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Speed Racer 42
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PostSubject: Corsair Thoughts   Thu Sep 22 2016, 20:39

I have started playing the grotesquery and love it. I have also been looking at ways to get a little psyker in DE to help with deny witch rolls. My thought was corsairs going with a prince and void dreamer to put in each raider with grots running shimmer shields. I also figure this will help with the 2 IC corsairs getting fearless round 2 from the grots.

First question is in doing this would you even want the Haemonculus with the grots or use him else were.

Next question would be on the corsair troop choice I was thinking a 5 man reaver band with 3 shuriken catapults, 2 blasters, haywire grenades and jetpacks. Was thinking this is 120 points same cost as a scourge squad with haywire and similar in build. I would take the skyburners on this to help with deepstrike along with using reckless abandon to hide after shooting.

Thank you for any help with this idea.
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Causalis
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PostSubject: Re: Corsair Thoughts   Thu Sep 22 2016, 20:56

Quote :
have also been looking at ways to get a little psyker in DE to help with deny witch rolls.

In that case just give your HQ the Helm Of Spite. It confers Adamantium Will to the bearer and everyone within 12", so you have a medium-sized bubble of +1 to your deny the witch rolls. It is also cheaper than taking the extra psycher.

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tegs
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PostSubject: Re: Corsair Thoughts   Thu Sep 22 2016, 21:52

Somebody pointed out to me a little while ago that there's no reason to put catapults on Reavers.  Dual shuriken pistols are functionally the same, but you get the extra CC attack and splinter pistols for MCs as well.

The HoS is also hilarious when dealing with GKs, since they're so dependent on the powers.

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Speed Racer 42
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PostSubject: Re: Corsair Thoughts   Thu Sep 22 2016, 22:08

Tegs great call on the pistols. I like that even more now. Thank you.

On the HoS I am finding I am starting to run more Coven which to not get the HoS and have been only taking Lhameans on the DE list so do not always have room for it. Now could use baron to get HoS but seems Shadowfield or Mask of Secrets would be a better use of wargear.
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fisheyes
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PostSubject: Re: Corsair Thoughts   Thu Sep 22 2016, 22:30

LOL, I have been having this exact same thought.

The prince is just gold with Grots (so far in theory only, I have yet to test out that sweet sweet 5++), and the brace of pistols allows me to put a shuriken catapult with a DE spike at the end, and ACTUALLY USE IT AS A CCW!!!! (same shooting, but with +1 A) I have been staring at the DE and Necron guys with blades on their guns going "WHY" for about 15 years...

The thing about the Dreamer is that when you go Psyker, you go full Psyker. Against armies with any real psychic presence, you will just get locked out by their Deny rolls (Conclaves, Seer Councel, Cabal all can have 10+ MLs).

So do you think the Baron tax is worth getting the Skyburners? Also, dont forget the jet backs for that JSJ shenanigans.
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Speed Racer 42
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PostSubject: Re: Corsair Thoughts   Thu Sep 22 2016, 23:19

On the Psyker I was thinking the Prince would take Mask of Secrets with 1 level psyker and 3 levels on the Void Dreamer.  This would allow fun with the -1 leadership from the Grots and -2 from mask make things like psi scream work better

I would also have 4 levels of psyker and I might be able to make 1 deny witch roll in my life.  Not looking to shut down a psyker army just make them think about things because I would have more dice then just the psychic turn roll sense DE only have the HoS to deal with psychic.

Not sure if only 4 levels will make a difference.  I have just come back to 40k after being away sense the start of 5th and psychic sure has changed.
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fisheyes
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PostSubject: Re: Corsair Thoughts   Fri Sep 23 2016, 12:43

When I run my SM army, I always include the Librarian Conclave. This means I have at least 7 ML. Combine that with all the psychic hoods, and you would have trouble getting off some powers (IE he denies YOUR powers)

Your local Meta may be different, so you do what makes sense to you.

Also, I thought they were only able to take powers off the Telekinesis and Divination powers, not the Telepathy needed for Scream?
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CurstAlchemist
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PostSubject: Re: Corsair Thoughts   Fri Sep 23 2016, 16:07

The Rules state that Corsair Psykers may take powers from the Divination and Telekinesis powers while it is stated that the Void Dreamer must take at least one power from Aethermancy. The exception to this is that a Prince who selects Wielder of Profane Powers must take at least one power from Maleific Daemonology and any Wild Psyker in the same detatchment may also use the Malefic Daemonology Discipline.
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fisheyes
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PostSubject: Re: Corsair Thoughts   Fri Sep 23 2016, 16:09

So no psychic shriek. A real pain that we would need to bring a CWE farseer to make use of the DE and Harlie -ld equipment...
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Speed Racer 42
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PostSubject: Re: Corsair Thoughts   Fri Sep 23 2016, 16:44

Thank you for the check on powers for some reason in my head I thought it was telepathy and not telekinesis.  Guess that means back to looking at heroes path from harlies for this.  Now if I had a mask from Corsairs and Shadowseer.  They could stack right? This would be for high point game but maybe.

Next on the 5 man Corsair Reaver squad.  I was thinking of dropping the blasters and going with 2 fusion pistols guns.  Same cost and I go down to 12" range but want to be that close anyways to use reckless abandon with the jetpacks.  So my question here is with the corsair skyburner ability to get close on deepstrike, 2 fusion pistols that are str 8 and haywire grenades how close in vehicle damage would this be to a scourge squad with 4 haywires?  The one thought I have is the Corsair Reaver squad would be more useful then the scourge squad against things that are not vehicles and even though no 6+ invul save the reckless abandon may keep them alive longer depending on terrain.  Let me know thoughts and thank you for all the input.

Edit: Thank you changed pistol to gun Smile


Last edited by Speed Racer 42 on Fri Sep 23 2016, 17:35; edited 1 time in total
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fisheyes
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PostSubject: Re: Corsair Thoughts   Fri Sep 23 2016, 16:52

With the recent FAQs, they have been going with the theme that you cannot stack the same bonuses. So you dont get the benefit from multiple Freakish Specticles, and some other equipment that I cannot recall off the top of my head. I dont think it explicitly states anything about this one though.

I dont believe that the Reavers can get fusion pistols (other than the sgt). However you can go for the fusion gun with its 12" range (but only 6" Melta range). This is how I will attempt to run them (but I have yet to field this, so I have no idea of its viability).
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CurstAlchemist
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PostSubject: Re: Corsair Thoughts   Fri Sep 23 2016, 17:00

The Felarch can't take fusion pistols but can take a blast pistol (unless he intends to attach a Baron with a fusion pistol to the Reaver Band), I assume that the fusion pistols on Reaver Bands was a typo and he meant he will take a fusion gun instead of a blaster per 5 man unit.
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PostSubject: Re: Corsair Thoughts   Fri Sep 23 2016, 17:54

Fixed post. Now the idea of adding a Baron to this with shimmer shield, fusion pistol and void saber could now be a 230 point unit that can fit some different rolls. Will have to think on that. Not sure if that is a good use of Baron though.
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CurstAlchemist
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PostSubject: Re: Corsair Thoughts   Fri Sep 23 2016, 18:56

Do you play with the new FAQ? If so, keep in mind that it will limit you to a single Haywire grenade per unit no matter how many models in the unit have them.
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PostSubject: Re: Corsair Thoughts   Fri Sep 23 2016, 19:12

Yes I am playing with new rules. Figure deep strike in and with skybruners will give me reroll so should come in round 2 and only have 1d6 for scatter so I should be able to place within 6" of a vehicle most of the time. Then I would have 2 fusion gun shots in melta range, 1 haywire and 4 shuriken pistol shots that could hurt a 10 armor. I would then have 3d6+6 movement between reckless and jetpacks after shoots to get safe and work from there. This is what I am thinking.
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tegs
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PostSubject: Re: Corsair Thoughts   Fri Sep 23 2016, 19:37

I would think that you're a lot safer with an allied psyker anyway. The Wild Psyker perils table is potentially game losing.

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PostSubject: Re: Corsair Thoughts   Fri Sep 23 2016, 19:57

Teah that Wild Psyker table sucks. That is why I figure put the Void Dreamer with the Grots and Haem so he starts with Fearless turn 1. That means only a roll of 1 on the table totally screws me. I figuring now I will run the Void at level 3, Prince at level 1 and a Level 2 Shadowseer in Venom. This will give some dice to make shadowseer dangerous and if I get lucky on the Void abilities from Aethermancy will have some possible uses there some turns but most dice would be to Shadowseer.
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PostSubject: Re: Corsair Thoughts   Sat Sep 24 2016, 00:43

I put the Dreamer in the grot squad with the haemy, and my Psychic princess on a bike with the mask of secrets, so both of them see very little negatives from the table.
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PostSubject: Re: Corsair Thoughts   Mon Sep 26 2016, 05:41

Same. Or Shard of Anaris. I'm very seriously considering: A jetpack prince w/shard of Anaris and shadowfield, A level 2 or 3 jetpack void dreamer with a shimmershield, and 20 hellions.

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