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Raider or Venom
Raider
45%
 45% [ 18 ]
Venom
43%
 43% [ 17 ]
WWP
12%
 12% [ 5 ]
Total Votes : 40
 

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quark!
Hellion


Posts : 26
Join date : 2012-10-30

PostSubject: Re: Blasterborn transport   Wed Sep 09 2015, 22:00

If you're deep striking/being aggressive with your trueborn, throw them in a raider (WWP optional). If you're keeping them back as a counter strike unit, put them in a venom.
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Lynkon_Lawg
Slave
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Join date : 2015-10-02

PostSubject: Re: Blasterborn transport   Wed Oct 07 2015, 14:36

I have to say that I like both. Previously, I ran Blasterborn in a Venom, deep struck in behind transports, popped the transports with the blasters, then shred the occupants with dual-splinter cannons. I've got a tournament coming up in which I am putting the Blasterborn and a Blaster Archon in a DL Raider, and putting the bog standard warrior squads in the venoms to keep the AT hunting tanks and the AI hunting infantry. Plus, since this tournament is modified Maelstrom, I can keep the smaller, hide-able Venoms Obj Secured. It's easier to stick them on an objective and avoid enemy fire, than it is with the tall-ship profile of the Raider.
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Gherma
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Join date : 2012-12-10
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PostSubject: Re: Blasterborn transport   Wed Oct 07 2015, 16:17

I always use a unit of 5 with 4 blasters and I almost always deepstrike them, so I prefer Venoms (really hard to mishap with it due to its small size).

I generally use Raiders with nightshield just for three categories:
- Bulky models
- Close combat models
- Priority targets

My blasterborn are not the biggest threat in my army

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CptMetal
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PostSubject: Re: Blasterborn transport   Wed Oct 07 2015, 16:21

No? What's your biggest threat?
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Jimsolo
Dracon
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PostSubject: Re: Blasterborn transport   Wed Oct 07 2015, 16:44

If probably say grotesques, at least for mine.
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Gherma
Kabalite Warrior
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Posts : 191
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PostSubject: Re: Blasterborn transport   Wed Oct 07 2015, 17:15

@CptMetal wrote:
No? What's your biggest threat?

Generally Eldar Allies XD

My biggest threat are Wraithguards (Raider with Nightshields for them) and a Farseer in a big unit of Reavers.

Depending on the game some people consider more threatening than Blasterborn even Haywire Scourges and/or a Medusae on Venom.

Sometimes approaching CC unit are another bigger threat.


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CptMetal
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PostSubject: Re: Blasterborn transport   Wed Oct 07 2015, 20:38

I would've said grotesquerie too
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Scrz
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PostSubject: Re: Blasterborn transport   Thu Oct 08 2015, 08:32

I like to put them in a raider with shields and a disintegrator together with an Archon with WWP and blaster. I have had some luck with deep striking them behind enemy lines and targeted rear armor with the disintegrator to remove a hull point or two or force a jink, while the blasters whiff at a different target. Razz
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mrmagoo
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Join date : 2014-12-02

PostSubject: Re: Blasterborn transport   Thu Oct 08 2015, 16:14

I am a big fan of Blastborn and Archon in Raider deep striking. They are great at Tank killing, Especially since I had a unit of Blasterborn get the Kill on 3 Knights in 1 Game, 2 turns.

Turn 2 Deepstrike in, Kill 1 Knight.
Turn 2 Opponent shoots raider with Night shields and doesn't kill it, Charges and blows up raider.
Turn 3 Trueborn move into building and fire at knight that charged there raider killing it.
Turn 3 Opponent Charge with last knight into that unit, thinking they all ready had done enough. 6 to hit, 6 to Pen, 2 to save, 6 to cause 4 total wounds (all ready had 3 wounds from other firing.)
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Count Adhemar
Dark Lord of Granbretan
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Location : London

PostSubject: Re: Blasterborn transport   Thu Oct 08 2015, 16:23

Even with 4 blasters, 2 dark lances (snapfiring) and an archon with a blaster, the odds of killing even one Knight are fairly slim, let alone 3! Were you rolling a lot of 6's on the damage table?

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mrmagoo
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PostSubject: Re: Blasterborn transport   Thu Oct 08 2015, 16:45

They were not the only ones shooting at these knights.  I had 2 Dark Lance Ravagers and 1 Haywire Scourge on the board as well and 3 Venoms w\Warriors + blaster.   The Trueborn just got the killing blows on them all.   Sorry if my first post was misleading.  This was an 1850 Point game.

4 Blasters + 1 Archon Blaster

I got the first knight with 4 glances/Pens with no Saves, plus it was already down 2 hull point.
Second knight had 2 turns of 2 Dark Eldar Ravagers pounding on it, it only had 1 HP left when the trueborn took it out.
Third knight was unbelievably lucky when he charged me, 6 to hit, 6 to Pen, 2 to save, 6 to cause 4 total wounds (all ready had 3 wounds from other firing.)

Still an impressive feat for 1 unit of trueborn. 300ish points killing over 1000.  Smile
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amishprn86
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PostSubject: Re: Blasterborn transport   Fri Oct 09 2015, 11:55

Raider
1) IF I wanted my Archon in it
2) Raider has AT weapon or Anti-Heavy infantry (Terminators etc..)

If your playing allies, WWP Archon with Fire Dragons are better IMO.

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