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Gobsmakked
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PostSubject: Re: Forge World Dark Eldar   Fri Jun 10 2011, 00:21

[mod] please remember that some denizens are of the dominant 4+ Dodge-gender [/squad]


Last edited by Gobsmakked on Fri Aug 12 2011, 19:30; edited 1 time in total
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PostSubject: Re: Forge World Dark Eldar   Fri Aug 12 2011, 19:29

A small update from Hydra after GD Germany last weekend:
http://www.thedarkcity.net/t835p20-the-arena

@Hydra wrote:
Interessting news for this board, is that someone is working at Forge World on a quite large (around thunderhawk size) thing and the already seen katamaran style thing is going to be released soon.

Could be anything at this point, but good know that we will be getting more love.
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PostSubject: Re: Forge World Dark Eldar   Fri Aug 12 2011, 21:06

A DE mini Thunderhawk sized eh? Something tells me it's going to be a giant slave barge. On another related note, I really hope FW release a DE vehicle upgrade pack like they did with Eldar, ie; ways to model Flickerfield and Nightshields on. Heck, a couple of new sail and prow designs wouldn't go amiss. Razz

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PostSubject: Re: Forge World Dark Eldar   Sat Aug 13 2011, 07:57

@TheDuke wrote:
A DE mini Thunderhawk sized eh? Something tells me it's going to be a giant slave barge. On another related note, I really hope FW release a DE vehicle upgrade pack like they did with Eldar, ie; ways to model Flickerfield and Nightshields on. Heck, a couple of new sail and prow designs wouldn't go amiss. Razz

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PostSubject: Re: Forge World Dark Eldar   Sat Aug 13 2011, 08:36

Are yes those too, and maybe a grotesque one while there at it. Razz

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asdrubal vect
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PostSubject: Re: Forge World Dark Eldar   Sat Aug 13 2011, 18:08

Don't forget about a pack to make a "flagship raider", with a throne and flags and spikes and dead people.
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PostSubject: Re: Forge World Dark Eldar   Sun Aug 14 2011, 14:03

@asdrubal vect wrote:
Don't forget about a pack to make a "flagship raider", with a throne and flags and spikes and dead people.

Ill take 2, and add some corpses pack for pimpin my raidrers.

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PostSubject: Re: Forge World Dark Eldar   Tue Aug 23 2011, 23:13

The big ship would be epic to use as ride for any archon. One problem though there are three lances on each side, and so it isn't possible to use them all.

Wait just got an epic idea. What if it would be for the duke and that you could change the lances for splinter cannons which gain the poison from the duke. Would they get the split fire from the space wolves then it would be a killing spree machine. 36 poison 3+ shots which you can divide on several squads yup that would hurt.

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PostSubject: Re: Forge World Dark Eldar   Tue Aug 23 2011, 23:32

Nice idea, too bad the Duke only gives the poison to a unit of kabalites (W or T), not to the vehicle.

You might find the big ship can target one enemy on each side, if it's a superheavy then IIRC then you aren't limited to firing at only one target anyway under Apoc rules.
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ivaldir
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PostSubject: Re: Forge World Dark Eldar   Tue Aug 23 2011, 23:35

Yeah I know that that's why it is with the other stuff that isn't true XD
I was just letting my love for overkill overtake me Razz

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PostSubject: Re: Forge World Dark Eldar   Tue Aug 23 2011, 23:46

as a Dark Eldar, you should know it's the artistry of the kill thatr matters, overkill is gauche! Wink
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ivaldir
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PostSubject: Re: Forge World Dark Eldar   Tue Aug 23 2011, 23:56

I know but I can't help to see the beauty of a sky blackend with shards carrying the most toxic sustances of the universe.

I think it is possible to make any kill poetic and artistic it is only a matter of looking.
Such overkill can be seen as a blunt axe but also as a sharp dagger punctioning the chest reaching the hart with extreme force and precision.

Besides it is not the weapon or the force you use that matters but the location.
So overkill doen't matter but it is a nice extra for me XD
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PostSubject: Re: Forge World Dark Eldar   Fri Aug 26 2011, 20:09

Forge World FB Page, 25/8/11 wrote:
As it's a month until Games Day UK, coming soon to Facebook is our Games Day Countdown - a factoid, snippet or sneak peek every single day about what we're getting up to at the NEC this year. stay tuned for more!

Cross your fingers for Dark Eldar snippets.

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Sorrowshard
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PostSubject: Re: Forge World Dark Eldar   Sat Aug 27 2011, 23:39

Everything that is crossable is crossed ....

FW, Snippet ME !

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PostSubject: Re: Forge World Dark Eldar   Fri Sep 16 2011, 03:29

Possibly related to the big ship that Hydra heard about, here's a little tidbit I just found over at 40Konline from Judderr, although it's actually a month old now:

Judderr wrote:
And another Super Heavy is in the pipeline for next year sometime, it is going to be a large slave ship, with rules similar to the cronos and chain-snares mixed, as it can take up slaves and distribute pain tokens.
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Preacher
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PostSubject: Re: Forge World Dark Eldar   Fri Sep 16 2011, 14:25

This seems a rather good place to pop this. Forgeworld have just updated their page for GDUK '11, complete with this...


Priced at £85 and avaible at GD. No idea went on when it's up for the general public who can't afford GD tickets just to get it. Sad

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PostSubject: Re: Forge World Dark Eldar   Fri Sep 16 2011, 15:42

Haven't found anything regarding the rules, or am i just blind?

I guess it could really go for a grotesque delivery system with wraks and a haemi on Board.
So many modelingposibilities !

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PostSubject: Re: Forge World Dark Eldar   Fri Sep 16 2011, 17:41

The Tantalus already has it's own thread here in the DE News & Rumour section.
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