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 Oh look - SpaceWolves are better at our job than us. Shocker.

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Hellstrom
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PostSubject: Oh look - SpaceWolves are better at our job than us. Shocker.   Thu Feb 11 2016, 09:27

The Ironwolves

1 Wolf Lord or Wolf Guard Battle Leader
0-1 Wolf Guard or Wolf Guard Terminators
2-3 Blood Claws
2-4 Grey Hunters or Land Speeders
1-2 Long Fangs
0-1 Wolf Scouts
0-2 Lone Wolves

Every unit must have a Dedicated Transport to carry all models in that unit.

Bonuses:
+6" for all vehicles when moving flat out.
-2 Leadership for enemies from Tank Shocking vehicles.
Units may disembark from Transports that moved 12"
All vehicle weapons and upgrades are FREE
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The_Burning_Eye
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PostSubject: Re: Oh look - SpaceWolves are better at our job than us. Shocker.   Thu Feb 11 2016, 11:06

So, we need to be patient then? And see what we get when our codex is re-done?

I don't really see that being decisive though, Space Wolf armies don't generally use blood claws or grey hunters much (well, that I've seen) so forcing them to pay nearly 200pts (at least - 5 drop pods/rhinos - you'll probably see a couple of razorbacks too if weapon upgrades are free) for transports is quite a tax, even if those transports do become more useful. I doubt we'll see this formation all that much, unless there's some way of taking thunderwolf cavalry alongside it.

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Count Adhemar
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PostSubject: Re: Oh look - SpaceWolves are better at our job than us. Shocker.   Thu Feb 11 2016, 15:24

I'm starting to think I didn't go far enough with my homebrew DE codex.

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krayd
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PostSubject: Re: Oh look - SpaceWolves are better at our job than us. Shocker.   Thu Feb 11 2016, 15:32

Count Adhemar wrote:
I'm starting to think I didn't go far enough with my homebrew DE codex.

Remember, these are formation rules. If you're planning to put formations in your homebrew, that's where you can go a little nuts, as that seems to be where GW likes to do so.
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Klaivex Charondyr
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PostSubject: Re: Oh look - SpaceWolves are better at our job than us. Shocker.   Thu Feb 11 2016, 17:29

Quote :
Remember, these are formation rules. If you're planning to put formations in your homebrew, that's where you can go a little nuts, as that seems to be where GW likes to do so.

Only on their hot selling armies. The daemon formations are a bad joke...
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krayd
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PostSubject: Re: Oh look - SpaceWolves are better at our job than us. Shocker.   Thu Feb 11 2016, 17:56

Klaivex Charondyr wrote:
Quote :
Remember, these are formation rules. If you're planning to put formations in your homebrew, that's where you can go a little nuts, as that seems to be where GW likes to do so.

Only on their hot selling armies. The daemon formations are a bad joke...

I haven't examined the leaked information in depth, but the new Daemon 'decurion' looks like it might be interesting.
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killedbydeath
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PostSubject: Re: Oh look - SpaceWolves are better at our job than us. Shocker.   Thu Feb 11 2016, 18:21

Well the deamon formations is not as good, but they formation of formations looks really good and they new gear and warlord traits looks good too. And remember that deamons are a really solid codex.
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Barking Agatha
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PostSubject: Re: Oh look - SpaceWolves are better at our job than us. Shocker.   Thu Feb 11 2016, 20:15

The_Burning_Eye wrote:
So, we need to be patient then? And see what we get when our codex is re-done?

The thing is, we've already been patient, and it's already been re-done. We now need to be patient for it to be re-re-done, and then we'll have to be patient while it's re-re-done again. A little impatience is maybe understandable.
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CptMetal
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PostSubject: Re: Oh look - SpaceWolves are better at our job than us. Shocker.   Thu Feb 11 2016, 20:31

The demon formation is really nice. Always claiming an objective even if you're gone? Nice!

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stilgar27
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PostSubject: Re: Oh look - SpaceWolves are better at our job than us. Shocker.   Thu Feb 11 2016, 20:35

Klaivex Charondyr wrote:

Only on their hot selling armies. The daemon formations are a bad joke...

I'm not sure about that...

Those decurion rules are pretty huge.  Daemons themselves are a solid value for their cost but run the risk of basically collapsing at random.  "Competitive" lists have focused on mitigating that risk with hundreds of points dedicated to re-rolls, but now the chances of the daemon rules even really hurting you are much smaller (re-rolling all instability tests, modifying the warp storm chart +1/-1 Shocked) .  They also now have the neat/fluffy additional rule to basically haunt/corrupt objectives, and thereby control them even if a unit is no longer on them.

Also basically all taxes have been trimmed away.  As an example you could take a cavalcade of up to 6 seekers/chariot units and the only "tax" would be a herald.  If you wanted the incursion rules (and you do), it'd cost you around 140 points more for another herald and a unit of daemonettes or fiends, and even then you could take 2 more "auxiliary" formations.  These cavalcade units would all receive a +6 to run/flat out moves (making it 13-18 inches cuz they already get +6).  With the new warlord traits these ladies can even potentially charge after running.  That's what a 42" maximum charge range? about 37" average with fleet re-rolls.

But every unit in the book(except maybe furies) gets a formation with special rules like:  Pink horrors gain +1 strength to their psychic powers, plague bearers become immune to overwatch, and bloodletters get a much needed +1 attack when near other units including the herald. To me anyway, this seems like pretty serious stuff (okay maybe not the plague bearers).

Some of the better daemon strategies still fit within the decurion too like the flying circus.  You can now take 4 princes (1 from each god) in a formation that all receive bonuses for each one that is still alive and all have the army's warlord trait.  This can also lead to some nasty or funny combos like all 4 flying monstrous creatures reaching 8 strength, or 4 free psyker levels (one being on a daemon prince of khorne?).  Remember this is without the tax of a greater daemon warlord or multiple CAD, and they benefit from all the incursion rules as well while still leaving you room for things like soul grinders (which also get a decent formation).
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Jehoel
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PostSubject: Re: Oh look - SpaceWolves are better at our job than us. Shocker.   Sat Feb 13 2016, 13:09

Marines will always get the better rules, bonuses and wargear. It's just the way things are!

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Imateria
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PostSubject: Re: Oh look - SpaceWolves are better at our job than us. Shocker.   Mon Feb 15 2016, 14:37

Jehoel wrote:
Marines will always get the better rules, bonuses and wargear. It's just the way things are!
Unless you're Craftworld Eldar.

Or Tau.

Or Necrons.
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Devilogical
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PostSubject: Re: Oh look - SpaceWolves are better at our job than us. Shocker.   Mon Feb 15 2016, 16:55

Or orks... Wait a minute...

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CptMetal
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PostSubject: Re: Oh look - SpaceWolves are better at our job than us. Shocker.   Mon Feb 15 2016, 21:28

I don't see the the wolve transports are faster than ours. Our vehicles are open topped and they have to endure one round of shooting.

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John M
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PostSubject: Re: Oh look - SpaceWolves are better at our job than us. Shocker.   Tue Feb 16 2016, 01:51

Count Adhemar wrote:
I'm starting to think I didn't go far enough with my homebrew DE codex.

lol!

it'd be even more funny if it wasn't partially true
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stilgar27
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PostSubject: Re: Oh look - SpaceWolves are better at our job than us. Shocker.   Tue Feb 16 2016, 02:26

John M wrote:
Count Adhemar wrote:
I'm starting to think I didn't go far enough with my homebrew DE codex.

lol!

it'd be even more funny if it wasn't partially true

There's an old adage in the computer industry: "If you've had the time to decide what you want, then it's probably not what you want anymore"

Pretty much this. Although I think the daemons/space wolves stuff is probably a step back from what the tau/craftworld and maybe even the corsairs got.

Overall I'd be happy with it but only if tommorrow CSM, Tyranids, Orks, Dark Eldar, and Astra Militarum codices showed up at about the same power level Laughing
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The_Burning_Eye
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PostSubject: Re: Oh look - SpaceWolves are better at our job than us. Shocker.   Tue Feb 16 2016, 08:41

@stilgar27 - That's the key thing isn't it - power levels are fine pretty much wherever they're set so long as they're all roughly the same level.

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John M
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PostSubject: Re: Oh look - SpaceWolves are better at our job than us. Shocker.   Thu Feb 18 2016, 08:40

Think we'd all be happy if everyone got a boost
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killedbydeath
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PostSubject: Re: Oh look - SpaceWolves are better at our job than us. Shocker.   Thu Feb 18 2016, 08:46

Space Wolves got a boost till.

http://www.belloflostsouls.net/2016/02/space-wolves-new-deathpack-formation-rules.html

And we now have first turn assaults from SW...
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Massaen
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PostSubject: Re: Oh look - SpaceWolves are better at our job than us. Shocker.   Fri Feb 19 2016, 07:14

First turn assaults is a big call - yes they can run and charge with thunder wolves and TW have fleet but its a far from reliable charge - especially if you have the basic thought process of going and deploying a few inches back further - since it makes zero difference to our guns.

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