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 500 point corsairs

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chracian
Slave
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Posts : 5
Join date : 2016-01-09

PostSubject: 500 point corsairs   Sat Jan 09 2016, 18:04

We tend to play a lot of quick 500 point games at the moment so here is what I'm planning on taking using the new corsairs:

Prince, jet pack, shadowfield, void sabre, combat drugs
Baron, jet pack
6 corsair reavers, jetpacks, flamer
5 corsair reavers, blaster, venom, void burners
5 corsair balestrikes, 2 EML, felarch

This will use the raiding party detachment with the skyburners rule. I've put voidburners on the venom so it can deepstrike and make use of the skyburners rule if needed, the balestrikes also have the option of deepstriking if no targets present themselves turn 1. Ideally I'd have dark lances on the balestrikes but I've got them modelled with EML and I'm a bit OCD with WYIWYG!

Any thoughts most welcome!
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The Shredder
Trueborn
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Join date : 2013-04-11

PostSubject: Re: 500 point corsairs   Mon Jan 11 2016, 08:57

Why not put the 6-man squad down to 5, and buy a second flamer for it and a second blaster for your venom squad?

Although, if at all possible, I'd suggest Fusion guns on the venom squad instead of blasters.
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chracian
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PostSubject: Re: 500 point corsairs   Mon Jan 11 2016, 17:58

Excellent idea. Happily enough, I've got two fusion gun models so I can slot those in easily enough. I'll see about converting another flamer model.
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