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 Threat Bubbles - Understanding that range and mobility are connected

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GrenAcid
Sybarite
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Posts : 257
Join date : 2011-06-02
Location : Poland

PostSubject: Re: Threat Bubbles - Understanding that range and mobility are connected   Thu Sep 01 2011, 14:24

@a1elbow wrote:
Nice article. I always try and position myself to have as many units having as many choices as possible in the shooting phase (not including movement to get into combat position) because DE can't afford to waste shots with as vulnerable as we are.

The best defense is a good offense for the DE.

Im with speedfreek on this, since we are not wearing tank as armour, not getting hit is as important as catualy hitting. And with most de weapon being in range, means you are in range too.

I preffer to stay little back since I have plenty of fast moving units, wait&move for good moment/place and than slam everything I have in face and drag him/her down. thats just plan...we all know they dosnt exacly work our way all the time.

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a1elbow
Kabalite Warrior
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Join date : 2011-05-29

PostSubject: Re: Threat Bubbles - Understanding that range and mobility are connected   Fri Sep 02 2011, 05:02

Sigh...

Well, obviously I didn't mean that I moved my entire force into midefield to try and have the option of shooting the entire army...ah the internet.

What I do is try to give myself the ability to inflict as much damage as possible while preventing as much damage as possible.
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kenny3760
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Join date : 2011-06-15
Location : Inverness Scotland

PostSubject: Re: Threat Bubbles - Understanding that range and mobility are connected   Fri Sep 02 2011, 09:09

@Grumpy Kwi wrote:

+1, same here! Crying or Very sad

As much as I love the article it really doesn't pertain to me and the way I roll - it is well known that I roll "1's" 50% of the time. One lance shot never hits, two lance shots means 1 will hit and do nothing and 3 lances means another lance will at least "shake" the target.

Lances are like haywire blasters - every once in a couple games they do something interesting.

So until the game switches "6's" and "1's" in priority I will continue to "suck" - and no, my ability to roll "1's" disappears when I need to roll leadership checks (how's that when the universal laws of probability laugh and correct itself at your expense!).

You need to introduce your dice to the Haemonculus mate.
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