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 1500pts for competitive play.

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Skari
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PostSubject: 1500pts for competitive play.    Sun Mar 13 2016, 04:36

I am considering joining a league. It is a competitive event that plays off the ITC format, it is 1500 pts and there is cash money to be gained at the end!
I want to run a pseudo Freakshow list, it is harder to do with only three detachments allowed... But I am trying to do my best.

Dark Eldar CAD - primary
HQ -
Succubus - armour of misery, haywires , archite glaive

Troops -
5 kabalite warriors in a venom with dual cannon
5 kabalite Warriors in a venom with dual cannon
5 kabalite Warriors in a venom with dual cannon

Fast attack -
5 scourge with 4 haywires
Venom dual cannon
Venom dual cannon

Heavy support -
Ravager 3 lances .

Formation Detahment
Grotesquerie
Hemaonculus
3 grotesques in a raider
3 grotesques in a raider

Formation detachment
Heroes Path
Solitaire
Death jester
Shadow seer, level 2, mask of secrets

Ok! This is the army, light on main AT but the leadership shenanigans is awesome and the grotesques are the main damage against the light tanks.

Here is a link to the missions, there are 4 missions that will be pelted per event and there are 20 players or so at each event.

https://docs.google.com/document/d/1VicWc9PyEmFbWGx4jic890CcSIVzvWH81K34k05PldU/mobilebasic?pli=1
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hydranixx
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PostSubject: Re: 1500pts for competitive play.    Sun Mar 13 2016, 08:18

Sounds like a list good to me, and a pretty fun one at that.

It's very similar to a list I played today; I had a Scalpel Squadron instead of the Grotesquerie and had a 2nd Ravager in there. I think I prefer your list though because Grotesques are just fantastic.

I'd be very interested to see how you go, so please keep us up to date with your games.

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CptMetal
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PostSubject: Re: 1500pts for competitive play.    Sun Mar 13 2016, 12:51

I'm missing the archangel but I get that it's difficult to squeeze in the points. And in the tournament it's a have waste when playing Marines. So I'd say: good to go!

Out of interest: no Blaster for the Warriors? Why?

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Skari
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PostSubject: Re: 1500pts for competitive play.    Sun Mar 13 2016, 14:41

The main reason is points , the secondary reason is because I am focussing their role. Pure AI there is no confusion if I should shoot a tank or infantry with them... Pure points efficiency.

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BetrayTheWorld
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PostSubject: Re: 1500pts for competitive play.    Sun Mar 13 2016, 16:27

It's really unfortunate that I have to say this, but it should be said: Craftworld Eldar sort of do the freakshow list better than the freakshow. They really are an auto-include, imo.

The ammount of points you're investing into the harlies side of things just to get that -2 leadership is high. The heroes path has never sat well with me, because I feel like all of them are just too vulnerable to really be a factor in the game more than once. And if I'm only using that -2 leadership from the shadowseer once, I may as well save myself 300 points and buy a 25 point archangel of pain instead, for the same -2 leadership.

I think you'd profit more by having an ability that reliably did more wounds to a wider array of target units than to worry about an extra -2. Psychic shriek does just that and benefits from the -3 you already have. You don't have to worry about not effecting fearless or ATSKNF units.

Here is what I'd do:

Drop the heroes path, the haywire grenades from the succy and the 2 fast attack venoms. - 440pts
Replace them with a seer council(on foot) with 5 warlocks w/4 singing spears, and 2 Farseers w/singing spears. Give your succubus a webway portal. -440 pts

When you roll your psychic powers, you start with 1 of the farseers and roll on santic daemonology. You want sancuary(+1 invuln), cleansing flame(S5 nova power), vortex of doom(Vortex D weapon), and gate of infinity. All these powers are useful to the unit, but your primary goal and purpose is gate of infinity. If you get gate, awesome. Move forward and roll on runes of battle for the warlocks, and telepathy for the other farseer. If you DON'T get gate, roll on sanctic for the warlocks next. They can't reroll their psychic powers if they take a perils, but you can just kill one and still have all your powers and such. If they ALSO don't get sanctic, you have to roll at least 2 of the last farseer's powers on sanctic to keep trying, saving the last roll for psychic shriek. If you follow my plan, having multiple redundancies, 4 out of 5 times, you will have gate of infinity and a webway portal, allowing you to teleport around the board without scattering, tossing S9 singing spears at things, hitting things with 18 inch AoE nova powers(9 inch each direction), and psychic shrieking at -3 leadership.

The 1 out of 5 times you don't get gate of infinity, you just have to plan to drop the council(with the succubus/wwp) in from deep strike, getting 1 really good round in with all their AoEs. Even on the 20% of games that you don't get gate of infinity, I think this unit will outperform, or at least equally perform compared to the heroes path & 2 venoms. But the upside on the 80% of times it DOES succeed in getting what you want FAR surpasses them.

I played a similar list at the LVO recently and did very well. But it was 1850 and I actually had Eldrad in addition too, which basically all but guaranteed me gate of infinity every game.


P.S. Enjoyed your battle reports! Good luck!

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Skari
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PostSubject: Re: 1500pts for competitive play.    Sun Mar 13 2016, 19:07

Thank you for your very extensive wrote up. Sadly I don't have that many Eldar witches to help,

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