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 1750 Pure DE Realspace Raiders

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Kabal of the Cursed Blade
Slave
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PostSubject: 1750 Pure DE Realspace Raiders   Thu Jun 16 2016, 09:59

[HQ]

- Archon - Haywire Grenades, Webway Portal, Blaster - 115

[Elites]

- 5x Kabalite Trueborn - 4x Blasters, Raider w/ Dark Lance - 175

[Troops]

- 5x Kabalite Warriors - Venom w/ Dual Splinter Cannons - 105

- 5x Kabalite Warriors - Venom w/ Dual Splinter Cannons - 105

- 5x Kabalite Warriors - Venom w/ Dual Splinter Cannons - 105

[Fast Attack]

- Razorwing Jetfighter - 2x Dark Lances, Nightshield, Splinter Cannon - 165

- Razorwing Jetfighter - 2x Dark Lances, Nightshield, Splinter Cannon - 165

- 6x Reaver Jetbikes, 2x Blasters, 2x Cluster Caltrops - 146

- 5x Scourges - 4x Haywire Blasters - 120

- 5x Scourges - 4x Heat Lances - 120

[Heavy Support]

- Ravager - 3x Dark Lances, Nightshields - 140

- Ravager - 3x Dark Lances, Nightshields - 140

- Ravager - 3x Dark Lances, Nightshields - 140


Total - 1741

Thoughts?
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BetrayTheWorld
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PostSubject: Re: 1750 Pure DE Realspace Raiders   Thu Jun 16 2016, 15:30

Who does the Archon go with? The Blasterborn?

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Kabal of the Cursed Blade
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PostSubject: Re: 1750 Pure DE Realspace Raiders   Thu Jun 16 2016, 17:01

Yep, I also came up with another list though, and I think i'm a bit happier with this one, what do you guys think?

Primary Detachment - Dark Eldar

[HQ]

Haemonculus - Scissorhand - 80

[Troops]

- 5x Kabalite Warriors - Venom w/ Dual Splinter Cannons - 105

- 5x Kabalite Warriors - Venom w/ Dual Splinter Cannons - 105

- 5x Kabalite Warriors - Venom w/ Dual Splinter Cannons - 105

[Fast Attack]

- Razorwing Jetfighter - 2x Dark Lances, Nightshield, Splinter Cannon - 165

- 6x Reaver Jetbikes, 2x Blasters, 2x Cluster Caltrops - 146

- 5x Scourges - 4x Haywire Blasters - 120

[Heavy Support]

- Ravager - 3x Dark Lances, Nightshields - 140

- Ravager - 3x Dark Lances, Nightshields - 140

- Ravager - 3x Dark Lances, Nightshields - 140


Formation Detachment - Haemonculus Covens

Formation - Grotesquerie

- Haemonculus - Scissorhand - 80

- 3x Grotesques - Aberration, Raider w/ Dark Lance - 210

- 3x Grotesques - Aberration, Raider w/ Dark Lance - 210
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Seshiru
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PostSubject: Re: 1750 Pure DE Realspace Raiders   Thu Jun 16 2016, 21:41

Not a fan of Night Shields, but I would try to get Scissorhands on those Aberrations.
Also I think heat lance is much better than the blaster on the reavers.

With the 5 man warrior venom squads I also always give them a blaster, some folks don't think it's point efficient and if they are winning without it that's fine, but for me there has been far too many times when I've had too much splinter weapons with nothing to do with them.

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BetrayTheWorld
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PostSubject: Re: 1750 Pure DE Realspace Raiders   Fri Jun 17 2016, 00:13

Overall looks like a pretty solid, balanced list!

I do agree with putting the heat lances instead of blasters on the reavers. Aside from that, I don't really agree with most of Seshiru's advice on things like the blasters or night shields. Night shields can be good, specifically on ravagers. I get them on almost nothing else. Blasters in squads of warriors are really inefficient, because you're either wasting a blaster shot on things splinter rifles are effective against or vice versa.

I've never personally been a fan of our flyers, and the new rules that gave our jetfighter -1 BS vs ground troops didn't do much to improve my opinion of them. I probably would drop the night shield on the jetfighter if I was going to keep it in the list. I do like the idea of putting special weapons on the aberrations, but I'd probably go with agonisers for the more reliable AP3. And don't forget they reroll failed to-wound rolls! Wink

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Kabal of the Cursed Blade
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PostSubject: Re: 1750 Pure DE Realspace Raiders   Fri Jun 17 2016, 06:46

How about changing the reaver blasters to heat lances and swapping the night shields and splinter cannon on the razorwing for scissorhands on the aberrations?
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Unorthodoxy
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PostSubject: Re: 1750 Pure DE Realspace Raiders   Fri Jun 17 2016, 17:48

I like the list. it's going t odo work. On the first list, I might see if I can squeeze in a Trueborn leader with Haywire grenade to give you a 5th Haywire weapon for that unit. Land Raiders and such will require more than four to take it down in one shot.

I dont see a point to Heat Lances on the Scourges, since anti-personell is well handled here. it does give you flexibility when not facing Armored columns of course, but..

I like the first list better than the second. The Grotesquerie is excellent but you need to kind of ghet the to four or five per squad to be fully effective.

But yeah i really like the outlines of this force.

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