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 Jink markers/tokens/counters - how do you do it

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Hekatrix


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PostSubject: Jink markers/tokens/counters - how do you do it   Mon Nov 23 2015, 08:36

So I had an idea that I'm going to go ahead with and that is to magnetise the flag poles of each of the skimmers to use those as my Jink markers - the flag is on, the skimmer has jink....

Currently I use a big dice for hull points, a small dice for damage and a red poker chip for Jink - one less thing on the table.....

....maybe I could use old pain tokens for hull point counters...I had used the spear poles glued into 25mm bases 2 spears = 2 HP left, 1 spear = 1 HP left

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Vasara
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PostSubject: Re: Jink markers/tokens/counters - how do you do it   Mon Nov 23 2015, 08:40

Loom bands (small 15mm rubber bands) for lost hullpoits. Dice to mark penetration results. I also use "shaken" result for jink too as it's just the same effect.

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Hekatrix


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PostSubject: Re: Jink markers/tokens/counters - how do you do it   Mon Nov 23 2015, 09:21

Vasara wrote:
I also use "shaken" result for jink too as it's just the same effect.

Ahhh yes, never thought of that! Nice

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The Shredder
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PostSubject: Re: Jink markers/tokens/counters - how do you do it   Mon Nov 23 2015, 14:08

I keep meaning to make something to mark when a vehicle is Jinking.
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MHaruspex
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PostSubject: Re: Jink markers/tokens/counters - how do you do it   Mon Nov 23 2015, 16:03

I've always just tilted the vehicle off-kilter on its flying base. I suppose you could object to that because moving the hull could affect ranges slightly, but never had an opponent object to it and it looks decent visually when you know the vehicles flying straight can shoot normally and the ones pointed at crazy angles are swerving all over the place.
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The Shredder
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PostSubject: Re: Jink markers/tokens/counters - how do you do it   Mon Nov 23 2015, 16:04

MHaruspex wrote:
I've always just tilted the vehicle off-kilter on its flying base. I suppose you could object to that because moving the hull could affect ranges slightly, but never had an opponent object to it and it looks decent visually when you know the vehicles flying straight can shoot normally and the ones pointed at crazy angles are swerving all over the place.

Hah! I love that idea.
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Calyptra
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PostSubject: Re: Jink markers/tokens/counters - how do you do it   Mon Nov 23 2015, 17:15

It has never even occurred to me to have a jinking marker, but I can see it being useful in larger games.

I've been using D4s to represent lost wounds and hull points, because they won't be confused with other dice and get scooped off the table. My new idea is to write up a little card with little boxes for everything with wounds or hull points, slide it into a hard plastic card sleeve (a toploader) and then track wounds and hull points with a dry erase marker. It'll be like playing Warmahordes with my whole army on one card, and it'll reduce clutter on the table. It could also be used to track what's jinking.

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Jimsolo
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PostSubject: Re: Jink markers/tokens/counters - how do you do it   Mon Nov 23 2015, 19:01

One of my opponents has Jink markers, and I want to get some. I have red plastic crystals that I use to track wounds and hull points.
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The Shredder
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PostSubject: Re: Jink markers/tokens/counters - how do you do it   Mon Nov 23 2015, 19:05

Jimsolo wrote:
One of my opponents has Jink markers, and I want to get some. I have red plastic crystals that I use to track wounds and hull points.

Could you post a picture of those crystals?
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@miral
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PostSubject: Re: Jink markers/tokens/counters - how do you do it   Mon Nov 23 2015, 22:52

I use acrylic woundmarkers: green for glances, orange for pens and since I have a fetish for magnets I turn my sails 90 degrees if I jinked. Like tapping in magic Smile
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nexs
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PostSubject: Re: Jink markers/tokens/counters - how do you do it   Mon Nov 23 2015, 23:38

For vehicles that aren't glued into their stand, i turn the vehicle on a weird angle. Listing lazily to the left
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thenick18
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PostSubject: Re: Jink markers/tokens/counters - how do you do it   Tue Nov 24 2015, 03:29

There are some mod dice out there where you can insert what each face has, i.e. jink, smoke, etc. Mod Cubes.
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CptMetal
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PostSubject: Re: Jink markers/tokens/counters - how do you do it   Tue Nov 24 2015, 07:32

I've magnetized the sail. If it jinks I turn it 90 degrees and if it's immobilized I take it off. And it's much easier to transport them that way.

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Hekatrix


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PostSubject: Re: Jink markers/tokens/counters - how do you do it   Tue Nov 24 2015, 11:38

CptMetal wrote:
I've magnetized the sail. If it jinks I turn it 90 degrees and if it's immobilized I take it off. And it's much easier to transport them that way.

Yep my Raiders/Ravagers/Venoms etc are all magnetised. So much easier to transport and yes, to show Weapon Destroyed, Immobilized etc but I had not thought to use the sail for Jink....

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Aroban
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PostSubject: Re: Jink markers/tokens/counters - how do you do it   Thu Nov 26 2015, 15:47

I really use my razorwing flocks as jink markers as they lost all value...

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doriii
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PostSubject: Re: Jink markers/tokens/counters - how do you do it   Fri Nov 27 2015, 23:00

i got some dice in funny colors that i just place in the boats
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Razkien
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PostSubject: Re: Jink markers/tokens/counters - how do you do it   Wed Jan 20 2016, 23:15

I use those old-school cardboard "Pogs" that were popular like 15 years ago
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HERO
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PostSubject: Re: Jink markers/tokens/counters - how do you do it   Wed Jan 20 2016, 23:28

I use X-Wing Evade tokens.

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PostSubject: Re: Jink markers/tokens/counters - how do you do it   Thu Jan 21 2016, 05:09

ITT motivation to get jink marks
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Imateria
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PostSubject: Re: Jink markers/tokens/counters - how do you do it   Wed Feb 10 2016, 23:25

Honestly I have a pretty good memory so haven't needed markers, I know I've made a couple of mistakes here and there but only rarely.
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Devilogical
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PostSubject: Re: Jink markers/tokens/counters - how do you do it   Thu Feb 11 2016, 06:58

I use my memory for it. But i use tokens to represent PfP table. Just because i have a few from last edition

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WhysoSully
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PostSubject: Re: Jink markers/tokens/counters - how do you do it   Sat Mar 12 2016, 02:32

I was thinking of using 4-5 magnets on a base and then use different bolts for hull points (painted red) and maybe a black or yellow one for jink. Take them off / put them on as needed and since they are metal you only need the magnets in the base. Can use the bolts for any number of counters and paint them any color you want.

Really any small metal object would work, I just have a lot of bolts laying around lmao.

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