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 Base ideas for leaping Treeman (counts-as-Wraithknight)

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shwaym
Hellion
shwaym

Posts : 27
Join date : 2015-02-09
Location : Washington, DC

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PostSubject: Base ideas for leaping Treeman (counts-as-Wraithknight)   Base ideas for leaping Treeman (counts-as-Wraithknight) I_icon_minitimeWed Feb 18 2015, 13:30

Hi all,

Not being a fan of the Wraithknight model but loving the Treeman from fantasy I decided to figure out a way to proxy it.

Base ideas for leaping Treeman (counts-as-Wraithknight) 02181513

Base ideas for leaping Treeman (counts-as-Wraithknight) 02181514

My concept is that it is leaping out of the ground (in order to make up for the height difference.)

I glued clear cylinders from skimmer bases under its feet and added green stuff for support.  What I'd like to do now is have debris/dirt flying up from the base to his feet as though it was uprooting itself and jumping into action.

Any ideas?


Last edited by shwaym on Sat Feb 21 2015, 14:13; edited 1 time in total
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Klaive
Hellion
Klaive

Posts : 57
Join date : 2014-10-26

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PostSubject: Re: Base ideas for leaping Treeman (counts-as-Wraithknight)   Base ideas for leaping Treeman (counts-as-Wraithknight) I_icon_minitimeWed Feb 18 2015, 20:41

Reading the effect you are after I immediately thought of this post over on Massive Voodoo

http://massivevoodoo.blogspot.com.au/2015/01/ilyad-games-sorceress.html?m=1

The technique used for the rocks coming up from the ground may work for you.

Edit: I forgot to point out, the tutorial is linked about mid way down that post.

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Klaive (the Rusty)

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shwaym
Hellion
shwaym

Posts : 27
Join date : 2015-02-09
Location : Washington, DC

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PostSubject: Re: Base ideas for leaping Treeman (counts-as-Wraithknight)   Base ideas for leaping Treeman (counts-as-Wraithknight) I_icon_minitimeThu Feb 19 2015, 18:30

That is a great idea. Thanks for the link.
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PostSubject: Re: Base ideas for leaping Treeman (counts-as-Wraithknight)   Base ideas for leaping Treeman (counts-as-Wraithknight) I_icon_minitime

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