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clively
Kabalite Warrior
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PostSubject: Good times   Mon Oct 20 2014, 05:16

Played a game against gk with allied inquisition. It was the first maelstrom mission.

He had 2 Valkyries, each loaded with various henchman. Draigo, coteaz, Crowe, 3 squads of purifiers and some paladins.

I had 3 squads of 6 reavers with double caltrops, 3 squads of blaster scourges, a raider with a succubus and 9 incubi, two venoms with 5 warriors and a Razorwing.

This was the first time I've fielded a succubus and that unit completely wrecked face. The reavers took out the paladins and Draigo in close combat; caltrops rock. My Razorwing downed one Valkyrie while my scourges took out all of the purifiers AND the other Valkyrie. I only lost 1 venom and warrior group. They were sacrificed to nail Crowe.

At this point I'm completely sold on filling out my fast attack slots with reavers and scourges.

The henchmen used to be a problem for me as I never really had the right mix to take them out and my opponent was over confident in their ability. It's hard to argue with the number of ap2 attacks 9 incubi and a succubus can put out. Also rending from hammer of wrath is simply nasty. Prior to this codex I did everything I could to keep the bikes out of close combat because that was their Achilles heal. Now, that's exactly where you want them to be.

It's also hard to argue with deep striking units fielding s8, ap2 weapons. That platform is so much better than blaster born.

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Unorthodoxy
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PostSubject: Re: Good times   Mon Oct 20 2014, 07:39

Good to get actual tales from the front.

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MyNameDidntFit
Kabalite Warrior


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PostSubject: Re: Good times   Mon Oct 20 2014, 11:00

Sounds like a good time indeed! I've had my first game recently and have a similar smiley feeling after crushing some IG brutally with an all-Kabal list -- 13 - 5 with him conceding T4 with only a single Russ left.

This new book certainly isn't a powerhouse, but it's still damn fun and has lots of options that are hard to counter.

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LSK
Kabalite Warrior
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PostSubject: Re: Good times   Mon Oct 20 2014, 13:26

Quote :
I had 3 squads of 6 reavers with double caltrops, 3 squads of blaster scourges, a raider with a succubus and 9 incubi, two venoms with 5 warriors and a Razorwing.
To me, that makes 7 Fast attack slots, for only 1 HQ ... I may be missing something...
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Kabalite Warrior
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PostSubject: Re: Good times   Mon Oct 20 2014, 14:41

@LSK: Lol! Shocked

Well, yes, that would be an unintentional unbound army! Good thing objsec never came up as a contributing factor. Either way, guess I'll drop the razorwing from my list and see if I can squeeze in a voidraven somehow.

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The_Burning_Eye
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PostSubject: Re: Good times   Mon Oct 20 2014, 14:42

Knock out a couple of incubi, 7 should still make a mess of most things they get into contact with!

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The Red King
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PostSubject: Re: Good times   Mon Oct 20 2014, 17:33

He's right, I love incubi but I generally only bring about 6 of them. Our army is full of precise tools... and then the incubi. If the rest of our army is a scalpel then incubi are a medical grade bone saw.

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Kabalite Warrior
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PostSubject: Re: Good times   Wed Oct 22 2014, 01:05

Sounds like a plan. I'll adjust accordingly.

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