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urden93
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PostSubject: Corsairs   Thu Jan 08 2015, 12:37

After eldar has been released in 2013 i wrote an e-mail to forge world asking maybe the corsairs get updated too, they said yes in the future but they dont know when. and nothing happened. A few days ago i wrote again maybe they just waited for Darkeldar release and this is what they replied:

eldarcorsairs

forgeworld (forgeworld@gwplc.com)
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10:30 AM
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To: gabor fazekas
forgeworld@gwplc.com
Hi there,

Thanks for your email. We are in the process of a massive 7th edition update. As you can imagine this does take a long time as this has to slot in alongside the schedule of making new books!

Keep an eye out on the website, it is coming!


If there is anything further we can do to assist you, or if you have any queries about the information we have requested or provided, please telephone us.


Regards,
Forge World

Maybe we can see some corsairs this year Razz bounce bounce
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Gobsmakked
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PostSubject: Re: Corsairs   Thu Jan 08 2015, 17:18


That is great news, Urden93, thank you for sharing it with us. I am especially interested to see what happens with the Warp Hunter.

It will be interesting to see what they do for DE, as well.
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Vael Galizur
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PostSubject: Re: Corsairs   Sat Jan 10 2015, 13:40

Sweeeeeeet!

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helvexis
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PostSubject: Re: Corsairs   Sat Jan 10 2015, 22:42

This is good news, I have been waiting for an update for a long while
They need more of a fix for a lot of options rather than just a rules update but it will help Smile
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Cavalier
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PostSubject: Re: Corsairs   Tue Jan 20 2015, 11:52

For sure the price points are WAY off and are invalidated by Imperial Armor Apocalypse. Funny enough they actually tell you to run an Autarch as a Corsair Prince in that book and actually use the words "Counts-as". Good ol' Forgeworld keepin it real. I feel like they actually play the game.


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Vael Galizur
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PostSubject: Re: Corsairs   Fri Jan 23 2015, 23:43

@Cavalier wrote:
For sure the price points are WAY off and are invalidated by Imperial Armor Apocalypse. Funny enough they actually tell you to run an Autarch as a Corsair Prince in that book and actually use the words "Counts-as". Good ol' Forgeworld keepin it real. I feel like they actually play the game.


Wait, are there rules for Corsairs in other IA books, besides Doom of Mymeara?

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PostSubject: Re: Corsairs   Mon Jan 26 2015, 11:59

@Drago_Galizur  -Yes there are. Imperial Armor Apocalypse has updates rules/points for the Hornets, Warp Hunter and a host of other IA 11 stuff. They also have a 2 Corsair formations with the Vampire Hunter where they flat out tell you to run an Autarch as a "counts-as Corsair Prince" and with Guardians and weapon battery teams as counts-as Corsairs. I've never seen GW or Forgeworld ever literally use the phrase "counts as" so it was really cool for me as a counts as Corsair guy.

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Vael Galizur
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PostSubject: Re: Corsairs   Tue Jan 27 2015, 15:12

@Cavalier
Thanks! I'm looking through it now, but I only see one Corsair formation.

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čiernyčaj
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PostSubject: Re: Corsairs   Sun Sep 27 2015, 09:00

Hello fellows,

not sure if it's already somewhere on the site, in which case, tell me, please, but have a look on this:

http://www.belloflostsouls.net/2015/09/40k-eldar-corsairs-getting-new-rules.html

I'm really looking forward to it.
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colinsherlow
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PostSubject: Re: Corsairs   Sun Sep 27 2015, 19:07

I am super stoked for corsairs.

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čiernyčaj
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PostSubject: Re: Corsairs   Sun Sep 27 2015, 20:14

Same here!
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PostSubject: Re: Corsairs   Tue Oct 13 2015, 13:24

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Cavash
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PostSubject: Re: Corsairs   Tue Oct 13 2015, 14:42

I'm rather thrilled by this.

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PostSubject: Re: Corsairs   Tue Oct 13 2015, 15:09

I swear that I licked my monitor seeing that confirmation...
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colinsherlow
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PostSubject: Re: Corsairs   Tue Oct 13 2015, 16:14

I was talking to my buddies a few weeks ago about buying shadow spectres and the jump troop guardians. This gives me all the more reason to do it :-)

Stoked

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PostSubject: Re: Corsairs   Tue Oct 13 2015, 16:55

I'd say wait until the revised IA11 comes out before investing in them. It would suck to buy all those FW parts and then find they've been nerfed

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CptMetal
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PostSubject: Re: Corsairs   Tue Oct 13 2015, 17:13

Do you think it would be possible to use dark Eldar Warriors instead of Eldar guardians to convert to jump troops?
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Cavash
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PostSubject: Re: Corsairs   Tue Oct 13 2015, 17:25

Sure. If you were using the FW conversion parts you could slice off the nobbly bit and put it on the backs of warrios. Giving them Wych legs to ake them more dynamic would help, too

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Jimsolo
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PostSubject: Re: Corsairs   Tue Oct 13 2015, 17:37

Absolutely!
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Vael Galizur
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PostSubject: Re: Corsairs   Tue Oct 13 2015, 18:20

SWEET!

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PostSubject: Re: Corsairs   Tue Oct 13 2015, 18:28

I just can't wait.
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Cavash
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PostSubject: Re: Corsairs   Tue Oct 13 2015, 19:50

What changes are people hoping, or would like, to see?

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Jimsolo
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PostSubject: Re: Corsairs   Tue Oct 13 2015, 19:54

* Slight point reduction for Corsairs
* Telepathy or Divination as an option for Void Dreamer
* Upgrades for HQs updated to modern rules
* A formation or two would be lovely
* Current WWP on HQs
* Neural Shredders CONTINUE to be a Ld dependent attack
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PostSubject: Re: Corsairs   Sun Oct 18 2015, 22:53

Crazy excited for the Eldar corsair's. I remember telling my buddy when the wraithknight came out that I think it would have been cooler to have done some kind of big warp spider. It is going to happen :-)
Guess I need to buy one more wraithknight

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PostSubject: Re: Corsairs   Mon Oct 19 2015, 12:43

A lot of information on Warseer: http://www.warseer.com/forums/showthread.php?413737-Possible-update-to-Eldar-Corsairs-coming-soon

Here's the compilation of Corsair news:

Quote :
Corsairs have their own unique Perils of the Warp chart. In addition to the Void Dreamer, Barons and Princes can be Psykers.

D6
1- Devoured. No Ld check. The Psyker is claimed by She Who Thirsts. Gains Demon, Hatred (Khorne), Rending, and may run +3 inches. Control switches to your opponent. If the psyker is part of a unit they're locked in combat.

2-3 Soul-Wracked. Slaanesh gives them a back massage is basically what the fluff says. The unit (not just the model) are pinned and your opponent gets to change the target of the psychic power being cast.

4-5 Warp Terrors. Demons swirl about the veil. Unit and all Corsair units within 6" must make a morale check on 3D6 take the two highest or fall back.

6 The Eye of She Who Thirsts. The Psyker gets the attention of Slaanesh. For the rest of the game perils happen for the psyker on any doubles.

Quote :
Corsairs get these two rules:

- Dancing on the Blade's Edge: Corsairs are piratey and stuff and not the most disciplined. They come with two Ld Values, ie 8/5. You use the lower value when trying to regroup.

- Reckless Abandon: If within 12" of an enemy, the unit can "battle focus" only after shooting. But don't roll D6, it's a flat 6". Jetpack units get 6+D6".

Quote :
Corsaid troops: http://i.4cdn.org/tg/1445091648878.jpg

Quote :
Princes can take relics from either [Eldar or DE] book as well as the Harlequin book. Hello Mask of Secrets.

Dissonance cannon: 24" S5, AP4, Heavy 1, pinning. For each additional model in the unit that hits, add +1S and -1AP. So if three hit that's S7 AP2 on all of them. Not bad.

[Tanglefield Grenades] S2, AP-, blast. Any unit hit by it takes a strength test, if failed reduce initiative and WS in half until next turn.

By the way, regular troop Corsairs (now called Reaver Bands), got defensive grenades.

[Is Firestorm in the book?] Yes. Its gun got rending and ignores cover vs skimmers and flyers.

Not sure about the vampire hunter. Firestorm yes. Lynx is still there, holofields unchanged. Sonic lance unchanged, It has a whole new gun though:

Lynx Pulsar:
Saturation: 48" Str D, AP2, Ordinance 1, Large Blast
Salvo: 48" Str D, AP2, Ordinance 3, Twin-Linked

Brace of Pistols is wargear that effectively gives access to 2 shuriken pistols and 2 splinter pistols.

Quote :
- Yes the Corsair Prince and Baron can both take a Cloud Runner jetbike.

- The Baron is a 30 point HQ base, super cheap. He's not an IC, can take a lot of upgrades such as a shadowfield, pay 15 pts to become a lv1 psyker. I think he'll see a lot of action.

- The Prince dropped 25 pts. Anything with 12" uses his Ld.

- Yes Corsairs have a pistol fetish.   They have access to 4 pistols (but can of course only fire 2). For one, this means that they all have 2 CCW.

- There are scout Corsairs called Ghostwalkers. They get stealth, scout, infiltrate, plasma and defensive grenades, and a lasblaster. For one point per model they can get longrifles. They can also get flamers, fusion guns, shredders, and blasters (1 per 5). And they can get haywire grenades.

- Corsair jetpacks grant 4+ armor

- Elite Slot: Malevolent Band. These corsairs are half-insane because of Slaanesh gnawing at their souls and therefore charge into battle with berzerker-like rage.

: Any Corsairs within 6" of them get -1Ld
: They're 2W models with FnP
: Fear, fearless, fleet, furious charge, rage
: 5 points gets the whole unit Jetpacks or Heavy mesh (4+ armor). No-brainer.
: Can get melta bombs, venom blades, power swords (1 per 5)
: Comes with brace of pistols and a CCW

- The Phoenix Bomber looks unchanged other than dropping 20 points.

- Kinetic Fields grants a 5++ save to vehicles, increasing to 4++ re-rollable if the vehicle deep strikes or moves flat out. Wasps get it when jumping. Doesnt work in melee but this is damn good.

- Psychic power #5: Warp Tunnel - WC2 - Pick a friendly unit within 6". Make a no-scatter Deep Strike anywhere on the table. The target may shoot and assault as normal. For every 6" moved this way roll a D6, for every 1 rolled take a wound (saves allowed).

^ I LOVE THIS POWER (note: only works on Corsair faction units)

- as a whole their psychic powers are pretty average though. The one that puts enemies into ongoing reserve is powerful but it's WC3. Not witchfire though so that's good.

- Primaris power under Aethermancy... not so good IMO.

Path-Ward, WC2 (why?) - Blessing, only works on Corsair faction units. The unit automatically gets a '6' on difficult terrain rolls, charge distances, thrust moves, hit and run moves, reckless abandon special rules. If it was a D3, it's a 3.

I guess that's a very long, predictable charge range though.

- Warp Hunter, 185 points, can be squandroned. 36" Str: D minus 1 AP2 with small blast barrage D3+1 shots. Also has a template firing mode.

Going back to the lynx, it's 60 pts cheaper and got +1 armor f/s

Quote :
In other news, the Corsair Prince can be configured as a "drug lord" and have a better combat drug chart than dark eldar - and it works for his whole detachment. Roll a 6 on the drug chart and your prince goes full El Chapo and gets to roll for two drugs.

Dark Eldar need a new codex.

Quote :
Eldar Lynx:
12/12/11, 5 HP
Heavy Support NOT a superheavy
Costs 5 more than a Land Raider
Flyer with skimmer mode
Can Deep Strike
Can't jink when flying (it's too clumsy), only snap firing when flying
Comes with a shuriken cannon, can turn it into a BL/SL/SC for +5 pts


The Lynx Pulsar has an Ordinance 3, S: D, AP2, Twin-linked 48" firing mode now, as well as the Large blast D which also gets ordinance

Sonic lance is unchanged

Quote :
Anyway Corsairs can take a CAD. Or they can organize into a...

Corsair Fleet Raiding Company

Mandatory stuff:
- Command Crew (1-2 HQ, 0-1 Elite, 0-1 LoW)
- Primary Coterie (1 HQ, 1-3 Troops, 0-2 Elites, 0-2 Fast, 1 Heavy)

Optional 0-3 Coteries (same as primary)

Features:
- Obsec Troops
- Coterie Specializations. Each Coterie can select one of the following rules and you can't double up on any rule pick. (Command Crew doesnt get one):

Titan Breakers - Preferred enemy tank and walker
Head Takers - Rerolls 1 to wound in CC
Sky Burners - Deep strikes scatter D6 and reroll failed reserve rolls (optional)
Vault Breechers - Gain Dissonance breech
Night Hunters - Gain Night Vision and Preferred Enemy (stuff at night)
Hate Bringers - Pick an enemy unit on turn 1. The Coterie's infantry and jetbikes get Hatred (those guys) for the whole game and if you kill those guys gain a VP. Any part of your army can kill it for the VP doesn't have to be the coterie with this ability or even Corsairs.

Drawback!!! Internal Politics: Your Coteries count each other as Allies of Convenience. This is potentially a big deal.


CW Eldar, Dark Eldar, and Harlequins are battle brothers. Tau, Imperials are Desperate allies, never may be in a list with Chaos, Nids, Crons. Nobody is allies of Convenience for Corsairs (except different parts of their own detachment lol)

Quote :
In other news...

- The Nightwing is only 25 points more than a naked Farseer. It has stealth and Agile.

- you can arm a Wasp with both a dark lance and a bright lance.  

- Wasps get D6+1 hammers of wrath when they assault using their jump jets. They gained open-topped... But get 4++ rerollable vs shooting whenever they jumped or deep struck on the previous turn.

- For +10 points Corsair Reavers ("basic" Corsairs) can all upgrade to Void Hardened armor. This gives them 3+ armor and re-rolls for dangerous terrain and difficult terrain, but they lose Fleet.

- Balelight: Pistol 3D3, rending, blind, one use, 8", S3, AP6.

I think that's all the Corsair information so far. I'm unlikely to be updating this, so check that thread for updates.

Happy pirating, all. Twisted Evil
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