunter groups (the ones with gladeguard legs and guadian torso I love even though your using them, and the Feudal ones are fantastic too)

Quote :
Bonus points if you carry over the Executioner heads to the footsoldiers too Smile as for making the heads work, Scourge heads have quite long necks that can be cut off and used to mate the Executioner head to the Kabalite body (Cold One Knight bodies would make good beefed-up armoured versions of Kabalite armour).
I definatley could do that. although mixing between standard Kabalite and executioner helms wouldn't look to terrible (probably). Cold One Knight Torsos could be pretty good for the heavy mesh armor Corsair Reavers... Or for my Reaver jetbikes too...
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PostSubject: Re: Corsairs, Exodites, Craftworlders and hopefully Kabalites soon   Wed Nov 23 2016, 20:07

Ah I see Smile yeah that'd be a really cool aesthetic running through the whole army Smile really looking forward to this coming together!

Also, some bits arrived today to 'exodite up' my Raider as I thought it looked a little plain Smile if I can't have dinos with AV values, what's the next best thing?

Bits of dinos strapped to vehicles of course!



Annoyingly the picture doesn't really show it to its full effect. It actually fits really nicely with the lines of the Raider Smile definite improvement

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PostSubject: Re: Corsairs, Exodites, Craftworlders and hopefully Kabalites soon   Wed Nov 23 2016, 20:24

It needs more shields.
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PostSubject: Re: Corsairs, Exodites, Craftworlders and hopefully Kabalites soon   Wed Nov 23 2016, 20:27

I wonder if I've got any Lizardmen Saurus shields knocking around...

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PostSubject: Re: Corsairs, Exodites, Craftworlders and hopefully Kabalites soon   Wed Nov 23 2016, 20:29

That would be beautiful. I do like the raider though. I was actually in the process of editing my previous comment to add more xD

Have you converted the riders on there or are they the default Dark Eldar crew?

EDIT: Have you considered putting Black Ark Corsair scale capes on some of your guys?


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PostSubject: Re: Corsairs, Exodites, Craftworlders and hopefully Kabalites soon   Wed Nov 23 2016, 20:41

That... looks about right. Can we get another angle to see those lines? I can just make out some chains holding that thing in place, nice touch Wink
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PostSubject: Re: Corsairs, Exodites, Craftworlders and hopefully Kabalites soon   Wed Nov 23 2016, 20:55

@Rhivan wrote:
That would be beautiful. I do like the raider though. I was actually in the process of editing my previous comment to add more xD

Have you converted the riders on there or are they the default Dark Eldar crew?

EDIT: Have you considered putting Black Ark Corsair scale capes on some of your guys?

Thanks man Smile

I've done a bit of conversion to give them the same Glade Guard legs as the footslogging Hunters, and Wych heads too Smile

I've got Corsair capes on my Fire Drakes (Salamanders? Need to come up with a more original name for them really). I've also got one on the Beastsinger riding the Carnosaur Smile

Corsair capes look fantastic, but people know it so they're hard to get on bitz sites!

@fisheyes wrote:
That... looks about right. Can we get another angle to see those lines? I can just make out some chains holding that thing in place, nice touch Wink

Thanks man Smile yeah it's got two chains up top and a loop underneath to hold it in place Smile

Here's some other shots. Frames the prow nicely, and follows the curve of the front bulkhead too



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PostSubject: Re: Corsairs, Exodites, Craftworlders and hopefully Kabalites soon   Fri Nov 25 2016, 20:31

Well, i've finally sourced the bits to finish my succubus/Daughter of Khaine Smile

The fluff is that due to the distance between the exodite worlds and the epicentre of the fall, only smaller shards of Khaine fell onto the maiden worlds. These shards formed ornate and archaic suits or armour that, when donned by a sacrificial exodite, imbues them with a portion of Khaine's martial prowess Smile however, once the armour is worn, the exodite may never remove it. They become a living embodiment of khaine until the day they fall in battle, or the fire of Khaine's wrath consumes them and burns out their soul.

Basically a mini Avatar!




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PostSubject: Re: Corsairs, Exodites, Craftworlders and hopefully Kabalites soon   Fri Nov 25 2016, 22:51

I really like your Daughter of Khaine, are the horns a part of the mask were they added on by you? I also like these horns a lot more then your previous Daughter's horns. They seem more natural.
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