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 Dark Eldar/Harlequins MSU list 1650p

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PostSubject: Dark Eldar/Harlequins MSU list 1650p   Thu Aug 18, 2016 2:51 pm

Hello fellow denizers of the Dark City. I come before you for advice.

For the third consecutive year Im planning to take part in the biggest Spanish WH40k event, the Talavera GT (5-6 Nov). You can read the report from last year here (you have to be logged in to see the link)

So im beginning to prepare an army list for the event so I have plenty of time to train with it. Format is 1650p, 7 CAPs, 2 detachments max. Maelstrom + Eternal missions simultaneously, includes FAQs First Draft and Death from the Skies (minus dogfight).

Here you have the list of caps for both Harlequins and Dark Eldar. each consecutive slash means the cap cost for consecutive units. Example: WWP are 0/1/3 caps, this means if I carry 2 I have to pay 1 cap, if I carry 3, 3 caps. Pretty simple really and I wouldnt pay a lot of attention to them since Dark Eldar and Harlequins are not heavily restricted. You can do pretty much whatever you want and not fill the cap limit.


Dark Eldar and Harlequin CAPs:
 

Now, the list Im thinking of:

Harlequin Masque Detachment (Main)
Troops
Troupe. x4 players, x1 Troupemaster (Warlord). x5 Caresses 135p
-Starweaver 70p
Troupe. x4 players, x1 Troupemaster. x5 Caresses 135p
Troupe. x4 players, x1 Troupemaster. x5 Caresses 135p
FA
Starweaver 70p
Starweaver 70p
HS
Voidweaver 75p

Dark Eldar Realspace Raiders
HQ
Court of the Archon. x1 Llhamaean 10p
-Venom, x2 Splinter cannons 65p
Elite
x3 Mandrakes 36p
Troops
x5 Kabalite Warriors 40p
-Venom, x2 Splinter cannons 65p
x5 Kabalite Warriors 40p
-Venom, x2 Splinter cannons 65p
FA
Venom, x2 Splinter cannons 65p
Venom, x2 Splinter cannons 65p
Venom, x2 Splinter cannons 65p
x3 Reavers, Heat lance, cluster caltrops 73p
x3 Reavers, Heat lance, cluster caltrops 73p
x3 Reavers, Heat lance, cluster caltrops 73p
HS
Ravager, x3 Dissintegrators 110p
Ravager, x3 Dissintegrators 110p

1645p, 4 CAPs (Venoms and harlequin alliance)
Got 5 points to spare but Im probably gonna change things once I start testing so I dont mind.

As you probably guessed by now, Im going the extreme MSU route. 16 units on the table turn 1, 12 of them vehicles.

I want to field shadowseers, but only one lvl1 one seems silly with the number of warp charges the average army is going to field, and if I field more (2 or 3 with mastery level 1 or 2) my unit count drops FAST, so I decided not to include them for the moment and playtest to see how it goes.

Im fielding 3 man reaver units for the very first time and I'm very excited about their potential.

Im not sure about ravagers though. I've been fielding them for a while with mixed success, mostly becouse against some meta armies they are quite good, but against others they just suck, and they are kind of a big point investment. 220p would be enough to get 3 lvl1 shadowseers, one of them with the mask of secrets with and 25p to spare, or the Inram's Spectre for a Troupe and 2 lvl1 shadowseers one with the mask and 15p to spare!



Thoughts? What would you change?

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