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daveyo
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PostSubject: My Fandex   Tue Oct 27 2015, 23:03

Hi fellow Archons

I have been working on a personal DE Codex that I would like to see.  It is more or less complete though with some spellchecks needed Smile

Your thoughts would be most welcome.  I'm particularly happy with the gentle improvements to make everything just a bit better, and the Detachments/Formations to make the army very playable.

Here's hoping that someone from GW reads the forum and makes it so

https://drive.google.com/open?id=0B_nt0hlhzV2lOUpQRVJhNTlHeDg


Last edited by daveyo on Wed Oct 28 2015, 18:26; edited 1 time in total
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stilgar27
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PostSubject: Re: My Fandex   Wed Oct 28 2015, 00:15

Wow, very nicely done.

I'd have been much happier opening up the 7th edition codex and finding this instead of what was there.  It seems more balanced over all, and I really like the full re-integration of the covens without needing separate formations (and another stinking $40 book).  A lot of what was lost between 5th and 7th in general was reintegrated, and well.

The demonkin style point system looks pretty solid as well.  I really like venom blades everywhere, we should use many more venom blades. The buffs over all are pretty balanced, maybe even too light in some cases but fluffy.

One thing I'd probably change is either the cost or durability of our flyers.  Honestly they just aren't worth their current price, unless they were given an invulnerable save, which would increase both their survivability and damage output.  A few other point values could come down from GW standard as well (probably the talos, shadow field, liquifiers, sybarites).

Some of the later formations are really interesting (especially the ravager and mandrake ones), but I'm not sure how the mixed ones would work out.  I guess they're all battle brothers so it wouldn't matter but it seems counter-intuitive to me.

Bonus points on the art work, I really liked the selection.
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daveyo
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PostSubject: Re: My Fandex   Wed Oct 28 2015, 00:31

Thanks stilgar27. Glad you liked it. Agreed on the flier points...and on the mixed formations I was really just imagining the mix of models in a single unit as I think it would look really interesting.

Smile
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Nariaklizhar
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PostSubject: Re: My Fandex   Wed Oct 28 2015, 05:01

Have you got a chance to try it out yet? BTW, presentation and design look amazing
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daveyo
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PostSubject: Re: My Fandex   Wed Oct 28 2015, 08:28

Between Job and Baby I have no time to play at the moment...but could not resist re-drafting the Codex. Thx for compliments
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Nariaklizhar
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PostSubject: Re: My Fandex   Wed Oct 28 2015, 14:52

I hear you buddy. I'm in a similar boat. Right now I play once a month and its scheduled in the family calendar.

I too made a fandax, without all the story and pictures. I started with what someone else made first as a base, then made some alterations. I have only played like 4 games with it so far but am thoroughly enjoying it. My buddies that I play are real cool about letting me try it out. in fact, they have given me some cool suggestions along the way. Its funny, some of the changes I have made are very similar to the ones you have made too. For example: tweaks to our lackluster HQs, made wyches usable fluffy and fun, gave Incubi assault grenades and counter attack, ravager gaining aerial assault, Trueborn gaining reroll 1s to hit and ghostplate armour, just to name a few
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daveyo
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PostSubject: Re: My Fandex   Wed Oct 28 2015, 17:06

Making changes is fun!

I'm proudest of my rules for the reaver Grav Talon...which has to be the most useless item ever
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CptMetal
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PostSubject: Re: My Fandex   Wed Oct 28 2015, 19:24

Another fan codex?

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Nariaklizhar
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PostSubject: Re: My Fandex   Wed Oct 28 2015, 19:45

Yeah, why not? This whole game is about having fun. I have more fun building and playing with my fandex, than I ever did with the original one. There are sooo many things that just make you scratch your head. Fandexs are a great way to play and keep your sanity. Trick is you have to have some friends that's don't mind playing against. Currently my fandex army has about a 50% win rate. It's based around assault units more so than shooting, changing the dynamic of the game significantly
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daveyo
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PostSubject: Re: My Fandex   Thu Oct 29 2015, 16:45

Thanks Nariaklizhar. I agree, and I had more fun doing this than gaming for a while. I only wish it was my full time job Smile It was a challenge reimagining the rules for Djin Blade, and the Coven formations etc. It is taking me some will power to not rewrite every codex for my own personal satisfaction! Love to get my hands on the Decurion!
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Ryu Takeda
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PostSubject: Re: My Fandex   Tue Nov 03 2015, 03:50

I like it...I've been working with some friends on our own fandex in another thread...and we've actually been just re-writing all the pre-7th Cron Codecies (and some other things as well...)

over in our thread I posted (in the latest post) our version of a Dark Eldar Decurion...some of the formations make it seem like great minds think alike and so do ours.

Would you be particularly offended if we integrated some of the things we like from your Fandex into ours?
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daveyo
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PostSubject: Re: My Fandex   Tue Nov 03 2015, 08:45

Go for it Ryu. Thanks. Make sure you get the Grav Talon!
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Squidmaster
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PostSubject: Re: My Fandex   Tue Nov 03 2015, 11:21

Very nice, If you don't mind though, I shall review:

UNITS

Archon - I think Secrets and Lies may be a bit overpowered to be honest. I would suggest making this a Warlord Trait instead.
Court of the Archon - Only if you have an Archon? Ok, I see the theory, but I've really gotten use to being able to take them solo, and I like them that way.
Duke Sliscus - I like that you've made him an upgrade for a Dracon instead of a HQ slot. I like that, but I would suggest dropping Iron Rule. I think in the modern age of Detachments and Formations, rules which play with the org chart are a bit silly. Also, Contraband makes little sense if it affects Cult units. Duke Sliscus is a Kabalite not a Cultist.
Drazhar - You can simplify Arts of War by just giving him the Counter-Attack special rule and Plasma Grenades.
Succubus - in our modern shooting heavy rules, the Succubus looks REALLY open to shooting death.
Kheradruakh - I would suggest dropping Lord of Shadows. All the fluff on the Decapitator paints him as a solitary figure, so I would think it would be better if were running around on his own.
Haemonculus - I would drop the option for a Blast Pistol. Its just not a Haemonculusy weapon.
Incubi - You can simplify Arts of War by just giving him the Counter-Attack special rule and Plasma Grenades.
Venom - Lithe Passengers, if this is based on light armour, what about all the special copmbat weapons taking up space? I really would say just make the capacity 6 standard.
Scourge - Hit and Run? Ok, I see the theory, allowing them t run from a fight, but it seems odd to see the rule on a non-combat unit.


SPECIAL RULES

Combat Drugs - Your Codex doesn't make it clear when or how the drugs are used.


WARGEAR

Reaver Jetbikes - Traditionally bikes also add +1 Toughness, and the Reaver has the increased Turbo-Boost distance.

Soul Trap - Based on how you've done Power From Pain, wouldn't it be easier if this thing just gave a Pain Token?


DETACHMENTS

Realspace Raiders - An org chart AND three Formations? I think you're best off dropiing the Formations part of this Detachment.
Kabalite Raiding Party - I recommend simplifying this by making it a version of the Decurion. Drop the troop options (all the 0-whatevers) and make the options the Formations. YOu've already provided the option, just go the full way and make this the Dark Eldar Decurion equivelant.
Host of Shadows - The size might be a bit too restrictive. I know Mandrakes can be 3-10 per units, but even at smallest level a minimum of 4 is still a bit steep.
Legends of the Arena - Mounted Assault leaves trhe Succubus a bit free to abandon the Formation. I suggest adding a restriction that the Succubus MUST join one of the other units.

Scions of Ahrha - Ok, I love this.


One final point, no super-heavy? Its what we all want!



Anyway. THere's some two cents for you. Take what you want, ignore what you want, They're just thoughts.

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daveyo
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PostSubject: Re: My Fandex   Tue Nov 03 2015, 11:33

Great thoughts buddy.  On the Incubi Arts of War, I just wanted them to not have any ranged options.  Its all about the blade.  Agreed re. Kheredruakh...it just seemed simple as sliscus and Sathonyx are upgrades to do him similarly too.

Re. Archon and the secrets and lies...I disagree as this is just the same as the Autarchs rule but the opposite (kind of!)

I'm imagining an interesting variant on Kheredruakh now...how about he is not a model at all...just an upgrade to any Mandrake unit...and every DE game turn roll a D6, if you get equal to or less than the game turn then Kheredruakh Strikes!!! one enemy unit in any cover (The furthest from allies?) takes D6 S 4 AP3 hits as he leaps from the shadows!! Smile

I do like the idea that the DE is NOT a force that plays well together, so a Decurion that maximises efficiencies does not sit well with me.  I like that DE are individuals as likely to ignore commanders and pursue their own agenda, perhaps at the urging of some treacherous Archon.  Thats why I put lots of different formations in, with little synergy tying the force together as a whole but buffing individual units.

I just really enjoy coming up with new rules and ideas!  THanks for the review Smile
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Nariaklizhar
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PostSubject: Re: My Fandex   Tue Nov 03 2015, 19:58

In my fandex, i gave my Incubi counter attack, only when you upgrade to a Klaivex. I also gave them a 3pt upgrade, modified plasma grenade and called it a bloodstone grenade. Basically it has the same effects as plasma grenades but forces an opponent to take a toughness test prior to being assaulted by the Incubi. If they fail, they can't overwatch.

After you said "no ranged, attack, its all about the blade" it got me thinking. Back to the drawing board for me. I might just use your arts of war rule, maybe change it a bit. I don't know
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daveyo
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PostSubject: Re: My Fandex   Tue Nov 03 2015, 20:08

I saw on someone's suggested formation an over watch close combat attack. I like the sound of that
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Nariaklizhar
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PostSubject: Re: My Fandex   Tue Nov 03 2015, 20:24

That does sound kinda cool.

I was also looking at what people say about wyches being too vulnerable to overwatch and shooting, and saying the same thing about the Succubus. My reply to that is yup, they should be. Fighting like one would in a gladetorial setting in the year 40k, where most everyone has a gun, should be a big disadvantage. But to me, that plays to their fluff. Sure they will die to shooting, but once they get in close combat, they should be pretty deadly, especially for a 10pt model
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