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 Turboboosting after occupants have shot?

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Idealbroom
Hellion
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Join date : 2014-11-05

PostSubject: Turboboosting after occupants have shot?    Tue Dec 29 2015, 12:30

Hello I was hoping someone could give me a clarification on whether you are able to turboboost a raider/venom after the occupants have shot?

Thanks!
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Vasara
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PostSubject: Re: Turboboosting after occupants have shot?    Tue Dec 29 2015, 12:34

not allowed

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Idealbroom
Hellion
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PostSubject: Re: Turboboosting after occupants have shot?    Tue Dec 29 2015, 12:40

thanks!
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Squidmaster
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PostSubject: Re: Turboboosting after occupants have shot?    Tue Dec 29 2015, 13:19

From FIRE POINTS, under TRANSPORT VEHICLES.

"Models firing out of a vehicle that moved ar Combat Speed count as having moved that turn. Models firing out of a vehicle that moved at Cruising Speed can only fire Snap Shots that turn. They cannot fire if the vehicle moves Flat Out or uses smoke launchers that turn, nor can a vehicle move Flat Out or use smoke launchers if a unit embarked inside it shoots out."
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The Shredder
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PostSubject: Re: Turboboosting after occupants have shot?    Sun Jan 03 2016, 13:07

At some point in the future, the knowledge of how to perform a drive-by shooting was lost forever.
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Idealbroom
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PostSubject: Re: Turboboosting after occupants have shot?    Sun Jan 03 2016, 13:32

hahaha very true!
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CptMetal
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PostSubject: Re: Turboboosting after occupants have shot?    Sun Jan 03 2016, 15:48

Maybe if we sculpt the Warriors into mafia mobsters? (right word?)

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Squidmaster
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PostSubject: Re: Turboboosting after occupants have shot?    Tue Jan 05 2016, 10:47

I think it is allowed if the unit is modelled holding their guns sideways.
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The Shredder
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PostSubject: Re: Turboboosting after occupants have shot?    Tue Jan 05 2016, 11:31

@CptMetal wrote:
Maybe if we sculpt the Warriors into mafia mobsters? (right word?)

We could have a Baccano-themed DE army. Smile

@Squidmaster wrote:
I think it is allowed if the unit is modelled holding their guns sideways.

lol!
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