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Vael Galizur
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PostSubject: Re: Corsairs   Thu Oct 29 2015, 04:25

I emailed Forgeworld a few days ago to ask if they'd ever consider selling the Corsair jetpacks separately from the helmets and weapons. I also asked that since I'd heard rumors of new Corsair rules soon if there might also be new Corsair models or updates to existing ones. This was the reply I got.



So, no to separaelty sold jetpacks, but a confirmation that "There will definitely be some new Eldar models soon along with an update for the rules for all of our Eldar models although we can't confirm if there will be any new Corsairs."

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amorrowlyday
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PostSubject: Re: Corsairs   Thu Oct 29 2015, 04:43

Lol. Forgeworld day ALREADY confirmed there is a new corsair kit tho.
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stilgar27
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PostSubject: Re: Corsairs   Thu Oct 29 2015, 05:11

@colinsherlow wrote:
Saw a PIC for the new wraithknight rules somewhere.

Any see it and remember where? Link?

Edit: I'm an idiot for posting the pic here without thinking, I can't find a link again (I think I got it off an expired 4chan thread) but here's an outline of his abilities.  He's also called a Skathach Wraithknight if that helps you in your search at all.

The general idea is that he's a friggin huge warp spider rather than a friggin huge wraightguard.  He's slightly more expensive than a standard knight and comes with a gargantuan equivalent of a warp spider jump generator, letting him jump 12" under your control in the movement phase, or just immediately go into ongoing reserves.  He runs the risk of taking a wound and being put into ongoing reserves anyway though if he scatters badly on the jump (d6).

He also comes with a pair of what are basically beefed up doomweavers, being massive blast, ap4, and gaining shred.  The option to add 2 additional heavy weapons is still there like a standard knight.

There is another option for 2 "inferno lances", but their stats are cut off in the picture I have. I imagine they're a fire dragon/melta equivalent.

Edit: Inferno lance is apparently a melta gun with a 36' range, firing 1D3+2 shots.

In either loadout he can exchange one weapon for a shimmershield.

The conditions to take him are also somewhat special.  He can only be taken in a War host detachment or Wraith host/Constructs formation.

Image Removed - please do not post images of copyrighted material (see forum rules). Thanks. - Mush

ACK! It was late and I was thinking.  Many, many apologies.  Embarassed


Last edited by stilgar27 on Thu Oct 29 2015, 14:28; edited 3 times in total
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Vael Galizur
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PostSubject: Re: Corsairs   Thu Oct 29 2015, 07:09

@amorrowlyday wrote:
Lol. Forgeworld day ALREADY confirmed there is a new corsair kit tho.

I interpreted that to mean that the Forgeworld day confirmation might've been more of a slip and less of an intentionally official announcement. But they might just be being unnecessarily coy.

Nevertheless, I hadn't seen any specific mention on any forums that they were updating ALL of their Eldar rules, most of the posts seemed to be focused on the Corsairs, so I thought it might be a good bit of info to share.

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Gobsmakked
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PostSubject: Re: Corsairs   Thu Oct 29 2015, 17:07

Is this a Vibro cannon on a jetbike (Cloud Dancer), in the following pic?

http://www.bolterandchainsword.com/topic/314805-ia-the-doom-of-mymeara-second-edition-update-page-2/?p=4208487

And I haven't seen this mentioned here yet re: the Corsair Venom, from Mercury14 on Warseer, via B&C:

Quote :
Corsair Falcon (cost: CW Falcon +5 pts)
- Stats: as per CW Falcon
- Has Scout
- Can either get TL lastblasters, TL Shuricats, or TL splinter rifle as the underslung gun for free - or pay +20 for a Shuriken Cannon or +10 for Splinter Cannon
- Pulse laser unchanged
- Secondary turret gun: Shuriken Cannon, Splinter Cannon, Scatter Laser for free. +5 points gets you your favorite shade of lance, Starcannon, or EML for +15

Corsair Venom (cost: -5 pts less than a Dark Kin Venom)
- Stats: as per DE Venom, no flickerfield
- Same underslung gun options as Falcon
- Top gun: pick shuriken cannon, splinter cannon, or scatter laser. No purchasable upgrades.
- Yeah it has scout too

Both the Venom and Falcon can take the following wargear: May take Void Burners for +5 (gains deep strike), star engines, Kinetic Shroud. Venom can take chain snares for +5.

http://www.bolterandchainsword.com/topic/314805-ia-the-doom-of-mymeara-second-edition-update-page-2/?p=4208487
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colinsherlow
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PostSubject: Re: Corsairs   Thu Oct 29 2015, 17:08

Found it

https://scontent-sea1-1.xx.fbcdn.net/hphotos-xal1/v/t1.0-9/12074484_834407010010447_2925905343777943233_n.jpg?oh=e3a78c2e11381de7d1297d1f1fbd376f&oe=56CF2AA

The condition is just saying that when constucting the craftworld warhost detachment or wraithhost formation that you may select the corsair knights instead of the CWE one because the knight isn't taking a LoW slot in those detachments/formations.  In a regualr list (the corsair detachment, CWE CADetc. It can be taken at a LoW.


Stoked for this fella.
Firing two helstorm or massive blasts sounds like fun for the monofilament gun. Orrrr a minimum of 2+d3 melta blasts per gun...so a minimum of 6 melta blasts from the melta.

Thinking I would use the shunt to get the little fella out of close combat or out him into on going reserve if in a bad place.
Either going to buy the new night FW kit or convert a knight of of Nagash... Orrrr convert the current knight and give it multiple spidery arms and use heavy Grav platform weapons for it's main guns.

Edit: hey Gobbsnakked! Yeah that is basically a corsair vibro cannon. It is basically a 24" St5 ap4 vibrocannon. So the more hits with the unit the better. There are links on this thread or the other corsair related threads that have links to corsair rules.
Basically they are much closer to what I think dark Eldar should be. So I will be playing them as my DE.
I was going to ask you about ideas on how to convert kabalites/maybe Eldar guardians in corsair jet pack troops. Even a way to add a little something that I can add to a kabalite that looks like it could be a jetpack, but could just be a dude on foot if I decided thst

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PostSubject: Re: Corsairs   Thu Oct 29 2015, 17:33

@colinsherlow wrote:
Edit:  hey Gobbsnakked!   ..... I was going to ask you about ideas on how to convert kabalites/maybe Eldar guardians in corsair jet pack troops. Even a way to add a little something that I can add to a kabalite that looks like it could be a jetpack, but could just be a dude on foot if I decided thst

Nothing springs to mind right now, Colin, but I will search around a bit today. I kind of remember a 3rd-party supplier having something suitable. I am playing around with Sanguinary guard jetpacks for my Raven Guard right now, they could be trimmed down a bit to suit, but don't really look Pixie-ish enough.

What about wings, or Scourges?
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PostSubject: Re: Corsairs   Thu Oct 29 2015, 17:40

I thought about scourges or the wings, but they are really annoying to transport. Especially since I would want 30. I am considering buying the FW corsair wings and special weapons. Just one of each set and seeing if I can find a way to cast them and fit them on to kabalites. But ideally I would like some other way of doing that. Like using the shield shaped wraithguard armour looking stuff that sits on their hips. And/or using dark Eldar spiky bits? But need lots so maybe not?...

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PostSubject: Re: Corsairs   Thu Oct 29 2015, 21:31

@colinsherlow wrote:
 Thinking I would use the shunt to get the little fella out of close combat or out him into on going reserve if in a bad place.
Either going to buy the new night FW kit or convert a knight of of Nagash... Orrrr convert the current knight and give it multiple spidery arms and use heavy Grav platform weapons for it's main guns.

I bought a terribly beat up arachnarok, which is the giant spider from fantasy battle, to convert it to a night spinner for my craftworld/exodite list, but never did.  I'd love to do something like this with him instead, but I'm not sure he's big enough (or where he even is).

As for guardian kits working on kabalites... it can be done but it's far from perfect.  Those raised areas that interface with the back of the guardian happen to coincide with the vents on the back of kabalite and wych armor.  The further you trim down the vents, the better they line up.

This mock up is a wych torso for the record but the vents line up the same on kabalites.  I also used courge legs, not sure where the head and dark lance came from though.  



Here you can see that they match up, but it's not great.  Green stuff could go a long way it but that's depending on how much work you think it's worth putting in.



Also here is one of my corsair jetbikes, converted from an old school reaver.  I may never field the jet troops anyway since I have 20 of these... so far.  Half shuriken, half splinter cannons, only 3-4 have the the nice fin though.



These remind me of insects so much that I've decided the whole army will be insect themed.
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Vael Galizur
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PostSubject: Re: Corsairs   Thu Oct 29 2015, 22:02

Aw man, that jet bike upgrade is a bit disappointing. One of the rumors was that the jetbike was an all new kit. New fins, a helmet, and a gun are not much of upgrade, they hardly look any different from the stock Windriders. Oh well, one less expensive resin kit to buy.

I'm trying to figure out how to mod the jetpacks as well. I've been struggling with it for quite a while. I really like the FW jetpack (though I'd reshape the wing fins a bit), but I just can't justify paying almost $40 for a kit that I'd only use half of. I'm really not a fan of the FW Corsair helmets and extra weapons to mod are a dime a dozen. Short of designing something myself to have 3d printed, which I have the ability to do, the most promising bits I've seen that might work are the fins from the new Windriders, incidentally, the very ones that the Corsair kit will replace. lol But I've never seen one irl, so I have no idea if they're the right size or would look good. I've seen some people use the wing blades from Reaver jetbikes, but I think they look way too big and out of place on a figure's back.

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PostSubject: Re: Corsairs   Fri Oct 30 2015, 00:02

OK, getting a little bit aways from N&R here, but .........

Colin, the easiest option for a simple jetpack that could also pass as a dude on foot might be the Kabalite heavy weapons backpack. You could actually trim a set of vanes off a regular Kabalite back and lie them horizontally across the top as an unobtrusive inlet. And the centre oval from the back of a Sybarite's outfit could be an exhaust on the bottom. I imagine you could then provide yourself with a good quantity of these fairly quickly and easily.

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PostSubject: Re: Corsairs   Fri Oct 30 2015, 01:00

@Vael Galizur wrote:
Aw man, that jet bike upgrade is a bit disappointing. One of the rumors was that the jetbike was an all new kit. New fins, a helmet, and a gun are not much of upgrade, they hardly look any different from the stock Windriders. Oh well, one less expensive resin kit to buy.

Heh, no that is just MY corsair jetbike - not the official one.  Just like that jetpack troop is just my kitbashed version.   I'll probably buy some of the official jetbike kits just to get my hands on the dissonance cannons.  I couldn't imagine doing upgrades on the rest when I already have them or the components to make them.

I don't know whether to be insulted that you were dissapointed in it or flattered that you didn't realize it was something I made out of unused, 16 year old sprues tongue  Ima go with flattered.

I also had an idea of just simply press molding (green stuff) warp spider jump generators on to some kabalites and guardians to see how they'd work.  Those generators do count as jet packs, although I don't know if people would be confused and think they could warp jump as well.
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Vael Galizur
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PostSubject: Re: Corsairs   Fri Oct 30 2015, 02:14

Oh, no Stilgar, I was referring to the leaked imaged that Gob posted, sorry! I started typing my post before yours had been published and didn't even see your pics until after I finished. Looking back, it does look a bit confusing as to what I was referring, sorry! I guess that's why the forum tells you there have been new posts and asks if you want to check them before you publish yours. I spose I should do that from now on. LOL

Yours is crafty, but I can definitely tell what it's made from. XD

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PostSubject: Re: Corsairs   Fri Oct 30 2015, 02:22

Ya it makes more sense now that I go back and look, and you're right the bike upgrades look pretty lame. I guess they can cuz that new gun is pretty much pure murder, it'll sell no matter what they look like.
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PostSubject: Re: Corsairs   Fri Oct 30 2015, 18:57

That's a good starting point Gobsmakked.

Thanks

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PostSubject: Re: Corsairs   Sat Oct 31 2015, 22:11

waiting for this release is driving me crazy! hurry up already!


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PostSubject: Re: Corsairs   Sat Oct 31 2015, 22:27

@colinsherlow wrote:
waiting for this release is driving me crazy! hurry up already!


Same.

If I just had a couple more leaks I might be ok because I could at least still be working on the planning stages bounce

Mainly I'd like to know what we're going to do for melee, but without the malevolent band entry I really can't say.  We may be better off going with the updated walkers rather than the melee specialist, as they both (supposedly) are in the elite category now, and dropping good old fashioned grot bombs or dark artisans in strategic areas.

Edit: caught a thread last night... somewhere mentioning November 6th as a major forgeworld date. at least we won't have to wait long to know if it's untrue.
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PostSubject: Re: Corsairs   Wed Nov 04 2015, 23:19

I just found a cool looking Corsair Jump Pack kit on Shapeways. I can't tell if they would actually fit onto a Guardian like the FW kit, or if they'd fit onto Kabalites either, but they look pretty slick. However, at $9.54 for just 2 of them, they're WAY more expensive than the FW kit. Too expensive for me, but it does make me want to design my own for 3D printing. I have the software and am not to shabby with it.


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PostSubject: Re: Corsairs   Thu Nov 05 2015, 20:13

I am quite keen on seeing what the other corsair psychic powers are going to be. The 3 that we know seem pretty cool so far

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PostSubject: Re: Corsairs   Thu Nov 12 2015, 00:51

Where did all the cool Corsair rumours go?

I need more rumours to sink my teeth into. A release date sure would be nice

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PostSubject: Re: Corsairs   Thu Nov 12 2015, 06:10

There was a rumored news day, as in it would be released a week later, but it was postponed for ??? as that day was last Saturday when everything was eclipsed by Betrayal at Calth. GW proper even postponed 3 box set launches until the 28th. I wouldn't expect to hear anything before then. If we get a handful of additional leaks I might try to put together a battlescribe file.

Anyway Interesting question that I'm not sure where to ask:

If the rumours are accurate then how would being returned to reserves effect a wwp holder? Can the deep strike without scatter every time? Rules question? but it's about a scenario that I don't think can happen yet.
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PostSubject: Re: Corsairs   Thu Nov 12 2015, 15:30

When a unit is returned to reserve (on going reserve) the unit/model has the walk on the board. No deep striking, out flanking etcs. We shall see soon

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PostSubject: Re: Corsairs   Thu Nov 19 2015, 17:02


Ya I'm in the same boat except...

I have a couple dozen models waiting to be (re)assembled as I'm not 100% sure what their options are yet.  I just magnetized my venoms and gunners though, so I can still use them in my kabalite MSU if I care to.

Reaver bands, wasp walkers, and malevolents are the real questions.  Cost and load outs on the basic troops are probably the most important.  From the leaks, they'll have 5 weapons? (cc weapon?, 2 pistols, lasblastes, grenades), I can't believe that with out at least a picture.

The balestrike band leak should be useful as a cost baseline, but at 10 points per model they don't have the brace of pistols.  Corsair bikes are 2 points more than their craftworlder equivalent and are almost identical besides the brace of pistols.  I'm still expecting reaver bands to weigh in at about 10 points a piece.

How the brace of pistols work or should be modeled is also an issue.  As it stands I plan on using the left arms with shuriken pistols from the harlequin plastics along side the splinter pistol arms which all seem to be right handed.  Worst case, I have a few dozen of the old school kabalite pistol holsters to strap to legs.
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PostSubject: Re: Corsairs   Thu Nov 19 2015, 18:45

One of the options I am thinking about is using the holstered Splinter rifles from the raider kits, pistols/holsters etc. The holstered Splinter rifles will be easy to represent lasblasters. If the corsairs work a little like before then you will not be required to show the pistols. It is just assumed.

I have lots of unbuilt dark elf corsairs, warlocks/dark riders, cold one knights, beast masters etc... To help me build and convert different corsair units that I will also try to convert to look like Eldar and Dark Eldar. Stoked

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PostSubject: Re: Corsairs   Thu Nov 19 2015, 19:58

The holstered rifle is a good idea, particularly if you can come up with a pistol(or other use) for each hand.  That holstered pistol is pretty large though if I remember.  I used them on my large sslyth and they fit pretty well.

Looking back over the leaks, I think I love the corsair coterie detachment.  If the leaks are accurate I plan on taking 4 Coteries and theme-ing them out for each major eldar faction (to get 4 I'm including exodites).  

Splinter bikes in the dark eldar group, vypers and jetpack guardians for craftworlders, exodite rangers, etc.

Speaking of exodites - I have a couple dragons I was working on to count as crimson hunters for my exodites, but it might be more effective to make them phoenix bombers now.  Anyone have any experience with this thing?  It looks brutal vs other flyers and space marines and supposedly got cheaper.
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