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 Total flame wounds on our open topped transports

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Nariaklizhar
Sybarite


Posts : 366
Join date : 2012-04-08
Location : California

PostSubject: Total flame wounds on our open topped transports   Tue Apr 05 2016, 04:07

A drop pod with guys comes screaming down. 2 flammer guys in that tactical squad take aim at my venom with 5 guys inside. He rolls 2D6 for total wounds and rolls a 10. Is that 10 wounds, or only 5 because I only have 5 guys in the venom?
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Count Adhemar
Dark Lord of Granbretan
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Posts : 7075
Join date : 2012-04-26
Location : London

PostSubject: Re: Total flame wounds on our open topped transports   Tue Apr 05 2016, 07:02

It's 10 wounds, so 10 saves (and/or FNP).

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mrmagoo
Sybarite
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Join date : 2014-12-02

PostSubject: Re: Total flame wounds on our open topped transports   Tue Apr 05 2016, 14:51

Its 10 Wounds. Yes you can overkill a squad. Flamers are the bane of our transports since most flamers ignore saves as well.
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Nariaklizhar
Sybarite


Posts : 366
Join date : 2012-04-08
Location : California

PostSubject: Re: Total flame wounds on our open topped transports   Tue Apr 05 2016, 18:09

Yikes. Thanks
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Creeping Darkness
Wych
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Join date : 2012-11-21

PostSubject: Re: Total flame wounds on our open topped transports   Fri Apr 08 2016, 04:51

Interestingly rolling a '6' on the 'No Escape' roll does allow the flamer to hit more models than are in the squad, which would not occur if they were on the ground.

I miss the days when you could fire a flamer or throw a grenade into the vision slit of a bunker or bastion for the same effect Sad
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kourac31
Kabalite Warrior
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Posts : 116
Join date : 2013-03-29
Location : satellite realm

PostSubject: Re: Total flame wounds on our open topped transports   Fri Apr 08 2016, 17:27

You can flamme throught the building fire point
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Creeping Darkness
Wych
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Posts : 544
Join date : 2012-11-21

PostSubject: Re: Total flame wounds on our open topped transports   Mon Apr 11 2016, 00:41

@kourac31 wrote:
You can flamme throught the building fire point

Excellent, I thought that was one of the rules that didn't make it into 7th ed. Maybe it was just the grenades through the slit that was dropped.
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Korona
Kabalite Warrior
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Join date : 2016-10-11

PostSubject: Re: Total flame wounds on our open topped transports   Tue Oct 25 2016, 00:52

"No escape" is horrible but do note that it's ten hits, not ten wounds.  He still needs to roll to wound at ST4 AP5.  It also says that the hits are randomly allocated, so he can possibly double or triple up on single models.  It's horrible but some luck can see models surviving even in situations like this.
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Kantalla
Wych
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Join date : 2015-12-21

PostSubject: Re: Total flame wounds on our open topped transports   Tue Oct 25 2016, 07:30

Randomly allocated is slightly different to how you described Korona - say the 10 hits rolled up as 7 wounds. If there was a Sybarite in the vehicle, and the first wound was randomly allocated to him, then he would need to look out sir! or feel no pain until either he dies or there is no more wounds left. Only once he dies is another model randomly selected.

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fisheyes
Wych
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Join date : 2016-02-18

PostSubject: Re: Total flame wounds on our open topped transports   Wed Oct 26 2016, 16:55

I have always wondered why we cannot use our Flickerfield save vs flamers. My understanding was it "hid" the vehilcle from view.

When I played this in a game, I had to call the store owner for a rule ruling (guy was trying to be TFG during the game). It made me laugh, thinking of the vehicle flickering out of view, but the guys inside still being perfectly viable.

I cant help but picture a squad of warriors "floating" into battle, completely visible when their ride is invisible. Does the pilot also go invisible, or is he just "sitting" there?

Lol...
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BetrayTheWorld
Trueborn
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Join date : 2013-04-04

PostSubject: Re: Total flame wounds on our open topped transports   Sat Oct 29 2016, 21:05

Not really a TFG issue, in my opinion. Flickerfield doesn't effect passengers. It's a save the vehicle gets, regardless of the supporting fluff. Passengers get their own saves. Nothing more, nothing less.

Whether it makes sense or not based on the fluff of how the shield works, that's how the actual rule works.

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Marrath
Wych
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PostSubject: Re: Total flame wounds on our open topped transports   Sat Oct 29 2016, 22:51

Look at my avatar, that's how it is.

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