You may not have noticed but until now this list doesn't contain a single vehicle entry! Yes, for some unknown reason the Adeptus MECHANICUS doesn't really have many vehicles. I mean it's only the faction that produces every weapon and vehicle that mankind uses. But GW seems to ignore that.
Anyway, let's get going before I get too salty. ^^"
The Sydonian Dragoon is indeed the first vehicle on this list. To be more percise it is a walker!
Its stats are a bit surprising if you look at the model
. It has AV 11 all around. That's right, the dude that is literally sitting in the open is more heavily armoured than our Venoms or Raiders!
Apart from that the stats are: WS4 BS4 S5 I3 A3 HP2
It also has Dunestrider
, as well as an incense dispenser that gives it 5+ cover in the open (note that this is not accumulative with other cover. So the Dragoon won't have 2+ cover in ruins!).
Its stock-weapon is the Taser Lance and sweet baby emperor do I love me some Taser Lance!
This baby is a close combat weapon that gives the Dragoon +3/+2 strength (+3 when charging, +2 in the second round) and AP-. It is also Taser
so, 6s generate extra hits and it has another special rule: Tjost
. This means that the Dragoon doubles his Initiative the turn it charges (so it's ini 6 on the charge).
For some points one can buy the Sydonian Dragoon some extra bling.
He may replace his Taser Lance with a Radium-Jezzail - a 30" Sniper Rifle that does 2 wounds on a to-wound roll of a 6 (same as the Vanguard's weapon). But no one ever does this because we don't need a walker-sniper, we need something that can charge stuff in melee.
The second option is buying a Phosphor-Serpenta for 10 points. It's 18" S5 AP4 Assault 1, Luminagen
which means that it reduces the cover of any unit that lost a wound or got a glance/pen by -1 for the rest of the phase. It also allows to re-roll the charge distance, which is why this is given to the Dragoon. Note that any
Phosphor weapon has the Luminagen
special rule. They aren't commutative, however.
You want to know the most terrifying thing about the Dragoon? It costs only 45 points naked (55 points when taken with the Serpenta). One can take Dragoons in squads of up to five models.How to beat:
Gosh I love the Dragoon! I always try to get three (a squad of two and a single one) of these into my list.
Dragoons are running distraction Carnifexes. They are cheap and thus expendable. Their job is to pummel MEQs (since S4 can't hurt them). As any model with Dunestrider
they are very fast. First turn they'll scout
6" (thanks to the Skitarii Maniple), then move 9" and probably run into cover to hide for a turn, before charging on turn 2.
With 4 attacks on the charge (6s generating two additional hits) and being S8 and Ini 6 they really pack a punch! These dudes will kill Venoms, Raiders, Ravagers etc. left and right. They are also potent in close combat and win via Sweeping Advance and not by eradicating the enemy. Ini 6 + D3 (from Crusader
) makes them pretty dangerous, even for high-ini models such as Dark Eldar.
Fortunately they are pretty much walking bombs. AV 11 and being open-topped is not really strong. Lances, Heat-Lances, Scourges w/ Haywire, Reavers w/ CC etc. will take care of these guys. The only downside is that Dragoons are inherently point efficient. Even if they kill not a single enemy and do nothing but attracting fire turn 1 and then blow up - they have done their job, because all those Lances etc. you pumped into them weren't shot into something more valuable.
Also remember that they can't charge Turn 1 if they use their scout-move! I myself have overextended some times with these guys, just to get charged Turn 1, which means that the Dragoons are Ini 3 and easy targets. Ironstrider Balistraii
Same profile as the Sydonian Dragoon (WS3 A2) but no inherent cover save. But it has Percisionshots
for some reason...
This is the "shooty" variant. It comes stock with a twin-linked Cognis Heavy Stubber - 48" S7 AP4 Heavy 2, Cognis
(=does snapshots at BS2 so it hits flyers on 5s. Same for overwatch).
It costs 55 points naked. For 20 points it may exchange the Cognis Heavy Stubber for a Cognis Lasercannon - 48" S9 AP2 Heavy 1, Cognis
Meh. This guy is in the unfortunate position of being redundant. The Ad Mech is an army filled with awesome guns that can rip vehicles to shreds. We just don't need this explosion waiting to happen. Both its guns are alright but just not worth taking since we have other units that do the same job but better.How to beat:
This is a tax unit that has to be taken for some formations. It's AV11 and open topped with no inherent cover-save to protect it. Do I have to say more? Just use some Dark Lances etc. to take care of it.Onager Dunecrawler
Waaay in the beginning of the first post I told you that the Adeptus Mechanicus is very devastating against the Eldar/Dark Eldar. You may have asked yourself why. Meet the (awesome) Onager Dunecrawler!
Just like the other vehicles, this one is a walker as well. Affectionately called "Dr. Zoidberg" (because it is a crab-tank. Woop, woop, woop, woop!
), it is a main-stay in almost every Skitarii or Ad Mech list. And here's why:
WS3 BS4 S5 AV12 (front and side, AV11 on the behind) I2 A1 HP3
It comes stock with:
The Eradication Beamer, a weapon that gets stronger and more focused the closer the target:
0-9" S10 AP1 Heavy 1
9-18" S8 AP3 Heavy 1, 3" Blast
18-36" S6 AP5 Heavy 1, 5" Blast
Broadspectrum Datatether - Any Skitarii unit in 6" adds +1 to LD if they are influenced by a Doctrina Imperativa until the next turn (not commulative).
Emanatus Forcefield - Gives a 6++ invuln. Add +1 to the invuln (up to a 4++) for every other Onager in the same squad.
It is also never slowed by difficult terrain
and passes any dangerous terrain
test automatically but it may never run (remember, it is a walker!).
All of this for 90 points, naked. Now let's take a look at the other weapon options!
15 points will swap the Eradication Beamer for a twin-linked heavy Phosphorblaster - 36" S6 AP3 Heavy 3, Luminagen
For 25 points we get the Neutron Laser and a Cognis Stubber instead. Laser - 48" S10 AP1 Heavy 1, Concussive, 3" Blast. Stubber - 36" S4 AP6 Heavy 3, Cognis
And now comes the real killer! For 35 points it gets the Iccarus Array, which is three weapons in one (so it can shoot all of the following at full BS because it counts as one weapon!):
Daedalus Missile Launcher - 48" S7 AP2 Heavy 1, Skyfire
Gatling Rocket Launcher - 48" S6 AP4 Heavy 5, Ignores Cover, Skyfire
Twin Icarus Autocannon - 48" S7 AP4 Heavy 2, Interceptor, Skyfire, Twin-Linked
This thing absolutely annihilates any Skimmer it shoots at (Skyfire may fire at full BS against Skimmers for some reason).
But Dr. Zoidberg isn't finished here, oh no! The Onager Dunecrawler may also buy stuff from the vehicle equipment chart!
This means it may take:
5 points for a Cognis Stubber (this gives it TWO Stubbers when taken with the Neutron Laser, so 6(!) shots)
5 points for a Smoke Launcher
10 points for a Mindscanner Probe - Defensive Grenades for every friendly unit in 6" (fluff-wise it is an alarm system that makes an annoying sound if an enemy unit approaches, giving the Skitarii time to react)
25 points for a Cognis-Manipulator - This is a close combat weapon: Sx2 (so S10 for the Onager) AP1, Special Weapon, Unwieldy. It also gives the Onager It Will Not Die
. How to beat:
If this is on the table it is probably one of your top-targets. The Icarus Array will take down our vehicles, the Eradication Beamer will eat infantry and the Neutron Laser will eat
The Onager is pretty resiliant due to its invuln and the ability to buy IWND. Fortunately it is considered overkill to put for example three Icarus Onager in a squad. However, three Neutron Laser or Eradication Beamer Onager are fairly common. Especially the Neutron Laser variant is taken in squads becasue the 3" blast can just scatter off or hit only 3 of 5 tactical Marines etc. which makes more Neutron Lasers in the same squad less overkilly.
But it gets worse. If I were your opponent and I wanted to annoy you, I would not only take a whole squad of these guys and give them IWND, I would also put the Tech-Priest Dominus behind them to repair a lost HP on a 2+ every round. If I really, REALLY want to piss you off, I'll buy the Dominus the Uncreator Gauntlet, which works like this: I roll a D6. On a 1 my opponent chooses if the vehicle regains or loses an HP. 2-3 I chose if it regains or loses an HP. 4-5 it's D3 HP and on a 6 it's D6(!) HP. But that is very expensive.
So, how do you actually combat this monstrosity? A lone Onager can be taken down quite reliably with some Dark Lances or Heat Lances. A whole squad will take way more effort. Deepstrike Heat-Lance or Haywire Scourges (if possible into its rear-arc). Unload all your Ravagers/Raiders into the squad. Close combat may only be an option against a lone Onager or if the squad doesn't have any Cognis-Manipulators. Talos (Taloi?) might be the best option here, since you'll have to swing against its front-AV.
Always keep in mind that Dr. Zoidberg belongs to the Skitarii so he may be buffed up to BS7! If your opponent goes first I strongly advise you to hide all/most of your vehicles behind LOS blocking stuff. If that isn't available you may want to consider putting the vehicles into reserves and deepstriking them.
These are all the units the Adeptus Mechanicus has right now. If I have the time I'll also cover the different artefacts and might elaborate some playstiles and lists that I've used.