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 Dealing with Craftworld Wraithknights

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Psylynt
Hellion
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PostSubject: Re: Dealing with Craftworld Wraithknights   Wed Jun 10 2015, 19:13

MSU and avoid it if it's sword, and range just find cover. High model count nulls range. I be much more afraid to see a scatter packs bikes than the WK.
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Klaivex Charondyr
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PostSubject: Re: Dealing with Craftworld Wraithknights   Wed Jun 10 2015, 19:24

@Psylynt wrote:
MSU and avoid it if it's sword, and range just find cover. High model count nulls range. I be much more afraid to see a scatter packs bikes than the WK.

Sadly this is no either Wraithknight or scatterbikes. It is both.
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Psylynt
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PostSubject: Re: Dealing with Craftworld Wraithknights   Wed Jun 10 2015, 19:32

Ouch.
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JackKnife01
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PostSubject: Re: Dealing with Craftworld Wraithknights   Wed Jun 10 2015, 22:36

Depends on what is on the board, I have seen 2 knights so far and in both games both have died, one on turn 1 and one on turn 2. Want to kill them? Focus a bean or sark lances on them and good game wraith knight. Scatter bikes are a pain but against giant groups of them the monosytche does best unless they are smart and spread out. Then eat them with lances and poison shots. In one turn I wiped a 7-8 man squad. It took a lot of dancing for me to do it but I managed. This was kill points and what got me the most was warp spiders jump rule. I wasted shots on them. I would have just plugged away at them and not shot my monoscythe.
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Vasara
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PostSubject: Re: Dealing with Craftworld Wraithknights   Thu Jun 11 2015, 08:23

@Klaivex Charondyr wrote:
@Psylynt wrote:
MSU and avoid it if it's sword, and range just find cover. High model count nulls range. I be much more afraid to see a scatter packs bikes than the WK.

Sadly this is no either Wraithknight or scatterbikes. It is both.

Ignore the WK, shoot the bikes. WK should only kill one unit a turn. If it kills more than that you are doing it wrong.

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Count Adhemar
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PostSubject: Re: Dealing with Craftworld Wraithknights   Thu Jun 11 2015, 10:31

@Vasara wrote:
@Klaivex Charondyr wrote:
@Psylynt wrote:
MSU and avoid it if it's sword, and range just find cover. High model count nulls range. I be much more afraid to see a scatter packs bikes than the WK.

Sadly this is no either Wraithknight or scatterbikes. It is both.

Ignore the WK, shoot the bikes. WK should only kill one unit a turn. If it kills more than that you are doing it wrong.

I'd have to disagree there. A competent Eldar player will usually manage to get himself into position to target at least 2 of your units and with 2 scatter lasers and 2 heavy wraithcannon I'd be surprised if he didn't manage to take out a couple of vehicles a turn, not to mention any casualties that the passengers in those vehicle may take if it explodes.

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amishprn86
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PostSubject: Re: Dealing with Craftworld Wraithknights   Thu Jun 11 2015, 11:12

@Count Adhemar wrote:
@Vasara wrote:
@Klaivex Charondyr wrote:
@Psylynt wrote:
MSU and avoid it if it's sword, and range just find cover. High model count nulls range. I be much more afraid to see a scatter packs bikes than the WK.

Sadly this is no either Wraithknight or scatterbikes. It is both.

Ignore the WK, shoot the bikes. WK should only kill one unit a turn. If it kills more than that you are doing it wrong.

I'd have to disagree there. A competent Eldar player will usually manage to get himself into position to target at least 2 of your units and with 2 scatter lasers and 2 heavy wraithcannon I'd be surprised if he didn't manage to take out a couple of vehicles a turn, not to mention any casualties that the passengers in those vehicle may take if it explodes.

I agree with this, with a 12" move and 36" shooting he will always be in place for 2-4 things to shoot at.

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