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 I have the book, ask me a question - summary as of Oct. 3rd in OP

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Scorpion
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PostSubject: Re: I have the book, ask me a question - summary as of Oct. 3rd in OP   Fri Oct 03 2014, 08:50

@John M wrote:
Archon Weapon options, anything new?

NO AP2 melee weapon, only power sword, huskblade or Djiin blade. Blast pistol 15p, Blaster 15p and Animus Vitae 20p as AP2 ranged weapons. He can get items from arcane wargear (haywire g, PGL,Clonef,WWP and shadowfield). He can get a Venom for him self.
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Scorpion
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PostSubject: Re: I have the book, ask me a question - summary as of Oct. 3rd in OP   Fri Oct 03 2014, 08:52

@jbwms713 wrote:
Awkward.... it seems my post disappeared.  Apologies if this somehow ends up as a duplicate...

So, question(s) about Archon (and associated gear).

- How much is the new Djinn Blade
- Does the Djinn Blade stack with another weapon?  ie, does having the gear simply confer bonus attacks?  Or must you use the Blade itself (a power sword) to gain the additional benefits?

What I'm trying to sort out is whether or not the Archon will be a proper lawnmower (for anything other than 2+ saves, that is).  If you're able to power up the Soul Trap, you're looking at a *very* reliable wound-machine.  Adding more attacks to this is, obviously, only beneficial.  
Since the Archon no longer likes to snort with his wych friends, this seems the only way to even hope for bolstering his attacks.

Thanks again for all you've done here.

1. 30p
2. its not a specielist weapon so I guess it can.
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Scorpion
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PostSubject: Re: I have the book, ask me a question - summary as of Oct. 3rd in OP   Fri Oct 03 2014, 08:53

@Bibitybopitybacon wrote:
What's the price of the armor of misery?

15p
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Scorpion
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PostSubject: Re: I have the book, ask me a question - summary as of Oct. 3rd in OP   Fri Oct 03 2014, 08:55

@Lord_laharl26 wrote:
No more pain tokens, both are strength 3 ap 3. I noticed that the demiklaives now only give +1 strenght when used together but that's just from a summary screenshot so don't believe it until confirmed.

Demiklaives either +1S AP2 two handed or S as user AP3 +1 Attack.
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Scorpion
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PostSubject: Re: I have the book, ask me a question - summary as of Oct. 3rd in OP   Fri Oct 03 2014, 08:56

@Vasara wrote:
Can't find the answer what is the min size squad of wyches?

5 to 15
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Scorpion
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PostSubject: Re: I have the book, ask me a question - summary as of Oct. 3rd in OP   Fri Oct 03 2014, 08:59

@flakmonkey wrote:
What kind of upgrade options do grotesques have?
I think I;ve read that they come with liquifiers and flesh gauntlets. True?
What kind of gear can Aberrations take?

Thanks for the effort Scorpion.

1: They start with FG and CCW. You can replace CCW with LG for 15p.
2. Aberations can take Weapons of Torture: Mindphase G, Scissorhand, Agoniser.
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The_Burning_Eye
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PostSubject: Re: I have the book, ask me a question - summary as of Oct. 3rd in OP   Fri Oct 03 2014, 09:01

@Scorpion wrote:

1. ?? Are all troops not objective secured troops?


Objective secured is a Combined Arms Detachment command benefit. Troops are only objective secured if the detachment command benefit rules from the detachment they're taken for say they are.

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Scorpion
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PostSubject: Re: I have the book, ask me a question - summary as of Oct. 3rd in OP   Fri Oct 03 2014, 09:02

@Crazy_Ivan wrote:
How much are implosion missiles on the void raven, do they work the same?

r 48", S 6, AP2, Assault 1, Blast, One use only.

two shatterfield and two implosion missiles for 50p

four implosion missiles for 60p.

four shatterfield missiles for 40p

replace both void Lances for dark scythes for free

may take NS for 15p.

Those are the only options the voidraven has.
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Scorpion
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PostSubject: Re: I have the book, ask me a question - summary as of Oct. 3rd in OP   Fri Oct 03 2014, 09:04

@Crazy_Irish wrote:
No carbines for trueborn.... That is really really not nice of GW. Good that I have a squad of splinter born, well I guess they just look fancy now...

Thanks a lot Scorpion, for providing us with all the info. Seems to be a lot of changes, even if small and each unit has a specific roll. At least I can now finish painting my 9 mandrakes. They are also min squad size of 5 right? So no riding in the archon venom.

min size for mandrakes is 3 for 36p.
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Scorpion
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PostSubject: Re: I have the book, ask me a question - summary as of Oct. 3rd in OP   Fri Oct 03 2014, 09:09

@The_Burning_Eye wrote:
@Scorpion wrote:

1. ?? Are all troops not objective secured troops?


Objective secured is a Combined Arms Detachment command benefit. Troops are only objective secured if the detachment command benefit rules from the detachment they're taken for say they are.

Then they are not. Its not under the Command Benefits of the detachment. It states that the Realspace Raiders Detachment is a Unique Detachment only for DE.
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The_Burning_Eye
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PostSubject: Re: I have the book, ask me a question - summary as of Oct. 3rd in OP   Fri Oct 03 2014, 09:14

@Scorpion wrote:
@Crazy_Ivan wrote:
How much are implosion missiles on the void raven, do they work the same?

r 48", S 6, AP2, Assault 1, Blast, One use only.

two shatterfield and two implosion missiles for 50p

four implosion missiles for 60p.

four shatterfield missiles for 40p

replace both void Lances for dark scythes for free

may take NS for 15p.

Those are the only options the voidraven has.

So the Void Raven has a 3+ evade if you take night shields - nice!

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Scorpion
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PostSubject: Re: I have the book, ask me a question - summary as of Oct. 3rd in OP   Fri Oct 03 2014, 09:29

I have the feeling that our army just got a bit tougher... There are good cover saves to take and ways of getting FnP for the hole army (no need to kill something). So it will be interesting to see how more survivability will affect our game. The Ignore Cover Save rule is to be avoided at all costs or it will have to dealed with quickly in a game. WWP and DS and mandrakes will need to have their priorities in check when they are deployed (from reserves or from the beginning).

Talk with some friends yesterday (with more 40k experieance than me) and they said the new DE codex could make the Eldar armies completely broken. DE with E Allies or the other way around will be a no brainer in tournaments. The new WWP and DS transports take the Eldar units to another level.
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The_Burning_Eye
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PostSubject: Re: I have the book, ask me a question - summary as of Oct. 3rd in OP   Fri Oct 03 2014, 09:33

@Scorpion wrote:
I have the feeling that our army just got a bit tougher... There are good cover saves to take  and ways of getting FnP for the hole army (no need to kill something). So it will be interesting to see how more survivability will affect our game. The Ignore Cover Save rule is to be avoided at all costs or it will have to dealed with quickly in a game. WWP and DS and mandrakes will need to have their priorities in check when they are deployed (from reserves or from the beginning).

Talk with some friends yesterday (with more 40k experieance than me) and they said the new DE codex could make the Eldar armies completely broken. DE with E Allies or the other way around will be a no brainer in tournaments. The new WWP and DS transports take the Eldar units to another level.

Agreed. I played a Tau gunline yesterday and tabled it thanks to a drop podding ironclad on turn 1, arrived and took out pathfinders with two heavy flamers. That meant his riptides (2) were less effective and I could ignore them till the end.

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Panic_Puppet
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PostSubject: Re: I have the book, ask me a question - summary as of Oct. 3rd in OP   Fri Oct 03 2014, 11:02

The overall opinion I'm getting is that our army feels substantially less glass hammer, and that's something I've not seen many people discuss. Sure, we've lost some damage potential and tricksyness, but we've also got a fair amount tougher. Power From Pain overhaul offers substantial survival benefits, lots of ways to boost cover saves, etc.

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Crazy_Ivan
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PostSubject: Re: I have the book, ask me a question - summary as of Oct. 3rd in OP   Fri Oct 03 2014, 11:05

Being able to increase the turn for pfp is amazing the whole army can have fnp 5 from turn one. Certainly makes everything more survivable!
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Devilish
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PostSubject: Re: I have the book, ask me a question - summary as of Oct. 3rd in OP   Fri Oct 03 2014, 11:16

So Nightshields and either our own detachment or formation = 4+ cover without the need of jink on the first turn. Nice!
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Scorpion
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PostSubject: Re: I have the book, ask me a question - summary as of Oct. 3rd in OP   Fri Oct 03 2014, 11:26

@Devilish wrote:
So Nightshields and either our own detachment or formation = 4+ cover without the need of jink on the first turn. Nice!

Only for troops, yes. Rest of the army get 6+ cover save (+ NS giving it 5+)
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Devilish
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PostSubject: Re: I have the book, ask me a question - summary as of Oct. 3rd in OP   Fri Oct 03 2014, 11:53

Can FA Venoms or Raiders be taken as squadrons?
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Garion
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PostSubject: Re: I have the book, ask me a question - summary as of Oct. 3rd in OP   Fri Oct 03 2014, 12:02

@Devilish wrote:
Can FA Venoms or Raiders be taken as squadrons?

That would be a bit too much Very Happy I suspect "No" Smile
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Sky Serpent
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PostSubject: Re: I have the book, ask me a question - summary as of Oct. 3rd in OP   Fri Oct 03 2014, 12:25

The answer to the above is no.

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django_unchained
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PostSubject: Re: I have the book, ask me a question - summary as of Oct. 3rd in OP   Fri Oct 03 2014, 12:44

Scorpion,


Apologies if you've answered this. What is the detachment that let's the archon up the pfp turn number like the haemy does? And is it all units within a certain distance like uriens father of pain power? Thanks!!!
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notts
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PostSubject: Re: I have the book, ask me a question - summary as of Oct. 3rd in OP   Fri Oct 03 2014, 12:53

Are kabalites minimum unit size 10+?
so no more 5 troopers in a venom?
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Scorpion
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PostSubject: Re: I have the book, ask me a question - summary as of Oct. 3rd in OP   Fri Oct 03 2014, 12:56

@Devilish wrote:
Can FA Venoms or Raiders be taken as squadrons?

no
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The_Burning_Eye
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PostSubject: Re: I have the book, ask me a question - summary as of Oct. 3rd in OP   Fri Oct 03 2014, 12:56

@notts wrote:
Are kabalites minimum unit size 10+?
so no more 5 troopers in a venom?

I seem to recall the answer was no, minimum 5 but you have to have 10 to take a raider.

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Mr Believer
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PostSubject: Re: I have the book, ask me a question - summary as of Oct. 3rd in OP   Fri Oct 03 2014, 12:58

@notts wrote:
Are kabalites minimum unit size 10+?
so no more 5 troopers in a venom?

Answered in the summary on the first page - warriors stayed the same. Can take a dedicated Raider even if there's more than ten of them.

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