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 Reavers jetbike load out

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Onemeanduck
Slave


Posts : 19
Join date : 2011-09-06

PostSubject: Reavers jetbike load out    Mon Dec 08 2014, 15:21

So this is more of a tactics question then an army list. Planning on adding 4 3man reaver jetbike squadrons to me eldars list (below) and was wonder if a heat lance or blaster would be worth putting in them as well as a caltrop... What do you guys think? They are mainly a harassing unit to keep their army busy while I shoot them to death.

Farseer: Mantle of the Laughing God; The Spirit Stone of Anath'lan; Eldar jetbike 170

5 Dire Avengers 65
• Wave Serpent: twin-linked scatter laser 120
5 Dire Avengers 65
• Wave Serpent: twin-linked scatter laser 120

5 Fire Dragons 110
5 Wraithguard: D-scythes 210

1 Hornet Squadron : 2× pulse laser 80
1 Hornet Squadron : 2× pulse laser 80
1 Hornet Squadron : 2× pulse laser 80

The Court of the Archon: Medusae 25
• Venom: splinter cannon 65

5 Kabalite Warriors: shredder 45
• Venom: splinter cannon 65
5 Kabalite Warriors: blaster 55
• Venom: splinter cannon 65

Venom: splinter cannon 65
Raider: night shields 70
3 Reavers: heat lance; cluster caltrops 73
3 Reavers: heat lance; cluster caltrops 73
3 Reavers: heat lance; cluster caltrops 73
3 Reavers: heat lance; cluster caltrops 73

1,847 points
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asdrubael Vect124
Hellion
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Posts : 60
Join date : 2014-11-05
Location : High Commorragh

PostSubject: Re: Reavers jetbike load out    Mon Dec 08 2014, 18:36

i wouldnt get Heat lance or blaster, it will be a waste of points because your Reavers will be jinking alot which will be snap-firing(got this from burning_eye XD
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Amornar
Kabalite Warrior
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Posts : 165
Join date : 2014-06-21
Location : Northern New York

PostSubject: Re: Reavers jetbike load out    Mon Dec 08 2014, 19:49

I agree with asdrubel Vect124. Caltrops only, no guns. Spend those points on units that will be hitting on 3s not 6s.
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Sigmaril
Sybarite
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Posts : 340
Join date : 2014-11-28

PostSubject: Re: Reavers jetbike load out    Tue Dec 09 2014, 01:10

I would agree on larger units, but with 4 units of three, they almost certainly will not be jinking all of them every turn, so I think they could have a place.
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Jimsolo
Dracon
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Posts : 3064
Join date : 2013-10-31
Location : Illinois

PostSubject: Re: Reavers jetbike load out    Tue Dec 09 2014, 02:19

I hate to pile on, but I also think Caltrops, no guns.
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Ispa
Hellion
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Posts : 89
Join date : 2014-07-31

PostSubject: Re: Reavers jetbike load out    Tue Dec 09 2014, 05:41

at what size unit do you start running CC and HL on the reavers?

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Amornar
Kabalite Warrior
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Posts : 165
Join date : 2014-06-21
Location : Northern New York

PostSubject: Re: Reavers jetbike load out    Tue Dec 09 2014, 06:15

I would always max out on caltrops at any size from 3 to 12. Caltrops are why you take them in the first place. I would not take guns at any points level other than maybe very small points games (500-750).
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Jimsolo
Dracon
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Posts : 3064
Join date : 2013-10-31
Location : Illinois

PostSubject: Re: Reavers jetbike load out    Tue Dec 09 2014, 06:36

For people who take the heat Lance, do you put it on one of the meat shields for the Caltrop bearer, or give one guy both upgrades?
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DEfan
Sybarite
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Posts : 261
Join date : 2013-07-19
Location : Shakesville

PostSubject: Re: Reavers jetbike load out    Tue Dec 09 2014, 07:20

All upgrades go to one guy. I agree with saturating your opponent with targets so the purchase of a heat lance or blaster can still work. Small squads are more easily hidden and are brutally efficient when they hit.

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