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 A TDC Blog: strategies , unit analysis, batreps, observations, tactics

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Unorthodoxy
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PostSubject: Re: A TDC Blog: strategies , unit analysis, batreps, observations, tactics   Thu Apr 20 2017, 22:19

@ligolski wrote:
Gman Bobby Boogie Man Papa G Smurf Man isn't overpowered and I think he is appropriately costed. Considering he moves a meager 6" during his movement, he is slow. HOWEVER, I have made many 10+ inch charges thanks to some luck and the +1 charge range when he is your warlord (why wouldn't he be!?!?) .

Well Bobby G looks like a BEAST on paper. If he comes to grips with you...ho man. And killing him is about as fun as killing Cawl.

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Unorthodoxy
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PostSubject: Re: A TDC Blog: strategies , unit analysis, batreps, observations, tactics   Thu Apr 20 2017, 22:20

@BetrayTheWorld wrote:
I miss the Duck. Anyone know if he is OK and everything?

I talked to him recently. He seems fine. He's just enjoying his life and avoiding what annoys him (bad gamers mostly, lol).

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PostSubject: Re: A TDC Blog: strategies , unit analysis, batreps, observations, tactics   Fri Apr 21 2017, 03:45

Good deal.

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Unorthodoxy
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PostSubject: Re: A TDC Blog: strategies , unit analysis, batreps, observations, tactics   Wed May 10 2017, 21:01

Wow.

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Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
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BetrayTheWorld
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PostSubject: Re: A TDC Blog: strategies , unit analysis, batreps, observations, tactics   Thu May 11 2017, 00:00

Wow?

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