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FuelDrop
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PostSubject: Bigger Raiders?   Tue Jun 30 2015, 13:28

I've been thinking (you may express shock and horror now).

I want to take Raider transportation capacity up to 11.

The reason for this is fairly simple: I want my Succubus to have a Wych squad escort (Yeah I know Wyches suck, but I want my queen wych to have wyches as her bodyguard. Hell, I might even splurge for Bloodbrides! I'm a glutton for punishment).
The thing about Wyches is that there's a significant difference between a 9 woman Wych squad and a 10 woman Wych squad, due to how many wych weapons they can take. So I want to be able to put my 10 Wyches in my raider and still have a Succubus attached.

Am I talking sense here? Or am I being unreasonable?
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Count Adhemar
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PostSubject: Re: Bigger Raiders?   Tue Jun 30 2015, 13:32

Perfectly reasonable and has been suggested before, along with an increase in Venom capacity to 6.

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JackKnife01
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PostSubject: Re: Bigger Raiders?   Tue Jun 30 2015, 13:35

I would prefer 12, simple because ocd. Also, Tantalus has the transport capacity of 16.
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Count Adhemar
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PostSubject: Re: Bigger Raiders?   Tue Jun 30 2015, 13:45

12 would be nice but I can live with 11. Mind you, the way they do Wych weapons also needs to change. Go back to 1 per 3 like the 5e codex and you wouldn't even need to up the transport capacity.

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JackKnife01
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PostSubject: Re: Bigger Raiders?   Tue Jun 30 2015, 14:50

Though with that being said, a 12 model transport would grant 4 upgrades.
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CurstAlchemist
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PostSubject: Re: Bigger Raiders?   Tue Jun 30 2015, 15:12

I too would like for it to be at least 11 for the same reasons given. And I also agree that wyches should get the 5e rules back for taking wych weapons.
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JackKnife01
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PostSubject: Re: Bigger Raiders?   Tue Jun 30 2015, 15:14

Only if they do what they use to with the weapons.
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Count Adhemar
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PostSubject: Re: Bigger Raiders?   Tue Jun 30 2015, 16:25

Wych Weapons have always been my preferred method of fixing Wyches. Have a scaling benefit for the entire unit based on the number of Wych Weapons in the unit.

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Sky Serpent
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PostSubject: Re: Bigger Raiders?   Tue Jun 30 2015, 17:03

Is there a precedence of transport capacity changing in the game in recent years? Did drop pods go from 10 to 12 to 10 again?

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JackKnife01
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PostSubject: Re: Bigger Raiders?   Tue Jun 30 2015, 17:27

Wyches need poison.
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The Shredder
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PostSubject: Re: Bigger Raiders?   Thu Jul 02 2015, 14:21

@JackKnife01 wrote:
Wyches need poison.

Or Rending, or Shred, or Fleshbane...


However, my preferred solution at this point would be to add bombs to them and detonate them as soon as they reach combat. Call my Archon a bastard if you like, but considering that you're looking at 100% casualty rate to begin with, it's not like it'll change much for them. And this way they might even take some enemies with them.

"Where you see one wych, I C4." Very Happy
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FuelDrop
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PostSubject: Re: Bigger Raiders?   Fri Jul 03 2015, 00:32

@The Shredder wrote:
@JackKnife01 wrote:
Wyches need poison.

Or Rending, or Shred, or Fleshbane...


However, my preferred solution at this point would be to add bombs to them and detonate them as soon as they reach combat. Call my Archon a bastard if you like, but considering that you're looking at 100% casualty rate to begin with, it's not like it'll change much for them. And this way they might even take some enemies with them.

"Where you see one wych, I C4." Very Happy

This is what slaves are for. Implant explosives, allow them to "escape", boom time.
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Bibitybopitybacon
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PostSubject: Re: Bigger Raiders?   Fri Jul 03 2015, 02:20

@The Shredder wrote:
@JackKnife01 wrote:
Wyches need poison.

Or Rending, or Shred, or Fleshbane...


However, my preferred solution at this point would be to add bombs to them and detonate them as soon as they reach combat. Call my Archon a bastard if you like, but considering that you're looking at 100% casualty rate to begin with, it's not like it'll change much for them. And this way they might even take some enemies with them.

"Where you see one wych, I C4." Very Happy
Hellsing abridged??? Am I right??
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FuelDrop
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PostSubject: Re: Bigger Raiders?   Fri Jul 03 2015, 02:29

Vehicle upgrade : overlord's throne. (5 points )
A non flier vehicle with this upgrade may transport 1 independent character without the bulky or very bulky special rules in addition to its normal transport capacity (if any). This model gains a 4++ save while embarked, or may reroll failed invulnerable saves if they already have one. this save may be taken against wounds caused by a destroyed (explodes) result on the upgraded vehicle.

Thoughts?

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Lord_Alino
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PostSubject: Re: Bigger Raiders?   Fri Jul 03 2015, 04:58

@FuelDrop wrote:
Vehicle upgrade : overlord's throne. (5 points )
A non flier vehicle with this upgrade may transport 1 independent character without the bulky or very bulky special rules in addition to its normal transport capacity (if any). This model gains a 4++ save while embarked, or may reroll failed invulnerable saves if they already have one. this save may be taken against wounds caused by a destroyed (explodes) result on the upgraded  vehicle.

Thoughts?

That doesn't seem bad.

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The Shredder
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PostSubject: Re: Bigger Raiders?   Fri Jul 03 2015, 10:07

@FuelDrop wrote:

This is what slaves are for. Implant explosives, allow them to "escape", boom time.

Okay, fine. Can we have some explosive slaves as troops then? Razz

@Bibitybopitybacon wrote:

Hellsing abridged??? Am I right??

Yep. I was hoping someone would get the reference. pirat
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