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 Suggestions for a worn out archon

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Painjunky
Wych
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Posts : 866
Join date : 2011-08-08
Location : Sunshine Coast

PostSubject: Re: Suggestions for a worn out archon   Tue Aug 11 2015, 11:23

Hey lawlskees.

Glad ur having so much success with the dark kin!

Want to post a list + tactics? Or some touney batreps?
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deekthegreat
Hellion
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Posts : 75
Join date : 2014-12-31

PostSubject: Re: Suggestions for a worn out archon   Tue Aug 11 2015, 14:48

Well after some time to think about it and look over my dark Eldar and see what I own I know it's not good enough for games against things like the war convocation and I need to adjust what I use. I was obesessed with the dark Eldar when I first started and then kept switching between my other armies and try to play dark Eldar like I would necrons and I have realized it's my fault for playing badly and trying to play one play style amongst all armies. I'm happy to see that a dark Eldar player is good enough to take on armies that are very strong and play amongst the players who tend to dominate the board like it's nothing. And since you're going to the lvo maybe you'll be able to tell me and the rest of our fellow archons how do you plan on dealing with double aspect hosts or double eldar jet bike cads or dounless farsite bombs. The itc is allowing things like this now and it's going to be very difficult to deal with I think. Especially now that there's a chance for armies like tyranids to spam flyrants to insane levels and necrons can do double destroyer cults or double canoptek harvests but this was already allowed in the game anyway so I'm not sure how that effects anyone besides hard core tournament players.
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deekthegreat
Hellion
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Join date : 2014-12-31

PostSubject: Re: Suggestions for a worn out archon   Tue Aug 11 2015, 15:55

I'm working on getting money together to start up a freak show army my question for that is since alot of points are being dumped in allies and stuff how does one deal with anti tank and anti super heavy stuff. When I say super heavy I mean more the knights and stompa stuff since their av and have no leadership.
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CptMetal
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Join date : 2015-03-03
Location : Ruhr Metropolian Area

PostSubject: Re: Suggestions for a worn out archon   Tue Aug 11 2015, 16:23

I'd suggest a Farseer with psychic shriek or an equivalent harlequin power aka mirror of minds.
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deekthegreat
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PostSubject: Re: Suggestions for a worn out archon   Tue Aug 11 2015, 17:51

Do those effect vehicles? My question was about taking out the knights or a stompa. I've been reading the freakshow tactica by @Jimsolo and just curious on what would effect those models. And has anyone ever thought about double corpse thief claws and a dark artisan for a different aspect of dark eldar.
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dumpeal
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Posts : 900
Join date : 2015-02-13
Location : Québec

PostSubject: Re: Suggestions for a worn out archon   Tue Aug 11 2015, 20:06

Mass tank army is a tough matchup for the freakshow. Every army have weaknesses. But it can be mitigated with enough lance in addition to the leadership shennanigan. Some balance needed between LD and AT.
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lawlskees
Hellion
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Join date : 2015-02-17

PostSubject: Re: Suggestions for a worn out archon   Tue Aug 11 2015, 23:51

My current tournament/ undefeated list:

HQ:

Succubus - Archite Glaive, Armor of Misery, Haywire grenades

Elites:

5 trueborn - 4 blasters (in a venom)
5 trueborn - 4 blasters (in a venom)
5 trueborn - 4 blasters (in a venom)

Troops:

5 kabalites - 1 blaster (in a venom)
5 kabalites - 1 blaster (in a venom)

Dedicated transports:

2 raiders, both with lance (for the grots)

Fast Attack:

2 Razorwings - 2 dark lances each ( stock missiles )

6 reaver jetbikes - 2 blasters, 2 cluster caltrops

Heavy support:

1 ravager - 3 lances

Formation: grotesquerie

3 grots (stock)

3 grots (stock)

1 haemonculus (stock)


-The tactic behind it is simple, but allows for many playable scenarios. The grots are in the two raiders, split into 2 groups. The succubus goes with 3 grots while the haemonculus goes with the other 3. Grots have to be the best units for your melee special characters. The succubus benefits from majority toughness of 5, while the grots get AP 2 support. Its a win effin win. It gets better, on the grotesquery chart, you can roll +1 toughness making this unit now toughness 6. They turbo boost turn one, most of the time, straight at the enemy. If I don't get first turn, I literally hide everything behind cover.

- the reavers literally die almost every time. Why have them? Well, they allow for my Ravager to take a few pot shots at a tank, or cause the enemy to have to chose between multiple threats, like my advancing grotesques. It synergizes well because Everything is on the board except for the 2 flyers. Sometimes I even stick them out to purposely get shot at for these reasons. They barely do anything besides grab last minute objectives and worry my opponent.

- While trueborn are weak, they have strength in numbers. Not only that but they are in a jinkable paper bag, which can move 12inches and allow for that 18 inch "assault" weapon to now be a 30" threat. redundancy is key here, why have 1 group when you can easily fit 3 in an 1850 point list? Try taking out an entire farsight battle suit team in one go. These guys get the job done, especially with that strength 8 instakilling anything with toughness 4. The important thing here, is that my trueborn ARE NOT the ALL STAR of my list, they work because I use the grots to distract my enemy while the trueborn come from behind. Before my enemy even thinks about my trueborn, my grots are already being shoved down his throat. If you think your all star archon+trueborn+WWP in a raider is going to win the game your doing it wrong....you must have multiple star threats and redundancy.

- the razorwings come in, usually turn 2 and 3, and unload their payload of 4 missiles each, which are amazing btw. 1 razorwing killed 46 orc boyz with its 4 large blast templates in 1 turn. WHen they both come in? EVEN BETTER! having 8- strength 6 large blast templates is insane. Especially when your running against the new dark angels 3+ rerollable jink Death star. This guy clumped about about 30 bikes, including his 11 man death star unit. I targeted a different unit, hoping for scatter so they couldn't jink. Sure enough I killed most of his death star with 1 go.

NEVER EVER WWP in GROTS! it's a waist of 35 points to have an assault based unit out in the open not able to charge for an entire turn. Raiders turbo boost across the board anyways.

While the grots go to town, everything pretty much stays in the backline or advances, while unloading shots everywhere. Sometimes if my enemy has a super heavy, I just completely ignore it. Target prioritization has to be the single most important thing to keep in mind when playing dark eldar. People cannot and should not "catch" you as dark eldar / eldar . If they do your playing them wrong....use that to your advantage. Kite EM!

- In this list , im not sacrificing object secure, because of allied detachment. Im not running Lords of war, which usually give the opponent extra victory points if they do 3+ wounds to it. Use that kind of stuff to your advantage. While on paper, this list might not look like much, it packs a freakin punch, able to deal with many lists. Sure, think of a counter to it, pre-meditated. That doesn't happen In tournaments.  Lots of things look good on paper but the physical board is the true test of any list.


IM working on a list for the las vegas open. something along the lines of 7-9 venoms, 3 units of trueborn and 4-5 squads of warriors all with MAX blasters. You max the hell out of each squad. Then fit as many grotesques as you can with points left over. Just a fun a idea.

Apologize ahead for any spelling mistakes. I'm typing this in between customers at work. AGAIN if ya need some advice just email me! lawlskees@gmail.com. I'm always willing to help out fellow dark kin.
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Brom
Wych


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Join date : 2013-03-28

PostSubject: Re: Suggestions for a worn out archon   Thu Aug 13 2015, 14:17

Quote :
Not only that but they are in a jinkable paper bag, which can move 12inches and allow for that 18 inch "assault" weapon to now be a 30" threat.
Glad your having success. Do note that embarked models can't move over 6" if they wish to fire effectively.
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Rancid blade
Kabalite Warrior


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Join date : 2011-05-27

PostSubject: Re: Suggestions for a worn out archon   Thu Aug 13 2015, 16:51

I am currently doing well with a number of things that might help. First, I think that Talos are a great backbone of any DE army.

I take 2x 3 talos with Haywire launchers. If played well, they are extremely difficult to deal with. I used to take the corpsetheif claw, but two squads of three give more flexibility.

Objective secured Venomspam still works. I use the talos to soak up the fire that could be directed at the venoms.

Razorwing Jet fighters in pairs with str 7 missiles works like a charm for taking out light armor and massed back like infantry.

I love the Grotesqueire or just a grot bomb. Put them in raiders, like lawlskees does and it's a great forward threat unit. I give my raiders night shields and either sails, so I can be sure they're going to get where they need to.

I hope this helps! RB
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