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 Corsair bale strike band interrogation

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CanadianMecha
Hellion
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Posts : 36
Join date : 2015-09-18

PostSubject: Corsair bale strike band interrogation   Sun Apr 17 2016, 06:07

So I was reading about corsair units and strategy on 1d4chan.org
and I read about giving bale strike band the jet back upgrade so they can be more mobile
AND get relentless but I cannot find that rule anywhere inside...

So I would appreciate some clarifications


thank you all in advance
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hydranixx
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PostSubject: Re: Corsair bale strike band interrogation   Sun Apr 17 2016, 07:44

The description of Jet Pack units in the 7th ed rules :

"Jet Pack units have the Bulky, Deep Strike and Relentless special rules"

So yeah, Balestrikes with Jet Packs are everything Scourges wish they were.

_________________
"Of course you should fight fire with fire! You should fight everything with fire."
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CanadianMecha
Hellion
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PostSubject: Re: Corsair bale strike band interrogation   Sun Apr 17 2016, 16:34

Corsair are pretty much what we wish dark eldar were :/... should have look inside the rule book before asking Razz

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stilgar27
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PostSubject: Re: Corsair bale strike band interrogation   Mon Apr 18 2016, 05:41

In addition to what Hydranixx mentioned:

Jet packs also grant a 2d6 movement in the assault phase if you aren't assaulting (like a jet bike).  This allows for what is commonly referred to as a JSJ or Jump, shoot, jump maneuver.  As the name implies, units with jet packs can move over sight blocking terrain or cover to fire - then (usually) move back before the enemy has a chance to respond.

Additionally jet packs adds 6" to the reckless abandon move.  With this bonus, any corsair infantry becomes Extremely difficult to successfully charge because they get to move 6+d6" immediately after firing overwatch.

All this, relentless, and an improved armor save for 5 points makes the jet pack pretty much standard equipment for balestrikes.
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CanadianMecha
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PostSubject: Re: Corsair bale strike band interrogation   Mon Apr 18 2016, 12:33

sweeeeet Very Happy
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