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daveyo
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PostSubject: new force based secondary objectives   Sun Oct 25 2015, 11:22

Thinking about a new way to win by achieving a specific perhaps secret objective based on your race.

Guard - Hold ground - Defend a board quarter for all the game
Marines - Maximum efficiency - Kill 5 enemy troops for every 1 marine lost
Tau - Precious life - maintain 75% troops in every Tau unit
Tyranid - bio samples - Kill 25% of every enemy non-vehicle unit
Chaos - carnage - table the opponent
Necron - Reclaim the Galaxy - end the game with models in all 4 quarters of the board
Eldar - Skeins of Fate - not sure...
Dark Eldar - Slavers - 3 or more enemy units chased from the board OR taken in sweeping advance.
Orks - More Dakka - all Ork units to kill opponents at range
Ad Mech - Logic - Fail no psychology tests

I think this allows armies to win by doing what they do

Thoughts?
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Jimsolo
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PostSubject: Re: new force based secondary objectives   Sun Oct 25 2015, 15:05

Everyone else: do something trivial to score points.
Chaos: with one of the worst codexes in existence, you can only have the secondary objective point if you win anyway.

I like the idea, but it might need some work.
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daveyo
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PostSubject: Re: new force based secondary objectives   Sun Oct 25 2015, 17:33

Agreed. Lol at Chaos...if you have tabled then you have won anyway. Perhaps kill all living opponents. If they were age of sigmar style you would have to punch your opponent.
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jbwms713
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PostSubject: Re: new force based secondary objectives   Wed Dec 02 2015, 16:54

Force-based objectives could actually be a very good thing. Relic Knights does something similar, where a Tertiary goal is always determined by your faction.

That said, they need to be tweaked a bit. As mentioned, the chaos one is a bit over-the-top, and also useless, as you've auto-won at that point. Not to mention the different chaos factions have very different "desires"... Khorn would be pleased with wanton bloodshed (probably scoring bonus if both forces are reduced to 25% or less or something), while Tzeentch would be happier if you harnessed a WC2 power each turn or something like that.

But again, yeah. The idea is solid, just needs a bit of balancing work done.
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Squidmaster
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PostSubject: Re: new force based secondary objectives   Wed Dec 02 2015, 17:37

I like the idea, but a few of the suggestions you make here are much, much harder than the others.

@daveyo wrote:

Guard - Hold ground - Defend a board quarter for all the game - really easy
Marines - Maximum efficiency - Kill 5 enemy troops for every 1 marine lost - moderate
Tau - Precious life - maintain 75% troops in every Tau unit - moderate
Tyranid - bio samples - Kill 25% of every enemy non-vehicle unit - moderate
Chaos - carnage - table the opponent - more difficult than you think
Necron - Reclaim the Galaxy - end the game with models in all 4 quarters of the board - moderate
Eldar - Skeins of Fate - not sure...
Dark Eldar - Slavers - 3 or more enemy units chased from the board OR taken in sweeping advance. - almost impossible against any Marine army (or Tyranids with enough Synapse)
Orks - More Dakka - all Ork units to kill opponents at range - completely defeats the purpose and strength of mobs
Ad Mech - Logic - Fail no psychology tests - more difficult than you think
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The Shredder
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PostSubject: Re: new force based secondary objectives   Wed Dec 02 2015, 20:41

@daveyo wrote:
Thinking about a new way to win by achieving a specific perhaps secret objective based on your race.  

I like the idea but...

@daveyo wrote:

Guard - Hold ground - Defend a board quarter for all the game Not sure what this means. Does the IG player have to stop the enemy setting foot in that corner for the entire game, or does he just have to be in that corner for the entire game?
Marines - Maximum efficiency - Kill 5 enemy troops for every 1 marine lost Imperial Knights say 'hi'. So do Necrons, for that matter. Razz
Tau - Precious life - maintain 75% troops in every Tau unit Interesting, but seems very hard.
Tyranid - bio samples - Kill 25% of every enemy non-vehicle unit Not too bad.
Chaos - carnage - table the opponent "Okay, Chaos - your secondary objective is to win the game." Neutral
Necron - Reclaim the Galaxy - end the game with models in all 4 quarters of the board Seems a bit easy, really.
Eldar - Skeins of Fate - not sure... Spend the entire game doing a handstand.If your feet touch the floor, you've been consumed by Slaanesh. Very Happy
Dark Eldar - Slavers - 3 or more enemy units chased from the board OR taken in sweeping advance. Please no. We have enough problem with weapons that can't touch fearless/ATSKNF units, without also auto-failing objectives against many armies.
Orks - More Dakka - all Ork units to kill opponents at range Eh? Wut sort ov Ork are u if u wont get yer 'ands durty?'
Ad Mech - Logic - Fail no psychology tests ...

@daveyo wrote:

I think this allows armies to win by doing what they do

Not really, no. Most of these are just arbitrary and random. Also, the difficulty levels are over the place. Necrons need to end the game with a model in each table quarter (and this is an army with cheap flyer transports, wraiths, 20pt jetbikes, plentiful deep strikers etc.), whilst Chaos literally needs to win the game. Also, the Ad Mech one would really frustrate me because it has nothing whatsoever to do with tactics or strategy. Similarly, whilst perhaps appropriate to their fluff, a 5-1 kill ratio isn't really appropriate for 13pt marines. You could maybe try a 2-1 or 3-1 ratio though.

I'd suggest grouping them more around a common theme, possibly casualties. So, try and think of different ways in which each race must strive to either inflict specific enemy casualties or else reduce their own. Eldar, being a dying race, should probably want to minimise their casualties. Dark Eldar... maybe kill a certain number of enemy characters? Chaos, maybe wipe out X units in melee? Just brainstorming here.
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CptMetal
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PostSubject: Re: new force based secondary objectives   Wed Dec 02 2015, 21:03

Armies do what they do to simply win the game. Each one has a certain way to win a game, these things here are superfluous. Sorry

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