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 Dark Eldar, Haemonculous, and Harlequins

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Ixonoxlast
Slave
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Join date : 2016-08-07

PostSubject: Dark Eldar, Haemonculous, and Harlequins    Tue Aug 16 2016, 01:30

The idea is to have Dark Artisan and Heroes Path along with a Dark Eldar force capable of null deloyment. Makes use of my raiders, and lacks venoms of which I currently have none.

Other than the Heroes Path all my models are circa 2000 sculpts


+++ Dark Eldar (1999pts) +++

++ Dark Eldar: Codex (2014) (Combined Arms Detachment) (1329pts) ++

+ HQ (175pts) +

Archon (175pts) [Huskblade, Kabalite Armour, Shadow field, Splinter Pistol, The Armour of Misery, Webway portal]

+ Elites (190pts) +

Incubi (190pts) [8x Incubi]
····Klaivex [Klaive]

+ Troops (380pts) +

Kabalite Warriors (95pts) [5x Kabalite Warrior]
····Raider [Disintegrator cannon]

Kabalite Warriors (95pts) [5x Kabalite Warrior]
····Raider [Disintegrator cannon]

Kabalite Warriors (95pts) [5x Kabalite Warrior]
····Raider [Disintegrator cannon]

Kabalite Warriors (95pts) [5x Kabalite Warrior]
····Raider [Disintegrator cannon]

+ Fast Attack (459pts) +

Reavers (219pts) [3x Cluster caltrops, 6x Reaver]
····Reaver with special weapon (up to 1 for 3 models)
········Reaver jetbike [Heat lance]
····Reaver with special weapon (up to 1 for 3 models)
········Reaver jetbike [Blaster]
····Reaver with special weapon (up to 1 for 3 models)
········Reaver jetbike [Blaster]

Scourges (120pts) [Scourge]
····Scourge with Special / Heavy weapon [Heat lance]
····Scourge with Special / Heavy weapon [Heat lance]
····Scourge with Special / Heavy weapon [Heat lance]
····Scourge with Special / Heavy weapon [Heat lance]

Scourges (120pts) [Scourge]
····Scourge with Special / Heavy weapon [Heat lance]
····Scourge with Special / Heavy weapon [Heat lance]
····Scourge with Special / Heavy weapon [Heat lance]
····Scourge with Special / Heavy weapon [Heat lance]

+ Heavy Support (125pts) +

Ravager (125pts) [Disintegrator cannon, Disintegrator cannon, Disintegrator cannon, Nightshield]

++ Dark Eldar: Supplement - Haemonculus Covens (Formation Detachment) (360pts) ++

+ Formation (360pts) +

Formation: Dark Artisan (360pts)
····Cronos [Spirit Probe]
····Haemonculus [2x Close combat weapon, Liquifier Gun, Sindriq's Sump]
····Talos [Twin-linked heat lance, Twin-Linked Liquifier gun]

++ Harlequins - Codex (Formation Detachment) (310pts) ++

+ Formation (310pts) +

The Heroes' Path (310pts) [Death Jester]
····Shadowseer [Crescendo, Mastery Level 2]
····Solitaire [Cegorach's Rose]
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Seshiru
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Join date : 2012-07-03

PostSubject: Re: Dark Eldar, Haemonculous, and Harlequins    Tue Aug 16 2016, 21:26

Would drop the liquifier guns for mask of secrets on the shadowseer.

I would either run the bikes will all heat lances or all blasters, and I prefer the heat lances on bikes.

Personally I would drop the nightshields on the ravager and give it lances, you have alot of pure infantry killers but could use an extra push on the transport cracking.

Then add a soul trap + haywire grenades on the Archon. The soul trap is pretty random for usefulness but it's pretty cool when it works and the Archon with huskblade is already pretty expensive and random, you might as well go in 10 more points.
If nothing else the haywire grenade can be thrown the turn you deep strike in, also you may find yourself up against a strange list and decide it's more important to use your webway portal on the bikes or scourges to melt a nasty vehicle in which case you'll be happy to have that extra haywire shot.

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The worst sort of protection is confidence. The best defense is suspicion.
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Ixonoxlast
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PostSubject: Re: Dark Eldar, Haemonculous, and Harlequins    Thu Aug 18 2016, 19:55

Thanks for the suggestions, I've come up with a different version, very similar, this one has less wargear(sorta) and shoehorns in another Talos to back up and benefit from the Dark Artisan.

Also I equipped scourge with haywire instead for more versatile anti-armor.

+++ RSR (1999pts) +++

++ Dark Eldar: Codex (2014) (DE Realspace Raiders Detachment) (1354pts) ++

+ HQ (145pts) +

Archon (145pts) [Agoniser, Haywire Grenades, Kabalite Armour, Shadow field, Splinter Pistol, The Armour of Misery]

+ Elites (300pts) +

Incubi (135pts) [4x Incubi]
··Raider [Disintegrator cannon]

Incubi (165pts) [4x Incubi]
··Klaivex [Klaive]
··Raider [Disintegrator cannon]

+ Troops (220pts) +

Kabalite Warriors (110pts) [4x Kabalite Warrior]
··Kabalite Warrior with special weapon [Blaster]
··Raider [Disintegrator cannon]

Kabalite Warriors (110pts) [4x Kabalite Warrior]
··Kabalite Warrior with special weapon [Blaster]
··Raider [Disintegrator cannon]

+ Fast Attack (459pts) +

Reavers (73pts) [Cluster caltrops, 2x Reaver]
··Reaver with special weapon (up to 1 for 3 models)
····Reaver jetbike [Heat lance]

Reavers (73pts) [Cluster caltrops, 2x Reaver]
··Reaver with special weapon (up to 1 for 3 models)
····Reaver jetbike [Heat lance]

Reavers (73pts) [Cluster caltrops, 2x Reaver]
··Reaver with special weapon (up to 1 for 3 models)
····Reaver jetbike [Heat lance]

Scourges (120pts) [Scourge]
··Scourge with Special / Heavy weapon [Haywire blaster]
··Scourge with Special / Heavy weapon [Haywire blaster]
··Scourge with Special / Heavy weapon [Haywire blaster]
··Scourge with Special / Heavy weapon [Haywire blaster]

Scourges (120pts) [Scourge]
··Scourge with Special / Heavy weapon [Haywire blaster]
··Scourge with Special / Heavy weapon [Haywire blaster]
··Scourge with Special / Heavy weapon [Haywire blaster]
··Scourge with Special / Heavy weapon [Haywire blaster]

+ Heavy Support (230pts) +

Ravager (110pts) [Disintegrator cannon, Disintegrator cannon, Disintegrator cannon]

Talos (120pts)
··Talos [Close combat weapon, Twin-Linked Splinter Cannon]

++ Dark Eldar: Supplement - Haemonculus Covens (Formation Detachment) (340pts) ++

+ Formation (340pts) +

Formation: Dark Artisan (340pts)
··Cronos [Spirit Probe]
··Haemonculus [Close combat weapon, Mindphase Gauntlet, Splinter Pistol, The Panacea Perverted]
··Talos [Close combat weapon, Twin-Linked Splinter Cannon]

++ Harlequins - Codex (Formation Detachment) (305pts) ++

+ Formation (305pts) +

The Heroes' Path (305pts) [Death Jester]
··Shadowseer [Mastery Level 2, Shuriken Pistol]
··Solitaire [Cegorach's Rose]

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doriii
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PostSubject: Re: Dark Eldar, Haemonculous, and Harlequins    Fri Aug 26 2016, 01:46

I would find 10-20 points somewhere and give your taloi either Chain Flails or Ichor injectors. That way they will have two cc's thus an extra attack with the bonuses from upgrades. WinWin
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StreetsAhead
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PostSubject: Re: Dark Eldar, Haemonculous, and Harlequins    Fri Aug 26 2016, 15:04

Why both a shadow field and The Armour of Misery?
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Ixonoxlast
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PostSubject: Re: Dark Eldar, Haemonculous, and Harlequins    Fri Aug 26 2016, 19:53

doriii wrote:
I would find 10-20 points somewhere and give your taloi either Chain Flails or Ichor injectors. That way they will have two cc's thus an extra attack with the bonuses from upgrades. WinWin

Thats a good suggestion. I will do that.

StreetsAhead wrote:
Why both a shadow field and The Armour of Misery?

The archon can use the shadow field to tank the inevitable raider explosion or overwatch for the incubi, and then still has a save for himself once it fails.
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StreetsAhead
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PostSubject: Re: Dark Eldar, Haemonculous, and Harlequins    Fri Aug 26 2016, 19:53

I see.
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Ixonoxlast
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PostSubject: Re: Dark Eldar, Haemonculous, and Harlequins    Fri Aug 26 2016, 22:25

It was about the only thing that went my way last game.

That and my Solitaire one shot a landraider crusader.

Otherwise I got obliterated.

Some deepstrike mishaps and Cegorach playing tricks with my dice rolls.

I think the MSU is a good idea in theory, but I didnt have enough firepower in anyone spot, and might try a couple of splinter barges instead

I like the Dark Artisan because it can tank, but it didnt do anything productive beyond drawing fire for a lot of points.
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