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Massaen
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PostSubject: Re: Tau kX139   Wed Sep 23 2015, 18:05

@Xalopec wrote:

Don't think the Dark Eldar codex has something to handle it. Math sais for 625 points you get 5 ravagers. That's 15 shots 10 hits 6,6 wounds and 3,3 wounds after the 4++. So if it's so kind not to shoot back, you need 3 turns to take it out.

For the record - your maths is wrong - its T9...

15 shots, 10 hits, 3.3 wounds then down to 1.66 wounds after 4++ save then down to 1.11 after FNP...

So your ravagers need 9 solid turns of uninterrupted fire to kill it!

I guarantee you don't get that with it firing back...

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Xalopec
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PostSubject: Re: Tau kX139   Wed Sep 23 2015, 19:07

Jea that's right. Mixed up the rules on it.
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The Shredder
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PostSubject: Re: Tau kX139   Wed Sep 23 2015, 19:24

@Archon Rievect wrote:
I flat out wont play against it with my armies

Likewise.

@Massaen wrote:

So your ravagers need 9 solid turns of uninterrupted fire to kill it!

I guarantee you don't get that with it firing back...

You won't get it even if it doesn't fire back - games can't last more than 7 turns. Neutral
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Jimsolo
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PostSubject: Re: Tau kX139   Wed Sep 23 2015, 19:44

Rolling Eyes

Maybe we should wait until the unit officially comes out before we start raising the alarm. There's still time for the rules to be altered.
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The Shredder
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PostSubject: Re: Tau kX139   Wed Sep 23 2015, 19:56

By "altered" do you mean it lose Gargantuan Creature status, along with 4 of its wounds?

Anything less will make a negligible difference to its survivability against pure DE.
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Skulnbonz
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PostSubject: Re: Tau kX139   Wed Sep 23 2015, 20:44

Well, next month they are releasing VECT on his Dias...
Finally we get some firepower back.
3 dark disintegrators (twin linked assault 6 str d each)
AV 14/14/14 with shard shields (2+ invul, can never penetrate only glance) with 8 hull points
Psychic void- all psychic powers within 18" are immediately canceled. Can never be targeted directly or indirectly by psychic powers
All Kabalite models with lance weapons get a free upgrade to str 9 ap2 lance ignores cover.
One unit per turn within line of sight of the Dias gets the "skyfire" rule if they choose.

All for 240 points.

That should even things out a bit.

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CptMetal
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PostSubject: Re: Tau kX139   Wed Sep 23 2015, 20:46

Yeah... What did you take?
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Skulnbonz
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PostSubject: Re: Tau kX139   Wed Sep 23 2015, 20:47

The same thing as whoever thought up that Tau abomination would be my guess...

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The Shredder
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PostSubject: Re: Tau kX139   Wed Sep 23 2015, 21:03

Unfortunately, Vect changed allegiance during the intervening time and the aforementioned model is only available to Imperium of Man armies.
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Klaivex Charondyr
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PostSubject: Re: Tau kX139   Wed Sep 23 2015, 22:36

@Jimsolo wrote:
Rolling Eyes

Maybe we should wait until the unit officially comes out before we start raising the alarm.  There's still time for the rules to be altered.

The official rules are out, there is not "experimental rules" attached to it...

http://www.forgeworld.co.uk/resources/PDF/Datasheets/Tau-Kx139-Ta%E2%80%99unar.pdf
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Jimsolo
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PostSubject: Re: Tau kX139   Wed Sep 23 2015, 22:38

I never said the word experimental. But the rules aren't necessarily finalized until the model is out.

Like I said, why don't we hold our hysteria until the model is actually released?
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Enociac
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PostSubject: Re: Tau kX139   Wed Sep 23 2015, 23:26

@Skulnbonz wrote:
Well, next month they are releasing VECT on his Dias...

Surely you jest.
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Jimsolo
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PostSubject: Re: Tau kX139   Wed Sep 23 2015, 23:48

@Enociac wrote:
@Skulnbonz wrote:
Well, next month they are releasing VECT on his Dias...

Surely you jest.

Yeah, pretty sure that was facetious.
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Archon Rievect
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PostSubject: Re: Tau kX139   Thu Sep 24 2015, 04:46

dammit got my hopes up!!!! You are CRUEL......but true to your race's standards.. HA!

I think I will start a rumor with that posting...watch some nail biting..... would be a great thing though.....
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dumpeal
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PostSubject: Re: Tau kX139   Thu Sep 24 2015, 19:59

Target suppression.

Multiassault is entire army the same turn, with everything you have (even the less efficient assault type units like scourges), to limit the overwatch, and ignore the kX139. It won't be able to shoot, and if he decide to engage with it, disengage the jetbikes, keep his army locked, and score with jetbikes.
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Skulnbonz
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PostSubject: Re: Tau kX139   Thu Sep 24 2015, 20:11

Using 1,850 points of models in the HOPES of countering a 600 point model speaks volumes of the current Dark Eldar power level.

In case you are wondering, compared to Eldar, necrons, Dark Angels and now Tau we hit as hard as a marshmallow shot out of a paintball gun.

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Jimsolo
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PostSubject: Re: Tau kX139   Thu Sep 24 2015, 21:13

@dumpeal wrote:
Target suppression.

Multiassault is entire army the same turn, with everything you have (even the less efficient assault type units like scourges), to limit the overwatch, and ignore the kX139. It won't be able to shoot, and if he decide to engage with it, disengage the jetbikes, keep his army locked, and score with jetbikes.

Holy CRAP. You've just completely changed how I feel about running Covens...
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Woozl
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PostSubject: Re: Tau kX139   Fri Sep 25 2015, 00:26

@Jimsolo wrote:
@dumpeal wrote:
Target suppression.

Multiassault is entire army the same turn, with everything you have (even the less efficient assault type units like scourges), to limit the overwatch, and ignore the kX139. It won't be able to shoot, and if he decide to engage with it, disengage the jetbikes, keep his army locked, and score with jetbikes.

Holy CRAP.  You've just completely changed how I feel about running Covens...

I've thought about this quite a bit. Is there any other army in the game that can get the entire force in combat turn 2 reliably the way we can?

Not that it does anything against FMC spam. Can't hurt what you can't charge.
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dumpeal
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PostSubject: Re: Tau kX139   Fri Sep 25 2015, 03:02

@Skulnbonz wrote:
Using 1,850 points of models in the HOPES of countering a 600 point model speaks volumes of the current Dark Eldar power level.

In case you are wondering, compared to Eldar, necrons, Dark Angels and now Tau we hit as hard as a marshmallow shot out of a paintball gun.

In fact it's quite the opposite. You charge everything else, and totally ignore the big suit. What is fearsome is his guns. If the suit don't have a target to shoot at, it's just a 600 points ornament. That's mean you'll have 1850 pts to crush 1250 points in assault. (Okay, that's not true, we need to remove the raiders and venom from that count. but still...)
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The Shredder
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PostSubject: Re: Tau kX139   Fri Sep 25 2015, 10:09

Bear in mind that it's still a Gargantuan creature with a stomp attack.
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RCZ
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PostSubject: Re: Tau kX139   Fri Sep 25 2015, 10:24

i believe that you have to place the 3" stomp NOT on friendly units, but i have not checked yet. But i remember a wraithknight tightened between other friendly units and complaining that issue (the player was in another table at our LGS)
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